Search found 570 matches

by Vaemar
Thu Aug 31, 2017 6:47 pm
Forum: Game Suggestions
Topic: Crippling Strike
Replies: 32
Views: 19109

Re: Crippling Strike

I guess I'm asking, As part of normal play in an outside of PK, could you give me an example where crippling strike lasting 5 - 10 minutes makes a difference to your experience as a thief? That's the part I don't currently understand. If you can visit the area X waiting barely 10 minutes after faci...
by Vaemar
Thu Aug 31, 2017 5:06 pm
Forum: Game Suggestions
Topic: Crippling Strike
Replies: 32
Views: 19109

Re: Crippling Strike

If we think that thieves will become appealing because of an annoying (and optional) feat, then we are in a sad state of affairs, since that's not the way to go, absolutely. Thieves should be appealing because they have unique and interesting abilities like use magic device or poisons, which right n...
by Vaemar
Sun Aug 27, 2017 5:03 pm
Forum: General Discussion
Topic: No skill increases
Replies: 11
Views: 9226

Re: No skill increases

Unless there was a recent fix I didn't hear about, http://www.forgottenkingdoms.org/board/viewtopic.php?f=1&t=21625&p=143796#p143796 After the fix I got riposte echoes on my thief, despite the message has a slight error. However, since I kept it willingly at inept to see if it went up alone, I did ...
by Vaemar
Sun Aug 27, 2017 12:03 pm
Forum: General Discussion
Topic: No skill increases
Replies: 11
Views: 9226

Re: No skill increases

On a related note, did somebody get any increase in riposte after the fix?
by Vaemar
Fri Aug 25, 2017 1:38 pm
Forum: Game Suggestions
Topic: Making Wizard Specializations Unique
Replies: 33
Views: 18587

Re: Making Wizard Specializations Unique

At present, I have seen every spellcaster as mostly the same in-game and just a matter of how much that caster has spent grinding out their spells being the only difference. And I have seen the cap on NWN, applied to sorcerers. And you know what? The cap truly made all sorcerers identical, since ev...
by Vaemar
Thu Aug 24, 2017 10:50 pm
Forum: Game Suggestions
Topic: Making Wizard Specializations Unique
Replies: 33
Views: 18587

Re: Making Wizard Specializations Unique

Here is D&D's view on it. "At any time, a wizard can also add spells found in other wizards’ spellbooks to her own." So, simply put, there is precisely *zero* basis for such cap in D&d. It's very hard to see how that page can help your argument. If anything it precisely shows how it lacks any groun...
by Vaemar
Thu Aug 24, 2017 8:53 pm
Forum: Area Building Discussion
Topic: NPC class and steal
Replies: 2
Views: 2966

Re: NPC class and steal

Perfect, thank you Harroghty! :)
by Vaemar
Thu Aug 24, 2017 8:44 pm
Forum: Area Building Discussion
Topic: NPC class and steal
Replies: 2
Views: 2966

NPC class and steal

What happens if I set a mob as thief? Will they try to pick pockets of people in the room at random? And if I set them to rogue or bard, will that happen as well? I ask because there are mobs for which I would really like to avoid they picked pockets, and at the same time I wanted to design an area ...
by Vaemar
Thu Aug 24, 2017 11:16 am
Forum: Game Suggestions
Topic: Making Wizard Specializations Unique
Replies: 33
Views: 18587

Re: Making Wizard Specializations Unique

It definitely is fair if it is for the betterment of the game as a whole. Now, one can definitely argue what's best and what's worse, but saying that rules and methods shouldn't change is just not sensible. I personally don't have a problem with the older characters. The mechanical downfalls some l...
by Vaemar
Thu Aug 24, 2017 9:45 am
Forum: Game Suggestions
Topic: Making Wizard Specializations Unique
Replies: 33
Views: 18587

Re: Making Wizard Specializations Unique

I think less really is more in this case. I think this motto is better left with 4th edition and forgotten with it. And your post confirmed my doubts on how harmful it would be. In short, the fact old wizards (or priests, or bards) already know spells not available anymore is already bad and there ...
by Vaemar
Thu Aug 24, 2017 8:29 am
Forum: Game Suggestions
Topic: Making Wizard Specializations Unique
Replies: 33
Views: 18587

