Search found 60 matches

by Khelebhzed
Sun Mar 17, 2013 10:56 pm
Forum: Area Building Discussion
Topic: Alternate quest lines?
Replies: 7
Views: 6124

Re: Alternate quest lines?

Even as much as adding alternative dialogue and alternate trigger-people to quests. Changing the names or genders of the mobs involved, just some random restringing to the existing elements to create that of depth for these old encounters encounters.
by Khelebhzed
Sat Apr 07, 2012 4:56 pm
Forum: Resolved Bugs
Topic: Hometown Problem
Replies: 11
Views: 5881

Re: Hometown Problem

Please choose the hometown of your character: . (A) Skullport (Z) Start over . Type help <hometown name> for information on any of the hometowns. Kismet is required for some hometowns but will NOT be Deducted from your account. . You do not have enough kismet to choose that town. There is no cost l...
by Khelebhzed
Sat Apr 07, 2012 8:12 am
Forum: Resolved Bugs
Topic: Hometown Problem
Replies: 11
Views: 5881

Hometown Problem

There seems to be an invisible kismet requirement check for your hometown when trying to finish creating a LE Halfdrow. Which would be fine, but there is only one option for a hometown.
by Khelebhzed
Thu Apr 05, 2012 11:43 pm
Forum: Off-topic forums
Topic: Your FK character, gaia style!
Replies: 131
Views: 77327

Re: Your FK character, gaia style!

Attempt 2.0
ImageImage
Maurdrim of the 'Black' Demarchain, Luskar Saintblade.
by Khelebhzed
Sat Feb 18, 2012 9:37 am
Forum: Game Suggestions
Topic: Half-orcs 3.5
Replies: 12
Views: 6465

Half-orcs 3.5

While looking at half-orcs and thinking about their prominence in the game, as one of the basic starter races I was wondering about increasing their commonality. I dont know if the kismet cost should be adjusted or not, but I certainly think the half-orcs need some love, at least being a lot more co...
by Khelebhzed
Fri Jan 20, 2012 1:31 pm
Forum: Game Suggestions
Topic: Disposing of used wands
Replies: 1
Views: 1715

Re: Disposing of used wands

Wearing it on the face means either a nifty toothpick or an odd piercing? I would not mind seeing them able to be dipped, if you could add the prog to the ink decanter to change the item to quill, and the stick part of the name to stylus. And of course every fighter uses a pair for eating food and c...
by Khelebhzed
Fri Jan 20, 2012 1:25 pm
Forum: Game Suggestions
Topic: Improved Brawling Feat Tree
Replies: 10
Views: 5041

Re: Improved Brawling Feat Tree

I like this idea a lot. Though, I would like to see it expanded, maybe bring back a version of the deflect arrows feat and allow for unarmed parrying as well with it. Perhaps you need to have trained lightning reflexes in addition to imrpoved brawling. Should those taking these feats have to give up...
by Khelebhzed
Sat Dec 03, 2011 1:02 am
Forum: Game Suggestions
Topic: Thoughts
Replies: 3
Views: 2442

Thoughts

Might we be able to add the code words axe to all greataxes and staff to all quarterstaves in game, and the like? It seems an absent yet intuitive key word. I was also thinking, could poison powder be added as an ingredient to the existing baking system? Thus producing the end result, but triggering...
by Khelebhzed
Mon Oct 24, 2011 5:09 am
Forum: Game Suggestions
Topic: Persistent Spell
Replies: 10
Views: 6404

Re: Persistent Spell

Back to the main point, the duration is still 24 in game hours, but it lasted much longer than that before. With the limitation to self spells, and level 3 and under, the list/criteria spells are minimal. Expanding the amount would make it more useful, such as with minor cantrips, even if those adde...
by Khelebhzed
Sun Oct 23, 2011 12:19 am
Forum: Game Suggestions
Topic: Persistent Spell
Replies: 10
Views: 6404

Re: Persistent Spell

No. It used to last much longer than it's current status. But it's current duration is fine. Merely that the list of spells it affects might be extended, making it more useful without misuse.
by Khelebhzed
Thu Oct 20, 2011 12:42 am
Forum: Game Suggestions
Topic: Persistent Spell
Replies: 10
Views: 6404

Persistent Spell

There have been many changes to the function of this metamagic feat. But with it's current limitation to level 3 spells and under, and shorter in game duration, I wondered if it might not be reviewed? Could it apply to spells if you only target yourself, instead of person only spells? Or could it be...
by Khelebhzed
Sat Oct 01, 2011 11:43 pm
Forum: Bug Reporting
Topic: Unpenetrable darkness
Replies: 13
Views: 10014

Re: Super Darkness?

It appears fixed since the game updated, but at the time all dark rooms in UM.
by Khelebhzed
Fri Sep 30, 2011 10:21 pm
Forum: Bug Reporting
Topic: Unpenetrable darkness
Replies: 13
Views: 10014

Super Darkness?

There appears to be a glitch with glowing items and darkness. Simply walking into dark room in UM with standard glowing items does nothing for me right now. I have the 'It is pitch black ....' response and can see nothing.
by Khelebhzed
Thu Sep 22, 2011 7:32 am
Forum: General Discussion
Topic: Dwarven Misconception
Replies: 20
Views: 10435

Re: Dwarven Misconception

I seem to recall many of these traits in Dragonlance dwarves, but they did not originate there certainly.
by Khelebhzed
Mon Aug 22, 2011 11:49 pm
Forum: General Discussion
Topic: (Opinionated) Selling quest items inside the newbie temple.
Replies: 10
Views: 5647

Re: (Opinionated) Selling quest items inside the newbie temp

I have always thought the return value was higher on the temples to help young characters out (big help in Skullport.) It is not that hard to still have access to them and adds an element of RP in order to get them, either by an enterprising young character acting as a go-between or having to seek o...
by Khelebhzed
Thu Aug 18, 2011 9:15 am
Forum: Game Suggestions
Topic: Waterdeep has a real market
Replies: 30
Views: 15887

Re: Waterdeep has a real market

Stove pipe hats
Brooms
Pendulums and Metronomes
Thrown projectiles crafted to look like innocuous items. (read as talis cards or roses, ect)
by Khelebhzed
Tue Aug 16, 2011 7:07 am
Forum: General Discussion
Topic: Waterdeep School of Combat
Replies: 2
Views: 2157

Re: Waterdeep School of Combat

Guild looks great, only hitch is a semi completed quests doesn't synch up exactly with the new quest, seeming to leave it uncompletable.
by Khelebhzed
Sun Jul 24, 2011 6:16 am
Forum: Game Suggestions
Topic: Waterdeep has a real market
Replies: 30
Views: 15887

Re: Waterdeep has a real market

A sodden old leather boot and perhaps a single glass slipper which function as drinking containers.