Search found 499 matches

by Hrosskell
Wed Jul 29, 2015 2:31 am
Forum: General Discussion
Topic: Umberlant Question
Replies: 14
Views: 4538

Re: Umberlant Question

As someone who usually plays the game for stretches of years at a time, I've found that changing perspective is often the best way to re-involve yourself in RP or reignite the spark. Don't let the guidelines constrain you as much--what may seem dogmatic in the end is interpretation and the "generic"...
by Hrosskell
Mon Jul 20, 2015 4:45 am
Forum: Game Suggestions
Topic: [Spell] Knock
Replies: 4
Views: 1217

[Spell] Knock

Howdy! I did a bit of searching and couldn't find a recent or detailed thread on the spell "Knock." After a bit of fiddling tonight I noticed that knock does not open chests; the help file does not specifically say that it can, but d20srd does. I suggest this spell be amended to do so if possible, a...
by Hrosskell
Sun Jun 28, 2015 10:54 pm
Forum: Game Suggestions
Topic: Tanking and AC
Replies: 49
Views: 11139

Re: Tanking and AC

Fighters get: -1 AC, +20% or more base HP than a no-domain cleric. Clerics get: +1 AC, the ability to lose rounds to healing/refreshing stone skin. This math is done with feats and apprentice level spells; the gap widens by 2-3 when GM spells are considered. The argument (erroneous, in my opinion) t...
by Hrosskell
Mon Jun 22, 2015 4:13 am
Forum: General Discussion
Topic: Training
Replies: 30
Views: 8424

Re: Training

The remaining function of weapon skill is (I believe) to qualify you for feats. These drastically improve your performance.
by Hrosskell
Mon Jun 22, 2015 4:08 am
Forum: General Discussion
Topic: Why thieves?
Replies: 31
Views: 8988

Re: Why thieves?

I personally don't believe the "basic" and easiest-to-access thieves guilds are evil, but there might be some details I'm forgetting. They're definitely not lawful, which is where a lot of people get hung up in my opinion; the toolset of a thief is just that--a toolset. How it is employed may from t...
by Hrosskell
Mon Jun 15, 2015 4:20 am
Forum: Game Suggestions
Topic: Tanking and AC
Replies: 49
Views: 11139

Re: Tanking and AC

In my experience, bards have all the tedious training/creation time of a powerful wizard and all the weaknesses of a thief. That being said, you guys should really get into hard numbers. In a group setting, where a fighter or thief has all of the same beneficial magic because he's -with- a cleric/wi...
by Hrosskell
Thu Jun 04, 2015 1:22 am
Forum: Game Suggestions
Topic: New killmode
Replies: 18
Views: 3505

Re: New killmode

It also doesn't change the value of AoE spells vs. equivalent level single target spells. For example, fireball should almost always do less single target damage than lightning bolt whether it hits 1 enemy or not. I'm all for this. The only thing is, I'd prefer it worked off of area code and was lim...
by Hrosskell
Thu May 14, 2015 2:20 pm
Forum: Game Suggestions
Topic: [SPELL] Timestop - Fails against Certain Creatures
Replies: 4
Views: 987

Re: [SPELL] Timestop - Fails against Certain Creatures

This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for the duration of the spell. While the time stop is in effect, other creatures...
by Hrosskell
Mon Apr 27, 2015 3:24 am
Forum: Events
Topic: Abyssal Jaunt
Replies: 19
Views: 4013

Re: Abyssal Jaunt

Not so surprisingly, had a work issue come up today. Hope all went well (and totally remain interested if you strike up another jaunt). :D
by Hrosskell
Fri Apr 24, 2015 5:05 am
Forum: Events
Topic: Abyssal Jaunt
Replies: 19
Views: 4013

Re: Abyssal Jaunt

definitely interested as Cahir.
by Hrosskell
Tue Apr 14, 2015 1:36 am
Forum: General Discussion
Topic: armor class on id vs score
Replies: 6
Views: 2250

Re: armor class on id vs score

Bonuses that apply to all slots include shield, deflection, and natural. A generic "+armor" like you see on a +2 full plate would be very, very powerful in the sense that it would negate the need for any individual magic pieces, so I believe it's limited to "+base armor" and that can't be stacked. L...
by Hrosskell
Wed Apr 08, 2015 10:38 pm
Forum: Game Suggestions
Topic: Generic Potions and my complaints about the pot system
Replies: 10
Views: 1806

Re: Generic Potions and my complaints about the pot system

Back when I was in the mood to write essays about how things are different in FK than they are in FR or any D&D campaign, healing was one I wrote and re-wrote and eventually got frustrated with and scrapped. To put it shortly: - Healing is not required in D&D like it is in FK. Typically every action...
by Hrosskell
Wed Apr 01, 2015 5:17 am
Forum: Game Suggestions
Topic: Generic Potions and my complaints about the pot system
Replies: 10
Views: 1806

Re: Generic Potions and my complaints about the pot system

Personally I think you should be able to quaff from inventory; a full-round action would suffice here unless you have quick draw maybe. Removing a weapon makes it 3 rounds out of combat if you're properly timing it, and that's just too harsh.
by Hrosskell
Fri Feb 27, 2015 10:18 pm
Forum: Game Suggestions
Topic: Long Axe Feat Trainers
Replies: 4
Views: 1345

Re: Long Axe Feat Trainers

The spot I've found didn't seem particularly evil-aligned, but maybe my align-o-meter is off.
by Hrosskell
Sun Feb 01, 2015 11:33 pm
Forum: Off-topic forums
Topic: Yet another sketch
Replies: 2
Views: 1265

Re: Yet another sketch

That's a piece of fine work. I especially like the detail on the sword hilt.
by Hrosskell
Sat Jan 31, 2015 7:06 pm
Forum: Implemented suggestions
Topic: Demand more bolts!
Replies: 31
Views: 5415

Re: Demand more bolts!

There are quivers sold in Waterdeep on an appropriately themed vendor.
by Hrosskell
Mon Jan 26, 2015 8:19 pm
Forum: Off-topic forums
Topic: Online Tabletop Game
Replies: 19
Views: 4974

Re: Online Tabletop Game

Sorry for missing the past few sessions. I had a surprise arrival of a second client so my workload is nuts. Sadly may be on extended absence.
by Hrosskell
Tue Jan 06, 2015 7:50 pm
Forum: General Discussion
Topic: Second Attack vs. Rapid Shot Feat
Replies: 15
Views: 5039

Re: Second Attack vs. Rapid Shot Feat

I actually really like deadly aim, and think it'd make a nice addition if it worked comparable to FK's power attack. It could be a standard +3/-3 for lighter weapons (shortbows, light/hand crossbows, thrown weapons) then +6/-3 for heavy weapons (think composite bows/longbows/heavy crossbows). I thin...
by Hrosskell
Sat Jan 03, 2015 5:50 pm
Forum: General Discussion
Topic: Two weapon defense + magic shield bonus.
Replies: 5
Views: 1782

Re: Two weapon defense + magic shield bonus.

Two bonuses of the same type rarely stack; in this case, both are named as "shield" (in FK & 3.5 d20) and therefore would not stack. Working as intended I believe.
by Hrosskell
Sat Dec 27, 2014 9:26 am
Forum: Off-topic forums
Topic: Online Tabletop Game
Replies: 19
Views: 4974

Re: Online Tabletop Game

I haven't had a lot of time to poke my head into the thread, but I wanted to say I was interested as well. 5E sounds pretty cool, too--some of the FK guys got me to read into it and I like what I've read.