Search found 2857 matches

by Harroghty
Wed Dec 15, 2021 5:12 pm
Forum: General Discussion
Topic: Paladin Process Update (sort of)
Replies: 0
Views: 163

Paladin Process Update (sort of)

Please work within your faiths to make paladins happen. You can feel free to apply for help in the process for things like access to the Celestial Stables or those things detailed in the help files ( e.g. paladin squires, paladin frequently asked questions, and others), but your faiths will make pal...
by Harroghty
Fri Mar 19, 2021 2:56 pm
Forum: Confirmed Bugs
Topic: Creating a Drow Priestess
Replies: 1
Views: 2785

Re: Creating a Drow Priestess

This does crash the game on the game port, but not on the test port. When I chose 'A' on the game port I did not see any progress from this function, it just hung and then crash the game port. I tried another function (standardbard) as a human and it worked as intended. I tried another function (sta...
by Harroghty
Wed Mar 10, 2021 10:37 pm
Forum: General Discussion
Topic: Player Status
Replies: 1134
Views: 491884

Re: Player Status

I've been locked out of the forums for a while, but I'm back in now. 🖐

I wasn't ignoring you on purpose, but I was working on a lot of the COVID vaccine roll out stuff, then I took paternity leave for a while, etc..
by Harroghty
Thu Jun 18, 2020 2:11 am
Forum: Bug Reporting
Topic: Dalgrim's Construct Command Crashes the MUD
Replies: 6
Views: 4447

Re: Dalgrim's Construct Command Crashes the MUD

This is all Mask's handiwork. I will update the relevant help files, but he has also corrected the way master trademark stamps work.

The smith needs the trademark stamp in inventory when the project begins, then it is saved into the work and no longer required.
by Harroghty
Wed Jun 17, 2020 2:16 pm
Forum: Bug Reporting
Topic: Dalgrim's Construct Command Crashes the MUD
Replies: 6
Views: 4447

Re: Dalgrim's Construct Command Crashes the MUD

Try this again, Dalgrim? Mask has worked through the issues you presented.

By the way, this is the model for bug reports. Specific inputs in specific places, etc. Great stuff.
by Harroghty
Tue Jun 16, 2020 1:50 pm
Forum: Bug Reporting
Topic: Dalgrim's Construct Command Crashes the MUD
Replies: 6
Views: 4447

Re: Dalgrim's Construct Command Crashes the MUD

There was a hard coded bug which Mask has fixed. I will leave this here for the moment in case there are other crash issues.
by Harroghty
Sat Jun 06, 2020 2:38 am
Forum: Resolved Bugs
Topic: Luggage container does not appear
Replies: 5
Views: 4676

Re: Luggage container does not appear

Thanks. Fixed the echo issue, but yes, former bag owners will need a reset.
by Harroghty
Fri Jun 05, 2020 8:43 pm
Forum: Game Suggestions
Topic: Spell recommendations
Replies: 6
Views: 4817

Re: Spell recommendations

It should: Wearoff {70}You feel solid again.~ Hitchar {70}You turn translucent.~ Hitroom {70}$n turns translucent.~ VisibleAffect {70}$n is slightly translucent.~ Aha, I bet it's because it is $n not $N. Will test. I am able to make this echo to the room now by fixing the target codes, but nothing s...
by Harroghty
Fri Jun 05, 2020 1:07 pm
Forum: General Discussion
Topic: Aggro in area entry rooms
Replies: 1
Views: 2186

Re: Aggro in area entry rooms

I have taken to making entry rooms safe in many of my areas, but it's not a rule.

I have added some programs in areas where flee might be problematic.

Off hand, I can really only think of one area where people often die in the entry room.
by Harroghty
Thu Jun 04, 2020 4:35 pm
Forum: Game Suggestions
Topic: Spell recommendations
Replies: 6
Views: 4817

Re: Spell recommendations

Testing a fix for heroism and greater heroism. It should deliver +2 hit but does not appear to do so now.
by Harroghty
Fri May 29, 2020 7:14 pm
Forum: Resolved Bugs
Topic: Luggage container does not appear
Replies: 5
Views: 4676

Re: Luggage container does not appear

Thanks for detailed feedback here. I changed the way luggage works. You now just enter and your bag is in your inventory. You store your bag when you're done. If, for some reason, your bag does not appear then you can open the curtain and leave. I also changed all the bits to F0 colors. In this case...
by Harroghty
Fri May 29, 2020 2:02 pm
Forum: Resolved Bugs
Topic: Dawngleam ferry
Replies: 1
Views: 2046

Re: Dawngleam ferry

I should have gotten all of these mptransfers and added pet. Please post here if there were some I missed.
by Harroghty
Fri May 29, 2020 5:09 am
Forum: Resolved Bugs
Topic: Pure Silver Ring - Tempus Favor Item
Replies: 1
Views: 2135

Re: Pure Silver Ring - Tempus Favor Item

This has to do with relative alignments of NPCs.

I added a couple of lines to the prog that should fix the problem. Let's see, but it worked in limited testing.
by Harroghty
Fri May 29, 2020 5:08 am
Forum: Bug Reporting
Topic: Cerberus manure and bulls strength
Replies: 2
Views: 2813

Re: Cerberus manure and bulls strength

PM me with details on cerberus manure please.
by Harroghty
Fri May 29, 2020 3:31 am
Forum: General Discussion
Topic: Building Projects
Replies: 1
Views: 10862

Re: Building Projects

My updated guidance for areas is that I am not really interested in crowd-sourcing the building of new areas generally right now. I have a few areas being worked up for the test port from various people and those will continue on, but my focus is going to be on fixing things that the game needs such...
by Harroghty
Fri May 29, 2020 3:30 am
Forum: Game Suggestions
Topic: Mega Thread: Game Area Improvements
Replies: 4
Views: 3485

Mega Thread: Game Area Improvements

Describe your game area improvements here in a post. New areas, new quests, improvements to existing quests and areas, new mobiles in the game world wilderness, changes to mobiles in the game world wilderness, etc. Examples might be: what if there were this type of merchant in the Waterdeep market, ...
by Harroghty
Fri May 29, 2020 3:01 am
Forum: Bug Reporting
Topic: Orb of Acid/Fire/Cold
Replies: 1
Views: 2267

Re: Orb of Acid/Fire/Cold

I've added reflex saves and save messages to the three orb spells, but it's not yet live on the game port. Seems to work so far on the test port.
by Harroghty
Fri May 29, 2020 3:00 am
Forum: Implemented suggestions
Topic: [Spell Suggestion] Bless Item
Replies: 8
Views: 6153

Re: [Spell Suggestion] Bless Item

I talked earlier with Tony and I tested this a bit. I think that we can use the holy weapon flag (which counts as being holy for DR purposes) and add that to a weapon spell with holy weapon (103) for some additional damage. I'll consider this in the future for some holy avengers (although some are f...
by Harroghty
Fri May 29, 2020 2:13 am
Forum: Game Suggestions
Topic: [Spell Suggestion] Curse Item
Replies: 6
Views: 4313

Re: [Spell Suggestion] Curse Item

To Mers's point, a sword with the noremove flag can still be disarmed. I just tested it.
by Harroghty
Thu May 28, 2020 8:52 pm
Forum: Implemented suggestions
Topic: [Spell Suggestion] Bless Item
Replies: 8
Views: 6153

Re: [Spell Suggestion] Bless Item

Fixed resistances for devils and demons to be OR, not AND, as defined by SRD. e.g. https://www.d20srd.org/srd/monsters/demon.htm