Search found 49 matches

by Grafghur
Sat Jan 10, 2009 6:10 am
Forum: General Discussion
Topic: A possibility: global reset
Replies: 129
Views: 54000

Re: A possibility: global reset

I haven't played in a little while (new addition to the family is taking all my time AND SLEEP) but was hoping to get back into the swing of things. If this was up for a vote, I'm against it. A lot of work, time and effort went into creating some characters and not too sure I fully understand the ne...
by Grafghur
Mon Apr 07, 2008 11:51 pm
Forum: Events
Topic: [EVENT] FIGHTING COMPETITION
Replies: 24
Views: 14119

Re: [EVENT] FIGHTING COMPETITION

Do I rightly assume that orcs cannot participate in this event? :twisted:
by Grafghur
Fri Apr 04, 2008 4:12 pm
Forum: General Discussion
Topic: Forum Upgrade
Replies: 59
Views: 23842

Re: Forum Upgrade

That's odd, I posted yesterday and can't find it anymore.

The font size and spacing seems to be too much now. And everything is bolded.
Firefox v2, IE 7, xp sp2

Anyone else having this problem?
by Grafghur
Mon Mar 31, 2008 5:30 am
Forum: General Discussion
Topic: [Brainstorm] Fighters
Replies: 118
Views: 51423

Re: [Brainstorm] Fighters

No need to discuss this any further as it's hard to know what can be done without actually having access to the game mechanics. It's obvious there are enough players that think something needs to be looked into. This thread alone is proof of that. Players form the base of this mud, they go hand-in-h...
by Grafghur
Fri Feb 08, 2008 11:11 pm
Forum: Game Suggestions
Topic: Shieldwork
Replies: 12
Views: 5934

Should we remove the shieldwork skill then?
by Grafghur
Sat Feb 02, 2008 6:37 pm
Forum: General Discussion
Topic: Attention Faith Managers
Replies: 175
Views: 83947

Not FM of Gruumush but can write the help file if still needed. PM me to let me know.
by Grafghur
Thu Jan 31, 2008 6:11 pm
Forum: General Discussion
Topic: Enhanced Weather
Replies: 17
Views: 8052

Impacting against the ground when flying should be more dangerous than slipping over a pile manure, also if flying and strong wind blows you might have a chance of moving to another tile but not the one you did choose. I should have clarified, the slipping had nothing to do with the flying. What yo...
by Grafghur
Thu Jan 31, 2008 5:23 pm
Forum: General Discussion
Topic: Enhanced Weather
Replies: 17
Views: 8052

Great idea!

We can maybe get the same % of slipping and falling as we do when we walk over dung while it's snowing?
by Grafghur
Thu Jan 31, 2008 2:14 am
Forum: General Discussion
Topic: [Brainstorm] Fighters - Take 2
Replies: 24
Views: 11964

Haven't had time to get the feat tree for the Cavalier yet, but I had an other though.

I'm a little foggy on the whole 2.5x modifier for spells, but could we not apply the same to physical hits as well? Or is that too much of an imbalance?

Can someone in the know clarify this for me?
by Grafghur
Wed Jan 30, 2008 12:30 am
Forum: General Discussion
Topic: [Brainstorm] Fighters - Take 2
Replies: 24
Views: 11964

Any current feats for the fighter that should be looked at? At the top of my list is: Toughness As well, it would be great to see some feats work with skills that we never use, such as kick, punch, sunder, etc.. I think there is a feat tree we can look at to make the warrior a cavalier or sorts. Exp...
by Grafghur
Tue Jan 29, 2008 6:56 pm
Forum: General Discussion
Topic: [Brainstorm] Fighters - Take 2
Replies: 24
Views: 11964

One thought I had was to take this feat and make it a tree: -Close Quarters Fighting The result is having a semi-monk like warrior that would avoid using weapons. Though there would be need for some magical brass knucles that he could get to balance out the lack of a magical weapon. Perhaps though i...
by Grafghur
Tue Jan 29, 2008 8:03 am
Forum: General Discussion
Topic: [Brainstorm] Fighters - Take 2
Replies: 24
Views: 11964

[Brainstorm] Fighters - Take 2

Okay, lets try to do this one more time and keep it on topic. I'm cutting and pasting my ideas for feats. I know others have posted some in the other thread as well and I invite you to add them here. Keep it constructive, if you don't think an idea works, then state why and provide an fix or alterna...
by Grafghur
Mon Jan 28, 2008 11:59 pm
Forum: General Discussion
Topic: [Brainstorm] Fighters
Replies: 118
Views: 51423

In the spirit of keeping this alive (*cough* Dalvyn) I haven't found any skills that should be added other than Wirldwind as described by Kregor and perhaps the Heal skill (Could be something to use if the current form of healing is removed), to used only in non-combat. So, with that in mind, what a...
by Grafghur
Mon Jan 28, 2008 7:56 pm
Forum: General Discussion
Topic: [Brainstorm] Fighters
Replies: 118
Views: 51423

A few feats that might be of interests, based on D20 system -Close Quarters Fighting (took tons of liberty with this one) Gets a kick in (based on the kick skill) every other turn. Must have the kick skill Though lets be honest, the kick does very little damage. Perhaps extend this into a tree that ...
by Grafghur
Mon Jan 28, 2008 6:37 pm
Forum: General Discussion
Topic: [Brainstorm] Fighters
Replies: 118
Views: 51423

Some of the cited benefits of the caster, that are reflected as "shortcomings" of the fighter class are not an issue of code, or balance, but rather party tactics. We need to break out of the box beyond the PvP or solo player mentality and think as a party. It will help with coming up wit...
by Grafghur
Sun Jan 27, 2008 6:46 pm
Forum: General Discussion
Topic: [Brainstorm] Fighters
Replies: 118
Views: 51423

Sincerely I fail to see how modifying fighters or armor so they get a bit more of AC will make them more interesting, more powerful sure, but that is something totally different. It's not the only solution but part of it. If you're going through the effort to code heavy armor in the game and make i...
by Grafghur
Sun Jan 27, 2008 5:32 pm
Forum: General Discussion
Topic: [Brainstorm] Fighters
Replies: 118
Views: 51423

- Numbers would be visible by choice and not always hidden with words Although I think it would nice, it's not the direction this mud has taken. I like it the way it is now, it minimizes the min/max you would have otherwise. - A highly dexterous character could have a nearly equivalent AC as a well...
by Grafghur
Sat Jan 26, 2008 8:47 pm
Forum: General Discussion
Topic: [Brainstorm] Fighters
Replies: 118
Views: 51423

Currently as it stands if you want a tank you get a wizard or preferrably a cleric. The role of the fighter is no longer needed in FK. The class that rp wise spends their whole time training to fight can't do it as effectively as the other classes. I have seen many ideas, but to me the easiest solut...
by Grafghur
Sat Jan 26, 2008 4:31 am
Forum: General Discussion
Topic: [Brainstorm] Fighters
Replies: 118
Views: 51423

Great ideas Tavik, though my thoughts are even though skills would be a much welcomed addition, it still doesn't make heavy armor an attractive choice to use.
by Grafghur
Sat Jan 26, 2008 3:20 am
Forum: General Discussion
Topic: [Brainstorm] Fighters
Replies: 118
Views: 51423

Well as it stands heavy armor needs some tweaking to make it useful. (Though Dalvyn, really not sure how much damage you really can do with fists against a full plate armor, you're more likely to hurt yourself first) I'm all for making the fighter more interesting and unique. After all, I always hat...