Honestly, I'm not sure if this should be reported as a bug or as a suggestion...
Kinni's obsession with becoming a jeweler was planted by about the idea of setting a glowing emerald in a ring for her friend. When she finally learned the trade and set the stone, though, the stone lost is magical/glowing properties.
I think it would be nice if the stones kept their properties. Or, maybe at higher levels of mastery in the skill, stones keep any magical properties they have when incorporated into jewelry items.
What might also be nice, is the ability to set stones into existing pieces of armor or weaponry for people. People like to have unique, custom, and/or color-matching equipment.
Both of these suggestions could be fun and inspire a bit more RP as people seek out those with this trade skill for the benefit of both of these processes.
Setting (Magic) Stones
Setting (Magic) Stones
~ You cannot catch a Shadow.
Tycho closes his eyes as he shakes his head, 'Do not give the Hin wine, it is like feeding gremlins after midnight...'
Tycho closes his eyes as he shakes his head, 'Do not give the Hin wine, it is like feeding gremlins after midnight...'
- Casamir
- Sword Grand Master
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Re: Setting (Magic) Stones
It would be nice if this just became socketting at higher levels of lapidary. Certain special gems when affixed to an item would add the affect. Probably something to look at only after elemental and other weapon flags are back at full function.
"Get thee back into the tempest and the Night's Plutonian shore!" "'Tis as impossible that he's undrowned as he that sleeps here swims." "I'm begging you please wake me up, In all my dreams I...."
Re: Setting (Magic) Stones
I actually think the decorative side of this is worth doing even without any magical effects. Being able to take a boring player made steel dagger and making a ruby hilted steel dagger for example would make player made and decorated items something of interest.
Duranamir
Duranamir
- Raona
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Re: Setting (Magic) Stones
On the bug front, I believe that if lapidary continues to strip the magic properties from things, it would make sense to have the code check for such properties and refuse to use items so flagged (or at least request confirmation: "Continuing will cause the magical properties of blahblahblah to be lost! Are you sure you wish to proceed?"