Mystra wrote:I personally do not understand why there is the ruling that druids cannot use bows myself. If its all about their weapons being made of non metals etc, then why can my druid that I play in tabletop use a metal scimitar but has to not use a wooden bow? Its not something I understand, but I stick to the rules with her.
However, when it comes to how weapons that are offered to druids on FK. Well we have coded things slightly different. They are grouped into categories and we have given druids the categories we think best. If we give them the ability to use a short spear, they can then go ahead and use halbreds etc. So they do not get that category.
As for the first. I think that rule hearkens back to all the priest not being allowed blood letting. Silly, rule that stuck since the first edition. Especially since they were allowed to use spears and more so since
druid are not traditional priests.
Speaking of weapon catalogs, What weapons are in short spikes or chains that they allowed by the rules? Also allowing single-edged blades gave the use of Katanas, sabres, cutlass and falchions. So how is polearms(mounted) any different? The
druid PC would still be trusted not to use a halbred/lance/polearm as he is now with katanas/sabres/cutlass. Also that category allows the use of javelins tridents and harpoons that are other worthy weapons for druids; sea druids would no doubt use tridents and harpoons; polar druids would use harpoons and spears.
wrote:Maces: basically a club with a spiked ball attached to the end. the ball could be wooden or sharpened stone
Maces are just that, clubs with
METAL heads. Morning stars are flails with round
METAL head(s).
wrote:Ok take the Tomahawk and blunt it.
Than you have a club. Native Americans used tomahawks like you would a hatchet and to chop and cut. They also had hand knives but they did not work well for chopping, through bone or wood. Any other form and its a club.
Maybe to lay down some ground rules... all maces/hammers/morningstars are made of metal. And anything not made of metal else is a club or flail.(exception mallet) If your going to argue the fact differently than what the rules state, then why not allow the use of wooden long swords or bone topped halbreds?
Mallet on the other hand are hammers and usually made of just wood so not to mare the struck surface.(ie wood workers mallet) Even though they are made of wood, still a druids philosophy would not be allowed the use of it. Fact: a hammer/mace is not a traditional
druid weapon. All the rule books state that in some way or another. So why have "short spikes"? Even though a morning star is a type of flail, it has deviated enough not to be used by druids in the flails traditional form and so "chains" should not be given either.
Rhytania wrote:Not all Druids are flower wearing, tree hugging hippies(that 2ed sometime leads you to believe in my interpretation) and there's nothing wrong with an 'aggressive type' Druid who takes no crap from anyone and can hold it down if she was forced to.
2nd edition Druid hand book wrote:The Shadow Circle
The druidic order tolerates a wide range of philosophies under the umbrella of its loosely organized structure. The variety of different branches demonstrates this scope. So does the existence of the Shadow Circle.
A secret society of druids within the larger druidic order, the Shadow Circle accepts members who see Nature as a hostile, cleansing force that ensures the survival of the fittest. According to their philosophy, civilization--especially the building of towns and cities--has weakened humankind and many demihuman races.
Are known to for aiding barbarian/orc/goblinkin hordes raiding towns and villages in hopes that they will completely level they town and its people decide to go back to a more primitive way of life closer to nature. This out of 2nd, you must not have looked very hard. Even in the BG games they were present.
Rhytania wrote:... im just trying to let everyone know that not all Druids are the same wether it be Generica/Greyhawk/Faerun. The Druids role and actions will be determined by what his Nature is and in turn be attracted to that certain Diety.
Right. But what I'm getting at is a distinction between druids and priest of the same faith. If they're going to be the same, why have druids at all. They are not the same and should not be treated the same in all respects.
Rhytania wrote: Personally I wouldnt use a mace but someone else might want to have a Druid or Druidess wield a mace, and if its in their RP to be allowed to why would we take it away from them.
What if my druids RP was to use a two handed claymore or If my
druid hailed fro Kara-tur and since no scimitars were available there I decided to use a katana or a sai instead? Should this be allowed, even if I say it's my rp? No! Absolutely positively
NO! If you start deviating drastically from one rule then what's the point in have any rules? Individual RP be damned, that's why we have applications, so if you want to deviate form the standard rules. Let the owners and Imm staff decide.
As far as your quote form "
http://sunsetvale.dfxwebs.com/druids.htm " goes. I try not to use third party supplements since their views are sometimes skewed from the rule books. TRS/wizards/Hasbro doesn't publish rule books for nothing. If people were to go out on their own and not be set by the standards given, then the first edition would not have gotten out of some bodies garage and made into what we know today. Yes, rules can bend but not too much. And since this is a completely different setting that the one quoted, I see that it would be best to start from the published rule books and then tweak them to fit. Not start with already tweaked versions of the rules.
Figure a table top game. There are games you play with your friends that are closed to other joining. In those you can have druids wielding sub-machinguns and mages flying jumbo jets and any other rule you deem. But with open games, where any shmo off the street can play in, you have to stick to the standard set rules provided in the books, so to make sense for all that join and so they can have a reference to fall back on.
Rhytania wrote:Mielikki allows Neutral Good Druids as well and though it may not be coded in the game can just go to show exactly how much a variety there truly is out there.
If that's the case, then the 3rd edition has really gone off to left field. If you're telling me you're play a neutral good
druid then I should be able to have a neutral evil
druid of Malar, playing him/her like the old shadow circle druids. All I can do is shake my head at this, druids strive for balance, hence the true neutrality, a good alignment goes against all that. If that's your goal then, make a priest, then you can use maces and hammers. I'd rather live with 2nd edition rules if 3rd is as radical as that. What would be the point to having druids if they would be exactly like a priest.
Rhytania wrote:...If the character turns out to be a Twink then delete his character and have him start over. I think its ridiculous that we are worried about the threat of Twinkiness than the actual abuse of it. If someone abuses something warn them second time delete them. I dunno. I just feel that the normal FK player base is well beyond the point of having the Admins babysit them 24/7...
If we worry first on on the possible abuse and then set up rules and standards, the Imms won't worry about the abuse later. It takes more time and effort to police individuals than to allow the code and rules police the masses. Once decided and set, it is easier to see and enforce individuals that go against the grain or take advantages of loopholes. This is not a closed game for just a few lucky individuals new people arrive daily. So it takes preparation and forward thinking to stay one step ahead of cheats. This is also not a MUSH, so if you want to be a tweak you are more than welcome to be. What ever enjoyment you get out of the game is yours to behold, be that a tweak treasure/power hunter, a pure RP socialite or somewhere in between. The code and rules are set, not for our(player) benefit but for those(imms/coders/owners) that actually put time and effort into making this game. The rules and code are made in order to baby sit us(players) so they(Imms/coders/owners) can enjoy the game as well. Why have Strikes, site banes, and a newbie counsel if not to alleviate the the the pressure and headache of controlling an unruly mob.(players)
If someone wants to twink a
druid, that's fine. Chances are when they get to 50 they'll get bored and twink some other class. So if you're main concern is twinkers playing druids, then by all means make the class like any other priest so the challenge is gone and they'll get bored from level 1. If you want to dictate an all RP or nothing rule, then go play a MUSH, cause there's nothing to do in a MUSH but RP. Some people like to twink and until the owners make this into a MUSH, then so be it. They can enjoy the mud their way and you can enjoy it your way. What I am getting at is not to stop Twinkers/twinkerets
from playing but to respect the rules given by TSR/Wizards for all to follow.
Maybe I should apply for polearms(spears/harpoons/tridents/javelins) and mounted polarms(scythe) instead....As I last recall this is
not Forgotten Realms but its
Forgotten kingdoms instead.
And promise upon deletion of character and strike that I won't use halbreds.