Search found 15 matches

by Shayloh
Sun Oct 30, 2011 9:12 pm
Forum: Bug Reporting
Topic: Searching For Everyone
Replies: 2
Views: 3267

Searching For Everyone

After successfully searching for a hidden passage, that path remains visible to you until there is a reset. However, it seems that found paths are visible to everyone , even though they weren't present when the path was found. This can be recreated by going someplace with a hidden entrance, Golden O...
by Shayloh
Wed Oct 19, 2011 3:25 am
Forum: Resolved Bugs
Topic: Putting Out Fires
Replies: 5
Views: 3438

Re: Putting Out Fires

As a slightly-less-anal version of Smokey, I appreciate this getting fixed.
by Shayloh
Mon Oct 17, 2011 4:30 pm
Forum: Resolved Bugs
Topic: Putting Out Fires
Replies: 5
Views: 3438

Re: Putting Out Fires

That is very odd, but that explains a lot. I might have to try digging up a fire once, just to see that craziness for myself. Thank you for making that clear for me. There's one bit still bothering me, though. Burying a fire takes a little bit of time, like burying anything else. If you are impatien...
by Shayloh
Sun Oct 16, 2011 5:19 pm
Forum: Resolved Bugs
Topic: Putting Out Fires
Replies: 5
Views: 3438

Putting Out Fires

Using water to extinguish fire simply does not seem to work. I tried extinguishing a fire over and over again with water, but it doesn't seem to go out until it's time for the fire to die naturally. Smothering fires, on the other hand, works in only a single try, though it only gives an echo for sta...
by Shayloh
Thu Sep 29, 2011 10:00 pm
Forum: Resolved Bugs
Topic: Elves assisting Drow in Alaron?
Replies: 59
Views: 24908

Re: Elves assisting Drow in Alaron?

Shayloh, could you please specify the alignment of the PC in your example? The PC in question is lawful neutral. Recreating the situation is very difficult simply because bandits and caravan guards to not frequent the same sections of road as often as they used to. I can't get them in the same room...
by Shayloh
Mon Sep 26, 2011 7:32 am
Forum: Resolved Bugs
Topic: Belt Giving Wrong Protection
Replies: 4
Views: 3034

Re: Belt Giving Wrong Protection

I traded out a piece of trash for this belt (one that has the word "crude" in its name). The garbage belt I had before was also leather and gave the normal +2. Why is this belt's quality even worse than a "crude" item without some kind of indication in its name? If the amount of ...
by Shayloh
Mon Sep 26, 2011 4:24 am
Forum: Resolved Bugs
Topic: Belt Giving Wrong Protection
Replies: 4
Views: 3034

Belt Giving Wrong Protection

Item is "a brown leather belt." It is in perfect condition. It is leather and is light armour. It is just the right size for you to wear. It can be picked up, worn about the waist. It is worn as armour. It is small in size. Despite being leather armor, it only gives a +1 to AC. It's suppos...
by Shayloh
Sat Sep 24, 2011 7:17 pm
Forum: Events
Topic: Crop planting
Replies: 22
Views: 11845

Re: Crop planting

I look forward to it.
by Shayloh
Sun Sep 11, 2011 9:10 pm
Forum: Resolved Bugs
Topic: Elves assisting Drow in Alaron?
Replies: 59
Views: 24908

Re: Merchant Caravans in league with Bandits?!

Dusk Road N-Plains E-Dusk Road S-The Reaching Wo W-Dusk Road NE-Plains NW-Woods SE-Plains SW-The Reaching Wo The sky is rainy and a warm southerly breeze blows. A merchant caravan guard is travelling along the road here. A bandit is here. A bandit cleric is here. A bandit cleric begins to chant. Yo...
by Shayloh
Tue Sep 06, 2011 5:00 am
Forum: Events
Topic: Crop planting
Replies: 22
Views: 11845

Re: Crop planting

Please join us if you have a hopeful or member you haven't brought about in a while. I might not be able to find someone to bring along, but I would still like to attend myself if possible. Barring unforseen changes to my schedule, I believe the time will suit me very well. A question. While this e...
by Shayloh
Fri Aug 26, 2011 4:41 am
Forum: Game Suggestions
Topic: Psychic Halflings
Replies: 25
Views: 13012

Re: Psychic Halflings

Would it make sense for them to be able to TELL PCs they have not met (re: another current thread)? I think that, if they're in the same room, then they should be able to. You shouldn't need to know someone's name if they're standing just right over there; the line-of-sight connection should be eno...
by Shayloh
Mon Aug 22, 2011 9:35 pm
Forum: Game Suggestions
Topic: Psychic Halflings
Replies: 25
Views: 13012

Re: Psychic Halflings

I think this is a neat idea as well. However, canon limits the ability to a 20' range, and you should already be able to TELL (whisper) without an amulet in the same room. I think that gives an echo, though, it would make sense to remove it for Ghostwise halflings. Close! My books show the range to...
by Shayloh
Sun Aug 21, 2011 3:43 am
Forum: Game Suggestions
Topic: Psychic Halflings
Replies: 25
Views: 13012

Psychic Halflings

By canon, ghostwise halflings get a neat supernatural ability called Speak Without Sound which allows them to communicate telepathically with each other and all other creatures. This ability is not currently present in FK, but perhaps it could be. What if ghostwise halflings could use the TELL comma...
by Shayloh
Sun Aug 21, 2011 2:48 am
Forum: Resolved Bugs
Topic: Ninja Goblins
Replies: 5
Views: 3803

Ninja Goblins

Lately, the goblinoids east of Baldur's Gate laying siege to the Friendly Arm Inn have been hanging around immediately in front of the inn's only entrance. This wouldn't really be a problem, but it isn't possible to see them before you run into them. By that, I mean that looking towards the inn from...
by Shayloh
Mon Aug 08, 2011 5:49 am
Forum: General Discussion
Topic: Halfling Druids
Replies: 1
Views: 1852

Halfling Druids

Forgive me if this is in the wrong forum, but I am not sure where it fits best. An issue came up in character creation for me while contemplating making a halfling with aspirations of becoming a druid. The helpfiles say that halflings can play as druids, but only the Ghostwise halflings are permitte...