Death Ward
- Andreas
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Death Ward
3E Paladin spell that I'd love to see in the game
Grants immunity to death spells and effects.
Grants immunity to death spells and effects.
Helm keep thee.
Can you elaborate, Andreas? And also tell what spells and effects it would ward against?
(hehe, yep, im asking the pally to do the wizzy stuff, ya gotta sound smart too so you dont embaress yourself, none of that hillbilly paladin talk )
(hehe, yep, im asking the pally to do the wizzy stuff, ya gotta sound smart too so you dont embaress yourself, none of that hillbilly paladin talk )
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
- Andreas
- Sword Grand Master
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- Joined: Fri Aug 01, 2003 4:55 am
- Location: Mobile, Alabama
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RE: Death Ward
Seems pretty explanatory to me. And it's not a wizard spell. It's a paladin spell from 3rd edition
Death Ward
Necromancy
Level: Clr 4, Death 4, Drd 5, Pal 4
Components: V, S, DF
Casting Time: 1 action
Range: Touch
Target: Living creature touched
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: Yes (harmless)
The subject is immune to all death spells and magical death effects. The spell does not protect against other sorts of attacks, such as hit point loss, poison, petrification, or other effects even if they might be lethal.
3rd. Edition PHB p. 191
My guess is that it would render "instakill" spells (Harm, Disintegrate, Finger of Death etc.) useless against a paladin protected by the Death Ward spell. A nice countereffect to the variety of instant death spells available to mages and clerics.
Death Ward
Necromancy
Level: Clr 4, Death 4, Drd 5, Pal 4
Components: V, S, DF
Casting Time: 1 action
Range: Touch
Target: Living creature touched
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: Yes (harmless)
The subject is immune to all death spells and magical death effects. The spell does not protect against other sorts of attacks, such as hit point loss, poison, petrification, or other effects even if they might be lethal.
3rd. Edition PHB p. 191
My guess is that it would render "instakill" spells (Harm, Disintegrate, Finger of Death etc.) useless against a paladin protected by the Death Ward spell. A nice countereffect to the variety of instant death spells available to mages and clerics.
Helm keep thee.
Re: RE: Death Ward
Actually, Andreas, there are only two instant kill spells in the game(from what I know at least). One is actually not considered a death spell since it is applicable to items (D&D wise anyways) too. Ide say this would be a good addition if there were more death spells and instakill spells for it to protect against.Andreas wrote: My guess is that it would render "instakill" spells (Harm, Disintegrate, Finger of Death etc.) useless against a paladin protected by the Death Ward spell. A nice countereffect to the variety of instant death spells available to mages and clerics.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
- Andreas
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- Joined: Fri Aug 01, 2003 4:55 am
- Location: Mobile, Alabama
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RE: Death Ward
Regardless of how many or how few death spells are currently coded into the game, there is nothing coded to protect against them. That's why I want to see the Death Ward spell added to balance out the "instakill" spells.
Helm keep thee.
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Currently, the usefulness of insta-death spells is quite limited.
- It can be sometimes used against mobs, but mobs are not clever enough to cast death ward when needed
- I do not think that an area with mobs using insta-death spells would be really a "fun area", so insta-death spells cannot really be used by mobs either.
Thus, for Player versus Monster combat, death ward is not really useful.
In Player versus Player combat now... insta-death spells are (in my opinion) one of the few things that make warriors tremble in front of spellcasters (at least, in general... I'm not talking about twinked invokers here), "as they should". Introduce death ward and that reduces this advantage.
All in all, I would think that this would be a good spell to code, but that there might be other things that might perhaps be better to have first (saving throws, some high level spells, ...).
- It can be sometimes used against mobs, but mobs are not clever enough to cast death ward when needed
- I do not think that an area with mobs using insta-death spells would be really a "fun area", so insta-death spells cannot really be used by mobs either.
Thus, for Player versus Monster combat, death ward is not really useful.
In Player versus Player combat now... insta-death spells are (in my opinion) one of the few things that make warriors tremble in front of spellcasters (at least, in general... I'm not talking about twinked invokers here), "as they should". Introduce death ward and that reduces this advantage.
All in all, I would think that this would be a good spell to code, but that there might be other things that might perhaps be better to have first (saving throws, some high level spells, ...).
- Andreas
- Sword Grand Master
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- Joined: Fri Aug 01, 2003 4:55 am
- Location: Mobile, Alabama
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RE: Death Ward etc.
Good points all around, Dalvyn.
I would VERY much like to see Saving Throws coded to fit with AD&D guidelines. The resistances on here don't make much sense right now.
And high level spells would be nice in the future. Maybe something some of the mage players could roleplay as researching
I would VERY much like to see Saving Throws coded to fit with AD&D guidelines. The resistances on here don't make much sense right now.
And high level spells would be nice in the future. Maybe something some of the mage players could roleplay as researching
Helm keep thee.
Oooh...that is my new crusade...saving throws for FK. PLEASE!
Maybe both could be added, where things that effect the resistance to certain things lessened (so you could still have those items out there that provide resistance to fire, cold, ect)
Maybe both could be added, where things that effect the resistance to certain things lessened (so you could still have those items out there that provide resistance to fire, cold, ect)
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...