Search found 47 matches
- Sun Apr 17, 2011 11:53 am
- Forum: Game Suggestions
- Topic: [Command] Auto %, %, %
- Replies: 1
- Views: 1623
[Command] Auto %, %, %
This is an old command that allows your character to automatically spam a single spell at a particular opponent. Or yourself, if the spell is one of a certain set. Most people know about it, I think, but it's generally not especially useful due to a couple of particular quirks it has. This command c...
- Sun Apr 17, 2011 10:05 am
- Forum: Game Suggestions
- Topic: Item Idea Thread
- Replies: 12
- Views: 5692
Re: Item Idea Thread
I still think a boat is a good suggestion.
- Sat Apr 16, 2011 5:36 am
- Forum: Game Suggestions
- Topic: Item Idea Thread
- Replies: 12
- Views: 5692
Re: Item Idea Thread
Are we taking these suggestions seriously? Because if we are, I can easily find a way to make this one work.Brar wrote:A sword that changes to a club when pushing a button.
Brar
PS: I think there was a thread like that already..brings back memories...
- Thu Apr 14, 2011 10:46 pm
- Forum: Game Suggestions
- Topic: Faithing for Priests (Specifically)
- Replies: 24
- Views: 10243
Re: Faithing for Priests (Specifically)
This is a long post. I'm just saying it now so you're warned. For those who have ever played an active priest without a faith for longer than a week, the idea that you are useful in a group is a pretty obvious illusion. Without the protective prayers granted by becoming an actual Cleric or Druid, yo...
- Thu Apr 14, 2011 8:00 pm
- Forum: Game Suggestions
- Topic: Faithing for Priests (Specifically)
- Replies: 24
- Views: 10243
Re: Faithing for Priests (Specifically)
Real quick here, before I post a more thoughtful and detailed reply, what is the token system?
- Sun Apr 10, 2011 10:05 pm
- Forum: Confirmed Bugs
- Topic: Speed Trot after swim?
- Replies: 4
- Views: 3560
Re: Speed Trot after swim?
No pets involved. We can probably coordinate a time to demonstrate it for you, if you like.
- Fri Apr 08, 2011 9:50 pm
- Forum: Game Suggestions
- Topic: [Command] Spells #
- Replies: 3
- Views: 2497
[Command] Spells #
Typing the spells command when trying to find out what spells you can learn, and how well you know them can produce quite a bit of spam, especially at higher levels. Would it be possible to modify the spells command so that you can add a numeric argument that causes it to display only the spells of ...
- Thu Apr 07, 2011 12:27 am
- Forum: Game Suggestions
- Topic: Haunt
- Replies: 22
- Views: 10588
Re: Haunt
At its core, this is a good idea. Some of the ideas which came after the original post seem like unnecessary complications of the idea, and I cannot ever agree that any part of this game should not be fun. Fun is captivating, and also the reason that people (as a whole) play games in the first place...
- Sat Jan 26, 2008 9:41 am
- Forum: Game Suggestions
- Topic: Brew - odd twist since new code update
- Replies: 14
- Views: 7454
I'm not understanding this, Kelemvor. Are you suggesting that a character who is new at brewing should permanently lose hit points whenever they fail? Wouldn't this drive people away from brewing in the first place, as the eventuality of failing too many times means that your character has a maximum...
- Sat Jan 26, 2008 9:24 am
- Forum: Game Suggestions
- Topic: "Defend"
- Replies: 4
- Views: 3953
- Tue Dec 25, 2007 1:42 am
- Forum: Game Suggestions
- Topic: [FEAT] Pursuit
- Replies: 4
- Views: 3193
- Mon Dec 24, 2007 4:42 pm
- Forum: General Discussion
- Topic: Chill Touch
- Replies: 4
- Views: 3306
- Sun Dec 23, 2007 5:56 am
- Forum: General Discussion
- Topic: Chill Touch
- Replies: 4
- Views: 3306
Chill Touch
Chill Touch Necromancy Level: Sor/Wiz 1 Components: V, S Casting Time: 1 standard action Range: Touch Targets: Creature or creatures touched (up to one/level) Duration: Instantaneous Saving Throw: Fortitude partial or Will negates; see text Spell Resistance: Yes A touch from your hand, which glows ...
- Sat Dec 08, 2007 11:12 pm
- Forum: General Discussion
- Topic: [SPELL] True Sight.
- Replies: 32
- Views: 16940
Conversely, however, by the time the typical character in d20 games can cast these spells, coming up with the money for these spells is really a breeze. Not so much the case in FK, where we're constantly spending much of our time trying to get back the money we've spent on components, already. I see...
- Fri Nov 23, 2007 11:54 pm
- Forum: General Discussion
- Topic: Recent Code Changes
- Replies: 67
- Views: 31038
Dalvyn, your post seems to specifically address magic missile. I assume the same type of changes will be reaching all other spells with variable effects? More specifically, damage and duration will be affected nearly across the board? Sorry if I seem like I'm asking a redundant question, I'm just tr...
- Fri Nov 23, 2007 6:48 am
- Forum: Events
- Topic: [EVENT] Merchant guild meeting
- Replies: 10
- Views: 6549
- Fri Nov 23, 2007 6:25 am
- Forum: General Discussion
- Topic: Reviewing game organisations: The Spy Guild
- Replies: 24
- Views: 12031
- Thu Jul 01, 2004 10:17 pm
- Forum: General Discussion
- Topic: Who is your favourite FR novel character?
- Replies: 43
- Views: 21975
- Sun Jun 27, 2004 4:20 am
- Forum: General Discussion
- Topic: Shopkeepers and Detect Magic
- Replies: 11
- Views: 5402
Hm, I like both ideas. However, I can imagine that not all merchants might like the idea of some wizard casting a strange spell on their wares... examining the blade is fine, the magically inept can still figure out what's going on, but some merchants might just freak out on the poor wizard who want...
- Sat Jun 26, 2004 4:16 am
- Forum: General Discussion
- Topic: Epic Feats
- Replies: 22
- Views: 13381