Search found 126 matches

by Stayne
Wed Jun 06, 2007 1:48 am
Forum: General Discussion
Topic: Speaking with the dead.
Replies: 33
Views: 15989

I always considered "Speak with Dead" to be a RP tool that would allow me as a priest to find the location of the dead. I don't mean corpses here either but the location of the spirit in Fugue. Without this initial finding and contact, directing the energy required to raise them would be p...
by Stayne
Tue May 15, 2007 4:51 am
Forum: Game Suggestions
Topic: Description Request
Replies: 19
Views: 10831

I agree with Balek though I would take it one step further and encourage such minor additions as helpful roleplay use of descriptions. While "lying dead" is a great way to proof a description, if you take it to rigidly, you will end up with very bland descriptions. This is a text based gam...
by Stayne
Tue May 08, 2007 1:48 am
Forum: General Discussion
Topic: Titles
Replies: 35
Views: 24695

Are you allowed to lie in your title if its IC to do so? At the same time, can someone call themselves a General even though they are basically a scum of the earth longear with delusions of grandeur?

S.
by Stayne
Thu Jan 13, 2005 12:21 am
Forum: General Discussion
Topic: Spectral Hand
Replies: 9
Views: 6031

I have always envisioned that spectral hand on the Mud would work something like this: Creates a hand shaped shield that a person sees when using look at (like shield creates a shimmering disc). While in effect: - Hand has a chance of blocking mele attacks (like a shield). Can block X mele attacks i...
by Stayne
Sat Dec 04, 2004 9:49 pm
Forum: General Discussion
Topic: Selling Adamantine Items
Replies: 2
Views: 2982

I don't see any problems with it personally. Its not adamantium thats hated but the drow. Adamantium is just a metal, like mithril. While there is associations, a smart merchant still knows the value of special items. While it is concievable that not all merchants would buy it, I think selling such ...
by Stayne
Thu Nov 25, 2004 7:23 am
Forum: Area Building Discussion
Topic: item limits
Replies: 4
Views: 3282

Actually it doesn't work like that. If you for example, have a custom waterskin for sale on a merchant in your area, then in the reset section you will define how many they sell. This number is not how many they hold, but how many are currently "in the game" before the merchant will say &q...
by Stayne
Thu Nov 18, 2004 8:20 pm
Forum: Area Building Discussion
Topic: Starting to build my first area - Help!
Replies: 19
Views: 5281

What I meant was that in my example area there was 1 mob selling mounts/pets and 8 mobs that were normal shopkeepers, therefore 2 spare rooms in total were needed to be left aside 1 for the mount/pet seller and 1 for the 8 shopkeepers. These 2 spare rooms counted towards the total number of rooms I ...
by Stayne
Thu Nov 18, 2004 1:10 pm
Forum: Area Building Discussion
Topic: Starting to build my first area - Help!
Replies: 19
Views: 5281

Don't worry about VNUMs then. If you have 50 rooms for your area then you you must leave a room free for shops (if you have any) and a room free for each sperate mount seller or pet seller. For eg. My temple has a stablemaster selling mounts and 8 shopkeepers so I have in total, 2 spare rooms that c...
by Stayne
Thu Nov 18, 2004 8:51 am
Forum: Area Building Discussion
Topic: Starting to build my first area - Help!
Replies: 19
Views: 5281

Usually the builder decides where they want to place the entrance to the area (wether it be in the wilderness or a city) and gets that approved, unless of course your building an area that is specifically meant for a certain location. You can have a pet shop and a mount shop in the same room as far ...
by Stayne
Sun Nov 14, 2004 5:22 am
Forum: World
Topic: Assassins
Replies: 8
Views: 5679

