I'm curious to know if craftable containers were ever in game to start with... in the help file they are listed as unavailable.
If they weren't, then are they being worked on? If they were removed, I'm curious as to why... was it a code issue? Or just lack of use?
Craftable containers
Craftable containers
I'm a raptor, doin' what I can, gonna eat everything till he appearance of man. Yo yo see me, I'm living below the soil. I'll be back, but I'm comin' as oil.
Re: Craftable containers
I'm not entirely certain, but I believe containers are currently craftable with the woodworking trade.
Nylo, Fighter of Tempus
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
Re: Craftable containers
It is listed as disabled, and I get a "You cannot construct: 'container'" message when I try it.
I'm a raptor, doin' what I can, gonna eat everything till he appearance of man. Yo yo see me, I'm living below the soil. I'll be back, but I'm comin' as oil.
Re: Craftable containers
They were. Very standard containers.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Re: Craftable containers
Well,
Were they removed for coding reasons? Or just because of the lack of use they received?
It's not a necessary thing, but it would be cool to perhaps expand this part of the trade... I know it's a lot of extra coding involved, but I think an expanded crafting/trade system is a vital part of an RP based game.
I'm happy to study whatever language is needed to help code this, and any other trades. I'm learning to build as well... but I'm more than happy to help code and submit it for approval. (That's my assuming that things like this require 'hard code' to be added to the game's engine)
Were they removed for coding reasons? Or just because of the lack of use they received?
It's not a necessary thing, but it would be cool to perhaps expand this part of the trade... I know it's a lot of extra coding involved, but I think an expanded crafting/trade system is a vital part of an RP based game.
I'm happy to study whatever language is needed to help code this, and any other trades. I'm learning to build as well... but I'm more than happy to help code and submit it for approval. (That's my assuming that things like this require 'hard code' to be added to the game's engine)
I'm a raptor, doin' what I can, gonna eat everything till he appearance of man. Yo yo see me, I'm living below the soil. I'll be back, but I'm comin' as oil.