Search found 8 matches

by Aglaca
Mon Jul 30, 2007 4:19 am
Forum: Game Suggestions
Topic: alignment and cities
Replies: 20
Views: 11662

If I misunderstand the conclusions of this post, then sorry.

But it seems now that since two wizard guilds are in Silverymoon, then does that mean no evil players can be in those guilds? Invokers and Transmuters I think.

Just a thought.

Aglaca
by Aglaca
Tue Jul 24, 2007 5:18 am
Forum: Game Suggestions
Topic: Teaching
Replies: 14
Views: 7649

Why can you never get these skills? Scribe is sometimes an option as well - not completely ideal since you start at inept, but possible. And if they can cast it but didn´t get it via scribe, persumably it can be learned somewhere? Not everyone has to have every spell or skill - I´ll quote The Incre...
by Aglaca
Mon Jul 23, 2007 3:38 am
Forum: Game Suggestions
Topic: Teaching
Replies: 14
Views: 7649

Just one more idea, The skills could be in line with true D&D and you either know a skill/spell or you don't. It works as it's supposed to or you don't have it. Then make the teaching feat the only way you can teach the skill to other people. If this has been discussed for 6 months it may be tim...
by Aglaca
Sun Jul 22, 2007 9:23 am
Forum: Game Suggestions
Topic: Teaching
Replies: 14
Views: 7649

New systems for teaching, including setting up master/apprentice relationships have been under discussion since Feb 19, 2007. In my opinion, that's the number one change from which the whole game could benefit the more currently, but we haven't managed to agree on a system yet. But yes, it's being ...
by Aglaca
Sun Jul 22, 2007 8:05 am
Forum: Game Suggestions
Topic: Brew/scribe
Replies: 1
Views: 2067

Brew/scribe

Not meaning to pester by posting two in a row, but while waiting for my spells yet again I thought I would make a suggestion about brew/scribe. Could these skills be made easier to get skilled up? The teachers were taken out of the game so that PC's would have to teach each other, but in order to ge...
by Aglaca
Sun Jul 22, 2007 5:45 am
Forum: Game Suggestions
Topic: Teaching
Replies: 14
Views: 7649

Teaching

It's been a while but I hope I'm not rusty. I thought of an idea, suppose skills/spells were on a 0-100% scale (100% being grand master). The teach skill instead of being a one time thing could be like a setting turned on, and it continues to go off every tick. For example, I type teach steal Joe. T...
by Aglaca
Sat Jul 21, 2007 4:54 am
Forum: World
Topic: Custom Wizard spell
Replies: 5
Views: 5314

I understand the renaming of the spells, but does that mean a lvl 50 wizard gets a free grandmaster spell to teach the other up and coming wizards? Just seems that there a whole lot of niffty higher level spells that I'm sure took a lot of time to code, and doesn't seem to be any trainers for them (...
by Aglaca
Fri Jul 20, 2007 5:06 pm
Forum: World
Topic: Custom Wizard spell
Replies: 5
Views: 5314

Custom Wizard spell

Is it still true that when a wizard makes it to level 50 they get a custom spell made? Been gone a while and was just wondering about that.

Aglaca