Faith withdraw

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hasryn
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Faith withdraw

Post by hasryn » Tue Jan 02, 2018 7:12 am

This might be a good thing to have so if someone makes a choice to apply, but then has the ability to withdraw said proposal if before it moves beyond the initial application. It could save time for plenty of Faith managers and applicants.

Thurgan
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Re: Faith withdraw

Post by Thurgan » Thu Jan 04, 2018 10:52 am

I concur. In fact I would even go a step further as to have it be an option at any point if someone decides to denounce their faith and wants to withdraw on their own volition.

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Ailyn
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Re: Faith withdraw

Post by Ailyn » Thu Jan 04, 2018 6:00 pm

I can see adding it so that one might leave while still Inquirers or hopefuls, but to have it so people can denounce their faith after being initiated is a bit much. I have seen some interesting RPs for those denouncing their faith and moving to a new one, and I think that really should be kept, using apps and RP to denounce the faith rather than a click of the button.
He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you. ~Friedrich Nietzsche

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Zethanon
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Re: Faith withdraw

Post by Zethanon » Thu Jan 04, 2018 11:10 pm

I feel even apply it shouldn't be an option. Apply is like you're dedicating yourself to a faith. The helpfiles are pretty indicative of what command does what. Sort of banking off Ailyns comment about a click of a button, it's not like Indeed where you're looking for a job and just hit "apply" figuring why the hell not.

Faith is all on you to prove yourself to the leader/god applied for. If a mind change happens, I would submit an app explaining that for whatever reason. I feeeel like I've done that on a character before that I've shelved and reconsidered. But inquire is there for people to make it known in that faith that they're interested/looking/shopping around.

Just my perspective on it.
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Areia
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Re: Faith withdraw

Post by Areia » Fri Jan 05, 2018 2:13 am

Agreed with Zeth and Ailyn, adding that if you feel you might kinda sorta maybe wanna try out this or that god's RP but not sure, always use faith enquire. Enquiring is completely harmless and means nothing more than "Hey, guys, what're you all about?"

You should never feel rushed to the application stage. It's perfectly fine (and speaking as someone who keeps track of my enquirers and hopefuls very carefully and puts a lot of effort into getting them what they need as quickly and enjoyably as possible, even encouraged) to spend a while iRL as an enquirer to a faith before deciding to apply. If you take this view of the process, a withdraw sort of command becomes needless, because you'll do all your learning as an enquirer as should be the case, and only once you're sure will you apply and be locked in so to speak. I actually wish a lot more would start at enquire and save apply for later. On many occasions that would have done for me and the other player what the proposed withdraw command is hoping to do.

In cases where you've been a hopeful or even higher and maybe something happened ICly to make your PC want to forsake his/her god, then that's something for applications. You can still feel free to go all denouncy about it if inclined, but the RP is necessary. Faith and gods are a big deal in FR and should be also in FK.
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hasryn
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Re: Faith withdraw

Post by hasryn » Sat Jan 06, 2018 8:17 am

I mostly meant from when you type the wrong thing when reading helpfiles and kinda apply to a faith when you didn't mean to go beyond enquire, and wasn't even sure if that's the level you want to be in! But that is easily as fixed as talking to the FM of said faith or an imm. I meant it more for in those instances. Not apping and withdrawing willy nilly. But definetly not if you are faithed already that would be no good at all.

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Hrosskell
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Re: Faith withdraw

Post by Hrosskell » Mon Jan 08, 2018 4:50 am

I'm with Thurgen on this one at heart, but I also understand the massive amount of time some people put into their RP's to groom new brothers and sisters in faith--hopping around can feel like a slap in the face of the IC and OOC effort. However, that is also a largely inconsistent experience depending on the activity of the faith in question. I think that being able to withdraw at apply would be fine, though--in character it's washing out, and it doesn't allow access to special things privy to members of the faith (particularly, access to the faith list and other sensitive information like temples). Ultimately, the game is for players to enjoy. If at any point a player wants to continue playing a character but make a directional change, they should be given routes to do that. Some accessible, others painful, but this one seems like a pretty minor one for ease of use.
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Re: Faith withdraw

Post by Mele » Fri Jan 12, 2018 9:22 pm

I might be missing something here, but as far as I see there is a noncommittal faith list option to learn about faiths. You can enquire to multiple faiths and apply to the one you decide to go to.

I would move that rather than having something new coded, we use the code we have properly. We all burst past enquire every time, even myself.
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Re: Faith withdraw

Post by Aysa » Mon Jan 22, 2018 2:33 pm

I would have to concur with Ailyn... but I'm speaking from experience. I was one of those who applied to a faith. Was even rather active for a while in that faith. But then RP happened. Bonds between characters happen. And the RP that came from the denouncing of the faith, and then trying to join another... and living with past sins. This makes for a great RP storyline.

So as Mele said, I think if we simply use the code that's there... we should be ok. If a mistake was made, then discuss it via apps and all that stuff.

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Re: Faith withdraw

Post by Solaghar » Mon Jan 22, 2018 4:47 pm

Just to acknowledge the point about withdrawing from a faith at any point, I completely disagree. Once a person is established in a faith, there always have been and should continue to be long-term consequences to withdrawing from a faith. There are some fairly obvious reasons why this is important, long-term consistency roleplay being the biggest for me.

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