Re: Making Wizard Specializations Unique

I am strongly opposed to a learning cap for wizards, as I think it will create big problems with no benefits, but rather several disadvantages. Namely: a) New wizards will be disadvantaged in comparison to old ones who have learned all the spells before the cap. b) It will remove a development possi...
by Vaemar
Mon Aug 21, 2017 6:40 pm
Forum: Game Suggestions
Topic: Raising the cost of components for creating undead
Replies: 34
Views: 19505

Re: Raising the cost of components for creating undead

The boost to guilded necromancers certainly would not hurt, as it would make real necromancers a more effective class. Right now in fact I feel that what a necromancer gets is probably not enough to make up for the loss of illusion spells, like phantasmal armor, phantasmal killer or invisibility, on...
by Vaemar
Sun Aug 20, 2017 2:34 pm
Forum: General Discussion
Topic: Advertise or Die 3.0
Replies: 889
Views: 322673

Re: Advertise or Die 3.0

We slipped down to third position, come on folks, don't let them surpass us!
by Vaemar
Fri Aug 11, 2017 10:43 am
Forum: Game Suggestions
Topic: Raising the cost of components for creating undead
Replies: 34
Views: 19505

Re: Raising the cost of components for creating undead

From my point of view six platinums for a zombie, if it is not a bug of course, means that people will be less inclined to play a necromancer here, and this will translate in a loss of either potential users, or potential necromancers, and therefore, since we could definitely use more of both catego...
by Vaemar
Wed Aug 09, 2017 10:18 pm
Forum: Game Suggestions
Topic: Raising the cost of components for creating undead
Replies: 34
Views: 19505

Re: Raising the cost of components for creating undead

I would like to add, a thing I did not mention before: our extensive possibilities to command undead appeared quite attractive for new users, when promoting the game. It seems that MUDs where one can play with such flexibility and creativity a necromancer are not that many. So I beg some caution wit...
by Vaemar
Mon Aug 07, 2017 11:35 am
Forum: Game Suggestions
Topic: Halfdrow and daylight adaptation
Replies: 14
Views: 8788

Re: Halfdrow and daylight adaptation

And that's precisely why I prefer the so-called "b" solution that makes halfdrow having exactly the same vision of the drow, even if this is not at all what is in tabletop or other D&d based games. This because I find that it is more compatible with the development of the MUD, that it addresses an i...
by Vaemar
Mon Aug 07, 2017 11:10 am
Forum: Game Suggestions
Topic: Second attack for wizards
Replies: 8
Views: 4681

Re: Second attack for wizards

Hold on right there, why should wizards apply and spend glory for something they should probably be entitled to by default? :P It is not that wizards have not access to multiple attacks already. They do. It is through the polymorph spell in fact, and there are relatively easily to attain shapes that...
by Vaemar
Sun Aug 06, 2017 11:10 pm
Forum: Game Suggestions
Topic: Halfdrow and daylight adaptation
Replies: 14
Views: 8788

Re: Halfdrow and daylight adaptation

As stated above I prefer the second for the mere fact that it is simpler to do, and can be achieved by merely editing the halfdrow race file. A thing that needs to be done anyway, since halfdrow are currently bugged and are set as elves, with reverie and other undesired, and lorewise unjustified, fe...
by Vaemar
Sun Aug 06, 2017 10:53 pm
Forum: Game Suggestions
Topic: Halfdrow and daylight adaptation
Replies: 14
Views: 8788

Re: Halfdrow and daylight adaptation

I can see the reasoning behind it in a roleplay setting. The mechanics of the tabletop are not perfect (E.g., ECL) so some adjustments are necessary for it to fit in this medium. I question whether it is necessary for balance still, but it just seems logical that if someone's eyes are hyper attuned...
by Vaemar
Sun Aug 06, 2017 11:13 am
Forum: Game Suggestions
Topic: Halfdrow and daylight adaptation
Replies: 14
Views: 8788

Re: Halfdrow and daylight adaptation

I think paying two feats for Darksight 120FT is a bit steep, but if we are trying to stick to the lore it is an understandable albeit nonpreferable concession. This is exactly what I find convoluted and hard to understand. Why proposing to have an ability that costs two feats when the lore, as pres...