Poison for thieves

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hasryn
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Joined: Tue Dec 24, 2013 9:18 pm

Re: Important Area or Code Upgrades

Post by hasryn » Thu Nov 15, 2018 11:41 pm

Combat for thieves

The combat system for thieves has been revamped recently, with more opportunities for them to gain a sneak attack in a round assuming the correct conditions are met for the thief to gain the upper hand.

The duration of backstab has also been reduced. It will now last a much shorter time per backstab than the previous several RL hours (around 5-10 minutes each). This will not impact thieves' ability to cripple a foe, but will mean less inconvenience for anyone suffering the effects afterwards. Restoration will now remove the ability damage from backstab, bringing this in line with SRD 3.5e and providing an IC way to heal the effect.
Awesome! I just had a quick question on this.
Whats the chances of getting poisons a bit updated to go along with this as well? given more variety some damage, some sleep, or just other various effects?

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Lirith
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Poison for thieves

Post by Lirith » Fri Nov 16, 2018 12:38 am

Created to discuss the post below which I’ve moved there.

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