Search found 113 matches

by Travis
Thu May 22, 2008 4:46 pm
Forum: General Discussion
Topic: Possible Plots to be seen?
Replies: 40
Views: 19945

Re: Possible Plots to be seen?

Start making more of an effort to play evil characters consistently.

I guarantee plots will develop.

-this post is directed at you-
by Travis
Tue May 20, 2008 3:12 pm
Forum: General Discussion
Topic: Possible Plots to be seen?
Replies: 40
Views: 19945

Re: Possible Plots to be seen?

So what about those plots that the Imms don't get to see all of and that really can't be documented IC, or when false information is leaked the public to make people think something that's not?
by Travis
Tue May 20, 2008 1:27 pm
Forum: General Discussion
Topic: Possible Plots to be seen?
Replies: 40
Views: 19945

Re: Possible Plots to be seen?

Some things your character doesn't want the every citizen to know, because it could result in them being type:dead
by Travis
Tue May 20, 2008 3:48 am
Forum: General Discussion
Topic: Possible Plots to be seen?
Replies: 40
Views: 19945

Re: Possible Plots to be seen?

Let's make our own wars with player characters and no code.
Who wants to play evil with me?
by Travis
Tue May 20, 2008 1:17 am
Forum: General Discussion
Topic: Possible Plots to be seen?
Replies: 40
Views: 19945

Re: Possible Plots to be seen?

I don't think they'd care either way.

So what are we waiting for again?
by Travis
Mon May 19, 2008 10:55 pm
Forum: General Discussion
Topic: Possible Plots to be seen?
Replies: 40
Views: 19945

Re: Possible Plots to be seen?

Why don't we, as players, just make things happen?
by Travis
Wed Apr 30, 2008 7:03 am
Forum: General Discussion
Topic: Death in FK
Replies: 110
Views: 55679

Re: Death in FK

I'm just proposing things. RP is a great reward. Clearly it's not a big enough reward (-or punishment-) for some people to RP their deaths, otherwise... I don't think there would be a problem. I like: - preserve corpse idea - the tweak-a-priest idea - includes sliding scale idea What do you like? Why?
by Travis
Wed Apr 30, 2008 1:29 am
Forum: General Discussion
Topic: Death in FK
Replies: 110
Views: 55679

Re: Death in FK

Yes.

Could you relate that to the topic, though?
Maybe propose a new solution... or discuss what has already been proposed.

I think even just the use of the 'reward' command would be a good start.
by Travis
Wed Apr 30, 2008 12:13 am
Forum: Game Suggestions
Topic: Shadow Weave Metamagic Feats
Replies: 0
Views: 2524

Shadow Weave Metamagic Feats

These are all 3.0-3.5 Edition, as far as I know. SHADOW WEAVE Pernicious Magic Prerequisites: Shadow Weave Magic Description: You can use the Shadow Weave to make your spells harder for Weave users to counter. Any creature using a spell, spell-like ability, or magic item without the Shadow Weave Mag...
by Travis
Tue Apr 29, 2008 10:20 pm
Forum: General Discussion
Topic: Death in FK
Replies: 110
Views: 55679

Re: Death in FK

Solutions for amending the problem at hand have been proposed (including perma-death, corpse preservation, tweaking the economics, severe loss of exp, etc...) and in an earlier post I outlined the solutions I thought most practical and most likely to be seen from such a discussion. Thats the problem...
by Travis
Tue Apr 29, 2008 4:16 pm
Forum: General Discussion
Topic: Death in FK
Replies: 110
Views: 55679

Re: Death in FK

Let's see heftier rewards for RP get thrown around then.
by Travis
Mon Apr 28, 2008 11:20 pm
Forum: General Discussion
Topic: Death in FK
Replies: 110
Views: 55679

Re: Death in FK

I thought it was to discuss possible solutions to a problem.
by Travis
Mon Apr 28, 2008 3:52 am
Forum: General Discussion
Topic: Upcoming RP days
Replies: 16
Views: 8176

Re: Upcoming RP days

Even more than that... I think that if people were to -see- the empty days... we might have more scheduled events. That's just a thought though.
by Travis
Fri Apr 25, 2008 7:02 pm
Forum: General Discussion
Topic: Experience and Training
Replies: 42
Views: 21351

Re: Experience and Training

I left the temple at level 6 with a low level priest with almost no points in strength or dexterity and had only minor difficulty getting to level eleven. It was boring, yes, it was discouraging at times, yes, but all I really had to do was put in the time. The trick is to rack up hours as a lowbie ...
by Travis
Fri Apr 25, 2008 6:45 am
Forum: General Discussion
Topic: Upcoming RP days
Replies: 16
Views: 8176

Re: Upcoming RP days

Calendar sounds like a great idea.
by Travis
Fri Apr 25, 2008 6:14 am
Forum: General Discussion
Topic: Death in FK
Replies: 110
Views: 55679

Re: Death in FK

I, too, think it would be cool to float around and haunt people as a ghost for about fifteen or thirty minutes before getting sucked to the Fugue Plane. Perhaps it would just turn you into a small, decaying, wizinvis bot with fly and scry... so you could contact someone swiftly (and or mess with the...
by Travis
Fri Apr 25, 2008 5:57 am
Forum: General Discussion
Topic: Death in FK
Replies: 110
Views: 55679

Re: Death in FK

In the game Forgotten Kingdoms, death is considered to be a significant occurrence by those who inhabit the Realms. While many players choose to role-play the deaths of their characters accordingly, there have been enough instances of other players failing to follow through with this expectation tha...
by Travis
Wed Apr 23, 2008 9:38 am
Forum: General Discussion
Topic: Experience and Training
Replies: 42
Views: 21351

Re: Experience and Training

First off, I'd like to give mad props to Telk. I look for that 'hands-shaking' experience too. Well said. Second, I'm hoping this isn't too far off topic... When I first came to FK, my focus was on twinking my character. I did this successfully and, as some may remember, obnoxiously. It took a long ...
by Travis
Wed Apr 23, 2008 7:55 am
Forum: General Discussion
Topic: Applications email reminder
Replies: 2
Views: 2060

Re: Applications email reminder

Are applications being processed currently?
by Travis
Tue Apr 08, 2008 2:05 pm
Forum: General Discussion
Topic: Feint - For Those Proficient In Combat
Replies: 19
Views: 8619

Re: Feint - For Those Proficient In Combat

Ahhhh. Thank you.