Communication reminders!

For the discussion of general topics about the game.
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Mele
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Communication reminders!

Post by Mele » Wed Oct 24, 2012 5:46 pm

Hey guys! I just wanted to take a moment to politely remind everyone of some things involving communication in the game.

1 - Your amulet is not a cellphone. If you search on the forums you'll find many discussions agreeing that an amulet is not meant for conversation, but for use of meeting up, or checking in.

Though the code is polite with just how much stamina an amulet uses, do not forget as the helpfile says:
Use of the
amulet requires the expenditure of some measure of concentration, and thus
stamina.
This would affect your character, thus long conversations are generally not appropriate.


2 - Osay/Otell. Want to laugh at a joke? Want to ask a question? Excellent, that's perfect. However, a conversation that can range 10 mins to hours at a hit are not appropriate.

Via help osay:
The use of osay should be kept to a minimum as it distracts
from roleplay.
Via help otell:
Please remember the game is not a chat room
and excessive use of otell is frowned upon.
Before you ocommunicate - ask yourself - should I be asking another player about their quest ooc, or ic? Should I complain about a missing component ooc or ic? Should I justify my characters actions ooc or ic? Should I ever judge any other player/character for any reason in osay? Is my osay/otell more appropriate ic?

Please know, I wouldn't be posting if it wasn't two things: Mudwide and Excessive. Generally breaking these little rules now and again isn't a problem, but let's start calming down this rash of recent habit! :) Roleplay is much more fulfilling when not accompanied by long periods of ooc communications.

Thank you!
Beshaba potatoes.
Atraos
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Re: Communication reminders!

Post by Atraos » Wed Oct 24, 2012 8:24 pm

Not looking for a row here....but are you saying we are not allowed to have a chat with someone??

As long as any game actions are rp what is the harm in polite conversation?

This is after all supposed to be a social game is it not?
Mele
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Re: Communication reminders!

Post by Mele » Wed Oct 24, 2012 9:07 pm

The definition of a social game is 'a game people play with friends' so technically it could be argued that any game with multiple players is a 'social game' and in some terms, yes, FK is a 'social game'. However, FK is foremost, and advertised as a strict roleplay game. I would sooner classify us as a 'roleplay community' than 'social game' personally. This is all apples to oranges, however.

I apologize, I assumed mentioning a time frame that was inappropriate and including that sometimes it was just fine made it clear that the game is not banned from communication.

If your chatty tells be they ic or ooc, or your osays, outnumber your emotes and says therein is the problem. Too often I have logged in to twenty minutes to hours of pure ooc conversation or tell communication. You'll remember we do not have a public chat channel, because we are a roleplay intense game and not a chat outlet. It's dungeons and dragons based, not sit around and chat based. Get off that amulet and slay some orcs!
Beshaba potatoes.
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Kaaurk
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Re: Communication reminders!

Post by Kaaurk » Thu Oct 25, 2012 1:28 am

I take offense to that last comment :|


But I agree STFU and play :D
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Lylena
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Re: Communication reminders!

Post by Lylena » Thu Oct 25, 2012 2:25 am

Kaaurk wrote:I take offense to that last comment :|
You got tough skin, you can take it. *whispers* oooorcorcorcorcorc


But yeah, amulets for convo's are generally bad. I'll try and personally steer clear of it with any of my characters (though I'm absentminded sometimes) and it'll happen, though rarely. Certainly never at a constant. Just seems poor form to me to be in the middle of something and use an amulet.

Example:

Lylena - Oh no, I'm about to be attacked by an orc!
Someone tells you, "Sup. How's it goin'. Errythin' alright?"

I mean...would she really answer that if an orc's standing in front of her, threatening her life? Just seems oh-so-very-unlikely (because she'd never do this. ever) that she'd lift a finger to the orc and say, "Excuse me a moment. I know this is serious, but you know. I'm gonna tell my buddy on you. Nothing personal. You're an orc, after all." Or let her attention be on anything other than the obviously tense situation of HEY AN ORC IS RIGHT IN FRONT OF YOU.

/2cents
For a wounded man shall say to his assailant, "If I die, you are forgiven. If I live, I will kill you."
Such is the rule of honor.
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