Death is a mere speedbump for people because that's how it's coded. There are no severe penalties for dying. Rarely are rewards handed out for good death RP. So why would someone change their attitude about the death system just because 'we say you should RP appropriately'? If they are totally ignorant of what death is on FK, there might be a chance that informing them would be effective. I doubt this is the case in most instances.Rhytania wrote:Thats the problem. The problem is not in the code or rules, the problem is with the player knowing that death in this game is nothing more than a mere speedbump. There are no penalties other than loosing whatever xp you currently have at that level.
So how do you get someone to RP? You give incentive. You either increase the punishments, the rewards, or both.
So if there's no problem with code... Let's see some non-coded rewards (or punishments.)
I hope that explains it better.