Search found 41 matches

by Kielar
Thu Nov 23, 2017 7:51 pm
Forum: Game Suggestions
Topic: Mega thread: Rainy day simple fixes
Replies: 210
Views: 55014

Re: Mega thread: Rainy day simple fixes

Someone had dropped some earrings on the ground outside the Friendly Arm Inn. https://i.imgur.com/2gpVqY6.png A pair of gold hoop earings lie on the ground here. (perfect) get earr You get a pair of gold hoop earrings. It should be earrings and NOT earings. Here is a link to one of the internet page...
by Kielar
Fri Nov 10, 2017 3:29 am
Forum: Unconfirmed Bugs
Topic: Wear Under for scabbards is not working in the equip list
Replies: 1
Views: 499

Wear Under for scabbards is not working in the equip list

When I use wearunder for a studded blue leather scabbard and/or a heavy silver scabbard they do not show in my equipment list. The remove scabbard command also doesn't work. I have to remove the belt to auto dump it into my inventory to retrieve it and the weapon. Anyway, there goes an idea on hidin...
by Kielar
Tue Nov 07, 2017 5:13 am
Forum: Resolved Bugs
Topic: Amphail's Daph Eagleshield has a couple of horse tack mislab
Replies: 3
Views: 1155

Amphail's Daph Eagleshield has a couple of horse tack mislab

I went to Amphail and bought some tack for my draft horse from Daph Eagleshield's storefront (Eagleshield Fine Horse Leathers). The halter and the harness were mislabeled as being for humans. The halter is always left on the horses head and is used in conjunction with a lead rope to tether or tie a ...
by Kielar
Sat Nov 04, 2017 10:32 pm
Forum: Game Suggestions
Topic: First Edition had titles to indicate level ranks
Replies: 5
Views: 1444

Re: First Edition had titles to indicate level ranks

This is a better, more readable list. And too long to get in one picture grab.
http://www.enworld.org/forum/showthread ... rank-names
by Kielar
Sat Nov 04, 2017 10:29 pm
Forum: Game Suggestions
Topic: First Edition had titles to indicate level ranks
Replies: 5
Views: 1444

Re: First Edition had titles to indicate level ranks

Someone saved some of the information for posterity.
http://www.pvv.ntnu.no/~leirbakk/rpg/ad ... level.html

Here's an imgur picture link in case the above dies.
https://i.imgur.com/tO1NNmd.png
by Kielar
Sat Nov 04, 2017 10:26 pm
Forum: Game Suggestions
Topic: First Edition had titles to indicate level ranks
Replies: 5
Views: 1444

First Edition had titles to indicate level ranks

One thing I've noticed in trying to form teams in the market square is how to convey how strong, what level, you are to the rest of the party. I have been training for twenty-one seasons! Not. I just gained three levels just this year. Anyway, i remember in the first edition that they had titles for...
by Kielar
Tue Oct 31, 2017 10:56 am
Forum: Game Suggestions
Topic: Mega thread: Rainy day simple fixes
Replies: 210
Views: 55014

Re: Mega thread: Rainy day simple fixes

I'm in the business of the Ivory Hands at Darromar and in descending some stairs I noticed it said costing shadows instead of casting shadows. down A steep wooden stair S-The mouth of a U-A storage cella This steep wooden stairwell descends into a rough-hewn passage, scant torchlight illuminates the...
by Kielar
Thu Oct 19, 2017 3:34 pm
Forum: Game Suggestions
Topic: Mega thread: Rainy day simple fixes
Replies: 210
Views: 55014

Re: Mega thread: Rainy day simple fixes

Doing this elven god thing letting them tell me about their gods. Sehanine Moonbow has a typo. She has overtime come to befriend numerous other gods should probably be read as often times. Overtime = often times. Aramil pointed out that it was probably meant to be over time instead of overtime. In w...
by Kielar
Mon Nov 21, 2016 11:46 pm
Forum: General Discussion
Topic: Riposte?
Replies: 9
Views: 3169

Re: Riposte?

