More helpfile errors

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Re: More helpfile errors

Post by Raona » Sat Feb 09, 2013 2:59 am

Nylo wrote:Could we add to the helpfiles that for greater two-weapon fighting, you need dual wield(master) and for shield specialisation, you need to be level 15?
Either Two-Weapon Fighting already had it, or someone else beat me to the punch. Level requirement added to Shield Specialisation. Thanks for the suggestion!
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Re: More helpfile errors

Post by Nylo » Sat Feb 09, 2013 4:05 am

The feat 'two-weapon fighting' has it, and 'improved two-weapon fighting' has it, but 'greater two-weapon fighting' doesn't, unless it's just waiting to be approved or something?
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Re: More helpfile errors

Post by Raona » Sat Feb 09, 2013 8:21 pm

Sorry, my bad. Wasn't looking at the right one; thank you for being persistent!

Should be fixed now.
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Re: More helpfile errors

Post by Nylo » Sat Feb 09, 2013 8:49 pm

Thank you!
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Re: More helpfile errors

Post by Alitar » Fri Mar 01, 2013 9:29 pm

Not an error but can the "Light (Spell)" helpfile show that items need to be in the player's inventory to cast on them?
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Re: More helpfile errors

Post by Lysha » Sat Mar 02, 2013 12:42 am

Eagle's Splendor
================
Transmutation
Range: Touch
Target: Noncombat
Syntax: cast 'friends' <target>

The transmuted creature becomes more poised, articulate, and personally
forceful. This spell grants a +4 enhancement bonus to Charisma, adding the
usual benefits to Charisma-based skill checks and other uses of the
Charisma modifier.

Note: This spell equates to the D20 spell Eagle's Splendor

* The ability boost from this spell does not stack with other magical ones.

c 'friends' target doesn't work :P
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Re: More helpfile errors

Post by Raona » Sat Mar 02, 2013 4:09 am

Whoops! Thanks for pointing that out, I got distracted many times while updating all of these, and I skipped a step! (All the ability boost spells have been switched to their d20 names)
Lysha wrote:Eagle's Splendor
================
Transmutation
Range: Touch
Target: Noncombat
Syntax: cast 'friends' <target>

The transmuted creature becomes more poised, articulate, and personally
forceful. This spell grants a +4 enhancement bonus to Charisma, adding the
usual benefits to Charisma-based skill checks and other uses of the
Charisma modifier.

Note: This spell equates to the D20 spell Eagle's Splendor

* The ability boost from this spell does not stack with other magical ones.

c 'friends' target doesn't work :P
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Re: More helpfile errors

Post by Raona » Sat Mar 02, 2013 11:05 am

Alitar wrote:Not an error but can the "Light (Spell)" helpfile show that items need to be in the player's inventory to cast on them?
A good suggestion! Done!
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Re: More helpfile errors

Post by Anguin » Mon Apr 15, 2013 10:05 pm

The 'Gruumsh' file has 'LC' listed as one of the worshipper's alignments. I think it should be 'LE'.
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Re: More helpfile errors

Post by Harroghty » Mon Apr 15, 2013 10:10 pm

Fixed. What, you don't want to be Lawful Chaotic?
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Re: More helpfile errors

Post by Anguin » Tue Apr 16, 2013 12:09 pm

Some players are having trouble with the syntax for training exotic weapon proficiencies.
Could the help file be updated to reflect this syntax: train 'exotic weapon proficiency' "specific weapon"

The second set of quotes might only be necessary for two word categories, like the cat-o'-nine tails
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Re: More helpfile errors

Post by Nylo » Thu Apr 18, 2013 7:27 am

The helpfile for weapon finesse states it adds dex bonus to attack rolls. It should say it adds it to hit rolls.
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Re: More helpfile errors

Post by Vibius » Thu Apr 18, 2013 9:31 am

Nylo wrote:The helpfile for weapon finesse states it adds dex bonus to attack rolls. It should say it adds it to hit rolls.
I am sorry Nylo, but that isn't entirely true.

http://www.wizards.com/default.asp?x=dn ... oll&alpha=

Still thanks for addresing your concern!
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Re: More helpfile errors

Post by Nylo » Thu Apr 18, 2013 10:06 am

Yeah, sorry, that's right. I'm used to calling it a hit roll. Posted it because another player I was helping thought it meant damage roll as well.
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Re: More helpfile errors

Post by Raona » Thu Apr 18, 2013 11:04 am

Anguin wrote:Some players are having trouble with the syntax for training exotic weapon proficiencies.
Could the help file be updated to reflect this syntax: train 'exotic weapon proficiency' "specific weapon"

The second set of quotes might only be necessary for two word categories, like the cat-o'-nine tails
Thanks! Oddly, the quotes prevent all others (including other two-word weapon names) from working, so the " marks are only needed for the cat-o'-nine tails, and someone (I'm guessing Vibius!) has already put that in there. So I think we have it covered, now! Thank you for alerting us to this!
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Re: More helpfile errors

Post by Raona » Thu Apr 18, 2013 11:08 am

Nylo wrote:Yeah, sorry, that's right. I'm used to calling it a hit roll. Posted it because another player I was helping thought it meant damage roll as well.
While "attack roll" may be technically correct, I think "to hit" is less ambiguous in the minds of most, so I added it parenthetically to that helpfile. Thanks for the suggestion!
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Re: More helpfile errors

Post by Anguin » Wed May 01, 2013 9:27 pm

I'd like to request an update to both 'Concentration' and 'potion' help files, indicating that quaffing a potion in combat requires a concentration check (if that is the case!). I was trying to figure out why fighters get the Concentration skill. And, separately, why I drop my potions so often.
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Re: More helpfile errors

Post by Nylo » Thu May 02, 2013 5:34 am

It takes a dex check - it shouldn't use concentration at all.
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Re: More helpfile errors

Post by Anguin » Thu May 02, 2013 1:35 pm

Oh. One of the old posts said it takes a Concentration check. Er... why do fighters get Concentration, then?


edit to add the post that confused me:
viewtopic.php?f=77&t=16410#p105882
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Re: More helpfile errors

Post by Nylo » Fri May 03, 2013 8:54 am

I was going off the way it's coded - I haven't used potions in combat for a while, maybe it got changed with the new combat system. Pathfinder, which is what we usually use, doesn't mention a concentration check, d20srd.org does. They get it, I assume, because it's easier to make one skill list entry for all classes, as opposed to adding it to every class except fighters.
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