Would it be acceptable to Rp a 'assasin' like character. But in the characters RP they only kill mobs and not PC's? I could see a weak evil hiring a assasin to take care of that pesky merchant that wouldn't sell to them... :shock: I believe such RP is acceptable Telk. Many have turned to the Lord o...
by Stayne
Mon Nov 08, 2004 9:29 am
Forum: General Discussion
Topic: Stats
Replies: 11
Views: 5924

As others have stated, the stat system is fine how it is. What sets your charecters apart really is your skills and what you choose to develop and learn. Instead of a big thick tome increasing a stat what about the if the tome is a big relegious text on a specific faith. Reading it might increase yo...
by Stayne
Sun Nov 07, 2004 3:17 pm
Forum: Area Building Discussion
Topic: Quest failure for wrong answers
Replies: 2
Views: 1938

Quest failure for wrong answers

Hi all -

I want to make it that if a person answers questions given to them in a quest wrongly that they fail the quest. I am not sure how to use the programs to do such.

Any suggestions will be muchly appreciated
Thanks in advance
S.
by Stayne
Sat Nov 06, 2004 5:45 pm
Forum: World
Topic: Priestly Power - from where?
Replies: 2
Views: 2829

Usually a priest will be alot more focused on their faith than a normal faithful (hence why they are priests), so I am going to assume that at this stage your priests has it narrowed down to 2-3 Gods at most, all of which are probably overlapping or very similar, but there is some RP reason holding ...
by Stayne
Sat Nov 06, 2004 5:15 am
Forum: General Discussion
Topic: Disarming spell
Replies: 12
Views: 7728

I remember a spell once that you could cast at a persons weapon. It would make the weapon glow red hurt causing the person to drop it or take damage (usually the first as its a natural reaction). It was a low level spell and had to get past the weapons resistances. I found that as a mage I tended to...
by Stayne
Sat Nov 06, 2004 1:32 am
Forum: Area Building Discussion
Topic: FKCheck Error's - I cant figure out the errror! Help!
Replies: 56
Views: 20670

I added the #QUESTS section to my area as specified on the builders pages for the quest logs. The checker finds fault with the first line '#QUESTS' every time. It reports the error as - bad section name.
Is this part not added into the checker?

S.
by Stayne
Fri Nov 05, 2004 4:19 pm
Forum: Area Building Discussion
Topic: Door resets and trap code
Replies: 0
Views: 2620

Door resets and trap code

I was looking to apply a trap to a door. The builders lessons state that I should put the trap reset under the reset of whatever it is that needs trapping, which would indicate I need to put a door reset in. I have read the builders lessons on door reset a couple of times, and unless I am blind (whi...
by Stayne
Fri Nov 05, 2004 3:03 pm
Forum: Area Building Discussion
Topic: $ targets
Replies: 3
Views: 1958

*slaps forhead* Duh
Would you believe I never got that far down that page....
Thanks Mystra :)

S.
by Stayne
Fri Nov 05, 2004 9:52 am
Forum:
Topic: Ranks within the house
Replies: 9
Views: 5801

Mezbarris - I love the idea of some type of signifier for the noble sons and daughters. Their rivalry, especially in trying to gain the place above them would make great RP opportunities, though I think giving out a first boy/girl ring could be like giving out a death sentence to some players :lol: ...
by Stayne
Fri Nov 05, 2004 9:40 am
Forum: Area Building Discussion
Topic: $ targets
Replies: 3
Views: 1958

$ targets

Hi all -
I am after a list of $ targets I can use in a programs.
Specifically though I have a weapon that when it gets damaged, it "lashes out" at the MOB the player is fighting. Problem is I don't know what $<letter> to use to target it.

You help is appreciated :)
S.
by Stayne
Fri Nov 05, 2004 4:36 am
Forum:
Topic: Ranks within the house
Replies: 9
Views: 5801

The simple answer is both yes and no. All drow are opportunists by nature, and treachery, when successfully done inside their loose guidelines, is silently applauded. When drow meet in such a manner that is confrontational, both drow will be automatically assessing the social rank of that person ver...