Mining header flag questions

For builders to discuss and ask building questions.
Post Reply
Thurgan
Sword Journeyman
Sword Journeyman
Posts: 138
Joined: Thu Dec 24, 2015 12:26 pm

Mining header flag questions

Post by Thurgan » Mon Dec 12, 2016 11:55 am

do I need a flag for each material that can be mined, and if so what are all of the headers? The only one listed is tin on the builder lessons.

I am assuming I know what all of the flags are intuitively. But I wasn't sure is say the #MINING MATERIAL_MITHRIL flag allowed all lesser materials also, or if I also needed to add say a flag for tin, iron etc.
Also is the flag for adamantine spelled out, or shortened?

Thurgan
Sword Journeyman
Sword Journeyman
Posts: 138
Joined: Thu Dec 24, 2015 12:26 pm

Re: Mining header flag questions

Post by Thurgan » Mon Dec 12, 2016 3:54 pm

A few other thing along the same topic

is there a way to set certain metals to a lower or higher percentage?

I want this section of mine to be able to have different veins available ideally in different sections. Does this require essentially a separate area file and associated rooms? Would it be an issue if I still stay within the original allocated 50 rooms for the original area but split off a portion of these into separate areas for the mines if this is the case?

Example for clarity sake: I have 50 rooms approved. I want 15 rooms to be a mine. can I somehow make each 5 room section a different available vein within one area or do I need a separate area file/setup for each 5 room section.

Thanks!

User avatar
Algon
Sword Grand Master
Sword Grand Master
Posts: 1060
Joined: Thu Aug 14, 2003 12:44 am
Location: Waterdeep

Re: Mining header flag questions

Post by Algon » Mon Dec 12, 2016 5:25 pm

I could be wrong, but unless you are setting up individual intercept progs for each room, the hard code will handle the actual aspect of the mining.
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard

User avatar
Talos
Staff
Staff
Posts: 2097
Joined: Wed Jul 16, 2003 2:20 am
Location: Olympus Mons

Re: Mining header flag questions

Post by Talos » Mon Dec 12, 2016 5:28 pm

One used to be able to assign specific lesser metals to the area as a whole, but I have seen issue with uploading those flags. At present the flags for special materials can be assigned, but would take affect over the whole area. Set up your rooms into specific veins for flavor's sake, we could fake it in area code to render ore pieces of the desired materials with skill checks and intercepts. For mining a special material in your case, this will be a separate set of rooms and not count towards your assigned 50 total.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.

Post Reply