Area Checker and Unique Mobs

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Algon
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Area Checker and Unique Mobs

Post by Algon » Tue Mar 18, 2014 3:50 pm

With the update to the unique mob alignments, is this not passing the area checker now?

Code: Select all

U 40 CLASS_MONSTER RACE_HELMED_HORROR SEX_MALE POS_STANDING DEITY_NONE
ACT_SENTINEL|ACT_NOASSIST|ACT_NOSHOVE|ACT_NOCORPSE
AFF_TRUESIGHT|AFF_WATER_BREATHING|AFF_FLYING
ARMOR_TYPE_FULL_PLATE MATERIAL_STEEL 
ALIGN_NEUTRAL 
18 10 16 12 10 10 12 
LANG_COMMON
LANG_COMMON
RIS_NONE RIS_CHARM|RIS_SLEEP|RIS_ILLUSION|RIS_HOLD RIS_NONE
Error in file /home/martin/gallwey.com/htdocs/fk/areacheck/uploads/Carlsmere.are: 'Error on line number 48 (ALIGN_NEUTRAL \r): Unknown bitvector: ALIGN_NEUTRAL in numeric field !'

Am I missing something here?
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
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Talos
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Re: Area Checker and Unique Mobs

Post by Talos » Tue Mar 18, 2014 4:02 pm

It looks like you want to use ALIGN_TRUE_NEUTRAL instead of ALIGN_NEUTRAL.
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Algon
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Re: Area Checker and Unique Mobs

Post by Algon » Tue Mar 18, 2014 4:09 pm

Bah! lol My brain hurts.
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
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