There are a handful of newish feats on my feat list that do not seem to have help files.
heavy armour optimisation
greater heavy armour optimisation
shield specialisation
shield ward
Search found 42 matches
- Sun Oct 19, 2008 4:11 pm
- Forum: General Discussion
- Topic: More helpfile errors
- Replies: 194
- Views: 86947
- Sat Apr 26, 2008 8:40 pm
- Forum: Resolved Bugs
- Topic: Inappropriate darkness
- Replies: 10
- Views: 8265
Re: Inappropriate darkness
This could also be caused by damage to the Weave. I'll try to remember to report it to the Mystrans.
- Fri Apr 25, 2008 11:46 am
- Forum: General Discussion
- Topic: Experience and Training
- Replies: 42
- Views: 22394
Re: Experience and Training
Sure, the RP is very important and what will keep players coming back to FK. But do not knock training, even soloing! I present my strongest argument why this is still a vital part of FK, and should remain so: <100%hp 93m 75%mv> < Human > Liaghe Sialir 1 player. <100%hp 93m 75%mv> It is 2 o'clock am...
- Wed Apr 16, 2008 10:23 pm
- Forum: General Discussion
- Topic: shortage of components?
- Replies: 78
- Views: 32279
Re: shortage of components?
Leave cites?
Me skeered.
Me skeered.
- Wed Apr 09, 2008 8:33 pm
- Forum: General Discussion
- Topic: HOWTO's
- Replies: 23
- Views: 10148
Re: HOWTO's
Thank you so much! It's much easier to navigate all the 'How To's now.
- Mon Mar 31, 2008 6:37 pm
- Forum: General Discussion
- Topic: Descriptions: The Good, The Bad, and The Uncharismatic
- Replies: 6
- Views: 3859
Re: Descriptions: The Good, The Bad, and The Uncharismatic
Something that I find vaguely disquieting is a description that seems to go on forever. I wish some would be restricted to 15 lines. Tattoos are something else that makes me wonder sometimes. I occasionally see tattoos included in descriptions, located in places I assume I would never have reason to...
- Wed Mar 26, 2008 12:43 pm
- Forum: General Discussion
- Topic: Secret Bugs
- Replies: 5
- Views: 3407
Re: Secret Bugs
This bug cause a kind of knee-jerk response in me because I have been trading, and therefore guilty of exploiting this bug (although I didn't fully realize it). Generally speaking, I think the players are already well informed as to where we are on critical issues and there's no need to make any maj...
- Tue Mar 25, 2008 11:42 pm
- Forum: General Discussion
- Topic: Secret Bugs
- Replies: 5
- Views: 3407
Re: Secret Bugs
Yes, I have a thought! I have been trading, and was not aware this was a bug. I generally load trade goods into saddlebags, but never bothered putting it on my mount because my encumbrance was not affected. I would be quite annoyed if I was punished for 'exploiting' a bug I was not aware of. I'm not...
- Wed Feb 27, 2008 12:49 pm
- Forum: General Discussion
- Topic: Fly + Mount = Very Bad?
- Replies: 18
- Views: 9912
Fly + Mount = Very Bad?
This might not be a bug, but it was an unwelcome surprise. I have Low level character, not very skilled in mount. Had just bought a painted horse. A wizard offered to cast 'fly' on the horse. I accepted. Apparently, it is harder to ride a flying horse. I fell off. I went from 100% health to _diemsg_...
- Mon Sep 24, 2007 3:05 am
- Forum: General Discussion
- Topic: Newbie Friendly?
- Replies: 44
- Views: 20850
I'm taking a break from the MUD for a bit, but I wanted to offer one more thought about what makes FK difficult for newbies. It's somethng Sologhar mentioned. The way things are set up now, FK tends to discourage new players (not characters) from exploring. A veteran player will have little difficul...
- Fri Sep 21, 2007 1:31 am
- Forum: Resolved Bugs
- Topic: Merchants and Bandits
- Replies: 68
- Views: 36600
- Fri Sep 21, 2007 1:27 am
- Forum: Resolved Bugs
- Topic: Merchants and Bandits
- Replies: 68
- Views: 36600
Merchants and Bandits
Log below. Attacked by bandit on the road, guard for the merchant caravan assists the bandit. I hope this is a bug. The sky is sultry and a warm southerly breeze blows. Some bat droppings lie on the ground here. (perfect) A merchant caravan is travelling along the road here. A merchant caravan guard...
- Mon Sep 17, 2007 2:37 am
- Forum: General Discussion
- Topic: Leaving Waterdeep
- Replies: 43
- Views: 19707
There's a lot of truth to what's being said. I think it is time to assign blame. This is the fault of you OLDIES! Yes, the older players! Maybe even you, Selveem! Since I've started playing, I have learned one important truth: Adventuring alone = death + long hours waiting to be ressurected. But whe...
- Wed Sep 12, 2007 12:53 pm
- Forum: Game Suggestions
- Topic: Whisper
- Replies: 25
- Views: 12897
I think Selveem has an interesting point. Maybe using the amulet should incur a minor fatigue penalty? Movement drain? After all, communicating telepathically can be very exhausting. I mean, theoretically. I'm sure it could be set up so that wizards lose less movement than fighters, or something lik...
- Wed Sep 12, 2007 3:43 am
- Forum: Game Suggestions
- Topic: Whisper
- Replies: 25
- Views: 12897
- Sun Sep 09, 2007 3:42 am
- Forum: Game Suggestions
- Topic: Weight of coins:
- Replies: 6
- Views: 4431
- Tue Sep 04, 2007 5:33 pm
- Forum: General Discussion
- Topic: Mobs not reacting to some keywords (including riddle quests)
- Replies: 8
- Views: 4848
- Tue Aug 28, 2007 2:06 pm
- Forum: General Discussion
- Topic: Newbie Friendly?
- Replies: 44
- Views: 20850
FK is really meant to be a group adventure. Emphasizing this during character creation might help. I think new characters will still die learning the truth of this, but it makes it less of a bitter pill to swallow. Another idea I had is in relation to areas. You can use the ‘area’ command to get a l...
- Mon Aug 27, 2007 2:04 am
- Forum: General Discussion
- Topic: Newbie Friendly?
- Replies: 44
- Views: 20850
Newbie Friendly?
Is Forgotten Kingdoms really ‘newbie friendly’? Just my opinion. And a couple ideas. Good stuff… 1. Character Creation: Brilliant. The character creation process hooked me as much as anything else. I like having various famous characters explain aspects of the game. And all the major aspects of game...
- Sun Aug 26, 2007 2:05 pm
- Forum: General Discussion
- Topic: Pregnancy Length
- Replies: 55
- Views: 28101
I think the real question would be, 'How long is the baby considered to be part of the mother's form?' We can assume the baby would be a willing subject, because it loves mom. But the spell only affects one willing creature (according to the SRD). If the baby is considered a separate entity right fr...