Search found 49 matches
- Sat Jan 10, 2009 6:10 am
- Forum: General Discussion
- Topic: A possibility: global reset
- Replies: 129
- Views: 56797
Re: A possibility: global reset
I haven't played in a little while (new addition to the family is taking all my time AND SLEEP) but was hoping to get back into the swing of things. If this was up for a vote, I'm against it. A lot of work, time and effort went into creating some characters and not too sure I fully understand the ne...
- Mon Apr 07, 2008 11:51 pm
- Forum: Events
- Topic: [EVENT] FIGHTING COMPETITION
- Replies: 24
- Views: 14619
Re: [EVENT] FIGHTING COMPETITION
Do I rightly assume that orcs cannot participate in this event?
- Fri Apr 04, 2008 4:12 pm
- Forum: General Discussion
- Topic: Forum Upgrade
- Replies: 59
- Views: 24456
Re: Forum Upgrade
That's odd, I posted yesterday and can't find it anymore.
The font size and spacing seems to be too much now. And everything is bolded.
Firefox v2, IE 7, xp sp2
Anyone else having this problem?
The font size and spacing seems to be too much now. And everything is bolded.
Firefox v2, IE 7, xp sp2
Anyone else having this problem?
- Mon Mar 31, 2008 5:30 am
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52620
Re: [Brainstorm] Fighters
No need to discuss this any further as it's hard to know what can be done without actually having access to the game mechanics. It's obvious there are enough players that think something needs to be looked into. This thread alone is proof of that. Players form the base of this mud, they go hand-in-h...
- Fri Feb 08, 2008 11:11 pm
- Forum: Game Suggestions
- Topic: Shieldwork
- Replies: 12
- Views: 6050
- Sat Feb 02, 2008 6:37 pm
- Forum: General Discussion
- Topic: Attention Faith Managers
- Replies: 175
- Views: 86435
- Thu Jan 31, 2008 6:11 pm
- Forum: General Discussion
- Topic: Enhanced Weather
- Replies: 17
- Views: 8244
Impacting against the ground when flying should be more dangerous than slipping over a pile manure, also if flying and strong wind blows you might have a chance of moving to another tile but not the one you did choose. I should have clarified, the slipping had nothing to do with the flying. What yo...
- Thu Jan 31, 2008 5:23 pm
- Forum: General Discussion
- Topic: Enhanced Weather
- Replies: 17
- Views: 8244
- Thu Jan 31, 2008 2:14 am
- Forum: General Discussion
- Topic: [Brainstorm] Fighters - Take 2
- Replies: 24
- Views: 12163
- Wed Jan 30, 2008 12:30 am
- Forum: General Discussion
- Topic: [Brainstorm] Fighters - Take 2
- Replies: 24
- Views: 12163
Any current feats for the fighter that should be looked at? At the top of my list is: Toughness As well, it would be great to see some feats work with skills that we never use, such as kick, punch, sunder, etc.. I think there is a feat tree we can look at to make the warrior a cavalier or sorts. Exp...
- Tue Jan 29, 2008 6:56 pm
- Forum: General Discussion
- Topic: [Brainstorm] Fighters - Take 2
- Replies: 24
- Views: 12163
One thought I had was to take this feat and make it a tree: -Close Quarters Fighting The result is having a semi-monk like warrior that would avoid using weapons. Though there would be need for some magical brass knucles that he could get to balance out the lack of a magical weapon. Perhaps though i...
- Tue Jan 29, 2008 8:03 am
- Forum: General Discussion
- Topic: [Brainstorm] Fighters - Take 2
- Replies: 24
- Views: 12163
[Brainstorm] Fighters - Take 2
Okay, lets try to do this one more time and keep it on topic. I'm cutting and pasting my ideas for feats. I know others have posted some in the other thread as well and I invite you to add them here. Keep it constructive, if you don't think an idea works, then state why and provide an fix or alterna...
- Mon Jan 28, 2008 11:59 pm
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52620
In the spirit of keeping this alive (*cough* Dalvyn) I haven't found any skills that should be added other than Wirldwind as described by Kregor and perhaps the Heal skill (Could be something to use if the current form of healing is removed), to used only in non-combat. So, with that in mind, what a...
- Mon Jan 28, 2008 7:56 pm
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52620
A few feats that might be of interests, based on D20 system -Close Quarters Fighting (took tons of liberty with this one) Gets a kick in (based on the kick skill) every other turn. Must have the kick skill Though lets be honest, the kick does very little damage. Perhaps extend this into a tree that ...
- Mon Jan 28, 2008 6:37 pm
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52620
- Sun Jan 27, 2008 6:46 pm
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52620
Sincerely I fail to see how modifying fighters or armor so they get a bit more of AC will make them more interesting, more powerful sure, but that is something totally different. It's not the only solution but part of it. If you're going through the effort to code heavy armor in the game and make i...
- Sun Jan 27, 2008 5:32 pm
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52620
- Numbers would be visible by choice and not always hidden with words Although I think it would nice, it's not the direction this mud has taken. I like it the way it is now, it minimizes the min/max you would have otherwise. - A highly dexterous character could have a nearly equivalent AC as a well...
- Sat Jan 26, 2008 8:47 pm
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52620
Currently as it stands if you want a tank you get a wizard or preferrably a cleric. The role of the fighter is no longer needed in FK. The class that rp wise spends their whole time training to fight can't do it as effectively as the other classes. I have seen many ideas, but to me the easiest solut...
- Sat Jan 26, 2008 4:31 am
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52620
- Sat Jan 26, 2008 3:20 am
- Forum: General Discussion
- Topic: [Brainstorm] Fighters
- Replies: 118
- Views: 52620
Well as it stands heavy armor needs some tweaking to make it useful. (Though Dalvyn, really not sure how much damage you really can do with fists against a full plate armor, you're more likely to hurt yourself first) I'm all for making the fighter more interesting and unique. After all, I always hat...