Flesh to Stone

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Gwain

Flesh to Stone

Post by Gwain » Thu May 27, 2004 9:33 pm

Flesh to Stone: when enacted victim hardens into a stone statue and either cannot move permanently or dies. Basically, a spell that turns living things into stone. I think though that it should only be used in a pkill situation since it automatically kills the victim.
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Post by Mele » Thu May 27, 2004 9:35 pm

Like a petrification spell?
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Post by Gwain » Thu May 27, 2004 9:37 pm

Yes, only you turn into a stone statue with this spell.
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Post by Glim » Fri May 28, 2004 5:53 am

So basically it will kill them, but they can only be resurected by a stone to flesh spell? Please elaborate Gwain.
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Post by Gwain » Fri May 28, 2004 7:26 am

Alright, unlike killing a mob or a pc this spell when enacted will cause the victim to turn into a stone statue, in the case of a mob they will become permanently stunned until the spell is removed and in the case of a pc they will be killed and either need the spell removed to return to life. Another option would be a permanent stunning of a pc instead of killing them until they can be freed by the ending of the spell

Some stats to take into mind:

-I believe that it might be possible to still send tells in the stone state even if you are unmovable and stunned because the essence of magic infused within might allow mental contact.

-A spell to counteract Flesh to Stone would be needed.

-There might be chance issues of abuse in such an ability such as pkill situations and abuse of other characters

-A Spell (i.e. Stone to Flesh) could be enacted to return someone from a stone state to a living state

-Shattering a mob or pc shattered in this state would die with or without remains

-mobility: would it be possible to move a statue?
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RE: Flesh to Stone

Post by Andreas » Fri May 28, 2004 3:03 pm

I've seen this coded elseMU* and vaguely remember how it worked.

The target is turned to stone. Codewise, it's being stunned and slowly dying. You can't do anything - no movement, no tells - nuthin. The expire command was available for the "spirit" to escape rather than waiting for the code to eventually kill off the PC.

Other people would see:

A stone statue of (playername) stands here.

A reversed casting of Flesh to Stone would either bring the PC back to life (if they hadn't died) or turn the statue back into a corpse so that equipment could be recovered.

These statues couldn't be shattered but a strong enough PC could pick one up, drag or shove it.
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Post by Tretch » Fri May 28, 2004 5:29 pm

I am personally never a big fan of instakill type spells, unless they are given to wizard types who I think need the help at times. Although, I kind of somewhat like the rp aspects of this, lemme see if I can add any ideas....

How about if it doesnt kill the PC, but it does indeed freeze them in place. It would have to eliminate the ability to smote/say kind of like a web spell with added bonuses of silence and whatever code would take care of smotes. One aspect I would like to see if it is used is that if you are turned into the statue you cannot be harmed, nor can you do anything. Have it last maybe half a day game time before wearing off. Allow the statue to be shoved and moved so it has a chance of being dispelled a bit easier. For some reason I dont like the idea of being able to break the statue or the idea of killing the PC. I do think you could have a lot of fun with the PC while they are in "statue" form though. :P Without the fear of death, people usually take this kind of situation a lot better. You could decorate the statue with all sorts of ridiculous things maybe....there are a ton of rp ideas that come to mind. I think it should have a time limit and you shouldnt be able to damage the PC while in the statue form. Thats my main ideas. If you can damage them, its just the same as an instakill spell which I already said I am not fond of. Plus, I think not killing them leaves it more open for the victim and the caster to have more fun with it.

Just my thoughts,

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Post by Pakur » Fri May 28, 2004 5:42 pm

I believe this is a good idea. It would enhance roleplay in many situations, but it's easily subject to abuse.

Hrm, I think that if a PC or mob is turned into stone, if attacked, they would instantly be killed, depending on the said PC's strength. The PC or mob would live indefinately if untouched. I'm not so sure about the ability to send tells though, I don't have a sure opinion on that. Are tells sent more by use of your mind rather than your spirit? I like your idea Gwain, I applaud you. :D
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Post by Timaeus » Fri May 28, 2004 8:27 pm

Flesh to Stone
Transmutation
Level: Sor/Wiz6
Components: VSM
Casting Time: 1 Action
Range: Medium (100ft + 10ft/level)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude Negates:
Spell Resistance: Yes

The subject and possessions it carries turn into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the being (If ever returned to its original state) has similar damage or deformities. The creature is not dead (its sould doesn't pass on), but it does not seem to be alive either. Only creatures made of flesh are affected by this spell.
Components: Lime, Water, and Earth

Stone to Flesh
Transmutation
Level Sor/Wiz 6
Components: VSM
Casting Time: 1 Action
Range: Medium (100ft + 10ft/level)
Target: One petrified creature or a cylinder of stone from 1-3' in diameter and up to 10' long.
Duration: Instaneous
Saving Throw: Fortitude Negates(Object)(see text)
Spell Resistance: Yes

The spell restores a petrified creature to its normal state, restoring life and goods. The creature must succeed at a Fortitude save DC 15 to survive the process. Any petrified creature, regardless of size, can be restored.

The spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. (For example, this spell would turn a stone golem into a flesh golem, but an ordinary statue would become a corpse.) You can affect an object that fits within a cylinder from 1-3' in diameter and up to 10' long or a cylinder of up to those dimensions in a larger mass of stone.
Material Components: A pinch of earth and a drop of blood.
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Post by Lea » Sat May 29, 2004 1:45 am

The way remember the way this spell works is that it didn't kill instantly. Once you were turned to stone it slowly dropped your hit points until you got to zero.
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Post by Gwain » Sat May 29, 2004 1:53 am

I like the idea of the spell slowly wittling away health points instead of killing instantly.
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Post by Glim » Sat May 29, 2004 3:48 am

Hmm...heres a few things Ide like to say about it

I dont think it should last half a day, I think it should be permanent until a stone to flesh spell is cast upon it.

I dont think that it should whittle away their hp or kill them.

I do think it should be moveable, but weigh alot. It should be drageable and pushable.

I dont think it should be able to be crushed and instantly kill the pc.

Just my thoughts.
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Post by Timaeus » Sat May 29, 2004 5:06 am

My earlier post shows the 3rd edition statistics for both spells.

For the MU* itself I would suggest that the target be immobile unless dragged/shoved around with appropriate strength. The spell can be coded to add weight to the target.

Also instead of allowing the target to be killed while a statue limit it maximum damage to be stunned. Alternately the target could be set to 1% health by the casting of the Stone to Flesh spell and not be targetable at all while under the effects of Flesh to Stone.
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Post by Glim » Sat May 29, 2004 8:18 am

Also, Ide like to add, if this were added, it would add some nice opportunities for some more monsters.

Medusas and Basilisks (sp?) come to mind.
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Post by Micheal » Sat May 29, 2004 2:11 pm

I am missing why this needs to be fatal. Why not just make the person immobile for several hours (Game Time)? If you really want to damage them, mine check. This will be nice for mobs on time quests. If you want to get the quest done, get yourself a shiny shield or a priest that can dispel it. I see this as a spell that will fill a void in the game. A nondamaging way to delay a character. Plus, it will put the fear of god into anyone wanting to mess with a priest of Moradin.
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Post by Glim » Sun May 30, 2004 3:30 am

And I now have a new crusade, saving throws. This spell would greatly utilize saving throws if they were put in the game. Better than a stoning resistance or whatever =P.
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Re: RE: Flesh to Stone

Post by Alvinah » Fri Jun 18, 2004 2:05 am

Andreas wrote:A reversed casting of Flesh to Stone would either bring the PC back to life (if they hadn't died) or turn the statue back into a corpse so that equipment could be recovered.

These statues couldn't be shattered but a strong enough PC could pick one up, drag or shove it.
I was just thinking... When Andreas said "turn the statue back into a corpse so that equipment could be recovered", did it mean that the equipment was turned to stone too? Of course, it may not be possible to remove the equipment due to the fact that the statue is stone(obviously :roll: ). And there was something mentioned about destroying the statue, if I'm not mistaken... Will the equipment be destroyed too? Just wondering :)
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Post by Gwain » Fri Jun 18, 2004 2:43 am

I'd think the equipment would turn to stone with the victim. I read about 2nd ed flesh to stone that when a victim is shattered the items powder as well. So if you wear saved they should come back as well.

On another note what about deviding the spell into levels?
the lowest level would be flesh to wax for example, while a secondary level could be flesh to wood and upwards to stone or even to mithril or steel statues which might or might not allow for breaking and weight changes.
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Post by Rotha » Sat Jun 19, 2004 7:16 pm

I'm not sure if this MUD has the 'sleep' spell, but I've played on muds with a spell that puts people to sleep, and, well, there's nothing that makes me want to MUD less than having a character that can't do any commands. If this spell were permanent or even lasted half a day as was suggested, is the player of this character expected to wait it out? What if they want to quit? However this was coded, I think it would have to make sure that the petrified player would be able to get out of the situation if they had to, like with the expire command that someone stated above. If someone did that, then the player would leave behind a statue as an object, instead of a corpse, and just reincarnate... But I don't know how you could keep track of what equipment was on the statue without people being able to remove it.
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Post by Cret » Sun Jun 20, 2004 9:44 am

Fk is home to the sleep spell, (though its hard to get off sometimes) and it also houses a 'dream' spell.. Helpful to talking to thoese sleeping characters.
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