### Re-smelting

Posted:

**Tue Sep 22, 2015 8:54 am**I have done some research about re-smelting, all done with a GM smelter with buffed stats.

Process is take 2 ingots of same quality, do a smelt check,

I have set out some examples below. As is proper smelting high end materials has a higher failure chance. But with iron a material that i can 100% smelt you can see the split of random quality's.

What i would like is the random quality be adjusted or preferably actually always give a higher value. The existing failure chance and the fact that 2 ingots are consumed seems a high enough toll on the process.

Duranamir

From average Iron ..... 20 source all successful

( 2) An ingot of average-grade iron lies on the ground. (perfect)

( 5) An ingot of high-grade iron lies on the ground. (perfect)

( 3) An ingot of low-grade iron lies on the ground. (perfect)

From high Iron.... 20 source all successful

( 3) An ingot of superior-grade iron lies on the ground. (perfect)

An ingot of low-grade iron lies on the ground. (perfect)

( 6) An ingot of high-grade iron lies on the ground. (perfect)

From superior Iron ..... 12 source all succesful

( 2) An ingot of outstanding-grade iron lies on the ground. (perfect)

( 2) An ingot of high-grade iron lies on the ground. (perfect)

An ingot of average-grade iron lies on the ground. (perfect)

An ingot of superior-grade iron lies on the ground. (perfect)

From average Adamantine .... 20 source 6 success. 8 failures to low.

( 10) An ingot of low-grade adamantine lies on the ground. (perfect)

An ingot of high-grade adamantine lies on the ground. (perfect)

( 3) An ingot of average-grade adamantine lies on the ground. (perfect)

Process is take 2 ingots of same quality, do a smelt check,

- - if fail then one ingot gets lowered quality.

- if success then lose two source ingots and get an ingot of random quality.

I have set out some examples below. As is proper smelting high end materials has a higher failure chance. But with iron a material that i can 100% smelt you can see the split of random quality's.

What i would like is the random quality be adjusted or preferably actually always give a higher value. The existing failure chance and the fact that 2 ingots are consumed seems a high enough toll on the process.

Duranamir

**Examples**From average Iron ..... 20 source all successful

( 2) An ingot of average-grade iron lies on the ground. (perfect)

( 5) An ingot of high-grade iron lies on the ground. (perfect)

( 3) An ingot of low-grade iron lies on the ground. (perfect)

From high Iron.... 20 source all successful

( 3) An ingot of superior-grade iron lies on the ground. (perfect)

An ingot of low-grade iron lies on the ground. (perfect)

( 6) An ingot of high-grade iron lies on the ground. (perfect)

From superior Iron ..... 12 source all succesful

( 2) An ingot of outstanding-grade iron lies on the ground. (perfect)

( 2) An ingot of high-grade iron lies on the ground. (perfect)

An ingot of average-grade iron lies on the ground. (perfect)

An ingot of superior-grade iron lies on the ground. (perfect)

From average Adamantine .... 20 source 6 success. 8 failures to low.

( 10) An ingot of low-grade adamantine lies on the ground. (perfect)

An ingot of high-grade adamantine lies on the ground. (perfect)

( 3) An ingot of average-grade adamantine lies on the ground. (perfect)