I would want this fixed as well. One, if not two, of my characters are heading down the two weapon line, and Riposte is a crucial part of becoming a blender. Edit: Can we get the helpfile appended with a line saying that the skill isn't working. Like Quick Draw has a blurb about it not working with ...
by Kielar
Fri Nov 18, 2016 4:20 pm
Forum: Game Suggestions
Topic: [Helpfiles] Speaking/Language and List of Languages
Replies: 4
Views: 1242

Re: [Helpfiles] Speaking/Language and List of Languages

Here is how a harnic mud I used to play handles the language thing. It makes it a little more obvious when I'm speaking one language and they are speaking another so we can match up ... or not. say Hello all You say in Harnic, "Hello all." <Unhurt/S6/P6> speak jarin You begin speaking Jarin. <Unhurt...
by Kielar
Fri Nov 18, 2016 3:48 pm
Forum: Game Suggestions
Topic: Updating the website ascii maps
Replies: 0
Views: 1014

Updating the website ascii maps

I'm a returning player that has heard some areas have been closed down and other new areas have been opened up. In particular, I took a walk down Amn way and got a desire to help with the map updates. How would I go about helping? Do I take the mini map a chunk at a time? Is there a mapping program ...
by Kielar
Tue Aug 28, 2012 2:50 pm
Forum: Game Suggestions
Topic: helpfile ships
Replies: 3
Views: 455

helpfile ships

For the new players who haven't gone through the ship boarding process, can we get a few lines saying that once they have bought the token and given it back to the vendor, that they have to wait for the ship to arrive before a new room exit to the ship appears?
by Kielar
Mon Aug 27, 2012 9:05 am
Forum: Resolved Bugs
Topic: Pugan's room and picking the door lock
Replies: 1
Views: 417

Pugan's room and picking the door lock

When trying to get into Pugan's room I was able to pick w, but upon exiting the pick e command was ignored, not even an error message. Pick door did work to get me out. Some concerns for the future if there are more than one door.
by Kielar
Sun Aug 26, 2012 10:14 pm
Forum: Game Suggestions
Topic: Luskan Coming Soon!
Replies: 4
Views: 508

Re: Luskan Coming Soon!

I was looking for a way to indicate to the new players that the city isn't implemented yet, such as a sign saying as much.
by Kielar
Sun Aug 26, 2012 9:30 pm
Forum: Resolved Bugs
Topic: Typo
Replies: 1
Views: 286

Typo

A muddy moat E-Darkness S-Darkness W-Darkness The ground here is a very thick layer of mud, and it is very hard to move around unless you are flying. Here and there, some bones of various sizes can be seen, stuck in the mud. The animals seem to avoid the muddy moat, as if there was most to it than m...
by Kielar
Sat Aug 25, 2012 12:22 am
Forum: General Discussion
Topic: Assist kicking in for you?
Replies: 4
Views: 1297

Re: Assist kicking in for you?

I had joined up with a mage to duo Friendly Inn, and i was noticing that there were fights were i never attacked. I'll see what i can do to keep text files the next time we team up.
by Kielar
Sat Aug 25, 2012 12:15 am
Forum: General Discussion
Topic: Assist kicking in for you?
Replies: 4
Views: 1297

Assist kicking in for you?

Has anyone else had assist not kick in during a fight?
by Kielar
Fri Aug 24, 2012 9:29 pm
Forum: Game Suggestions
Topic: Empty potion containers
Replies: 12
Views: 1163

Re: Empty potion containers

Thank you for the combat text tip.
by Kielar
Fri Aug 24, 2012 4:46 pm
Forum: Game Suggestions
Topic: Empty potion containers
Replies: 12
Views: 1163

Re: Empty potion containers

Also, on a nit picking note, the empty bottle still answers to cure. It could be hazardous to your health if your in a fight and don't see your trying to quaff an empty bottle in all the default red battle spam. You weave out of the way of a X's punch. I mean is it really necessary to make that red?...
by Kielar
Fri Aug 24, 2012 4:29 pm
Forum: Game Suggestions
Topic: Vendor greetings
Replies: 0
Views: 393

Vendor greetings

It would be nice if the night time greeting was different than the daytime greeting. Something along the lines of We are closed. Come back in X hours. If you really wanted to get fancy, within two hours of closing, Oh we just got everything put away. Come back in X hours and we will help you then. W...