Training dummies

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Beskytter
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Training dummies

Post by Beskytter » Tue Jun 11, 2013 6:27 pm

I was wondering how people would feel, and if it's possible, if training dummies didn't actually break.
Or at least took a very long time to break in certain areas. So the Snookery and other beginner areas wouldn't be altered, but places like Swordspoint Hall, the Hall of Justice, etc.

Training dummies that either never break, so foreseeably many people could be in the same room and fight different dummies, or take a very very long time to break would help mid to high level characters train their skills easier without the need to wait for repop as often.

As it sits, Besky tears through the Swordspoint dummies in a matter of seconds, then spends the remainder of his time sitting and waiting for repop. It will take me thousands of dummies to train up his weapon and combat skills just to adept or expert, forget master or gm level.

I don't think the difficulty level needs to be upped, but just their HP be upped. To go along with this then too would need to be a way to stop combat with dummies. Possibly, to make things easier, just a <say> Stop. and the dummy "Grinds to a halt and lowers it's weapon."
I'm a raptor, doin' what I can, gonna eat everything till he appearance of man. Yo yo see me, I'm living below the soil. I'll be back, but I'm comin' as oil.
Mask
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Re: Training dummies

Post by Mask » Tue Jun 11, 2013 6:42 pm

Suggestion: when dummies are no longer challenging, fight a different opponent!
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Kaaurk
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Re: Training dummies

Post by Kaaurk » Tue Jun 11, 2013 10:44 pm

I can maybe see the Golems in Swordpoint hall being stronger again, they used to be a challenge.
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Gwain
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Re: Training dummies

Post by Gwain » Wed Jun 12, 2013 12:11 am

I sort of like them as they are. It's like an exhibition ground in that area where you can spar or showcase powerful skills against relatively easy opponents.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

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Beskytter
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Re: Training dummies

Post by Beskytter » Wed Jun 12, 2013 12:17 am

This isn't about making them tougher, or stronger, or more difficult.

This is to make it so that those of us who need to work on our character's skills, have an opponent they are in battle with for a long time, but the fight itself isn't a challenge.
So we get successful rolls for skills like 2nd/3rd/4th/5th attacks. Or train up weapon abilities.
I'm a raptor, doin' what I can, gonna eat everything till he appearance of man. Yo yo see me, I'm living below the soil. I'll be back, but I'm comin' as oil.
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Kaaurk
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Re: Training dummies

Post by Kaaurk » Wed Jun 12, 2013 12:25 am

Skills are supposed to be difficult to level up, it takes practice and time. I don't think it should be less challenging.
Enig
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Re: Training dummies

Post by Enig » Wed Jun 12, 2013 12:37 am

Risk brings rewards. No risk, no reward.
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Gwain
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Re: Training dummies

Post by Gwain » Wed Jun 12, 2013 12:38 am

Enig wrote:Risk brings rewards. No risk, no reward.
Hear Hear! Risky areas often yield the best results though they involve careful group planning and management, being alert etc. The rewards though, monetary and experience wise are great.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
Tyeslan
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Re: Training dummies

Post by Tyeslan » Wed Jun 12, 2013 12:39 am

Mask wrote:Suggestion: when dummies are no longer challenging, fight a different opponent!
Thank you, Mask. I think this is probably the best way to put it, along with Enig's answer as well.

Fight more than just dummies, and be prepared for it to take longer than a couple weeks to show rewards, and progress.
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