First Wizard-advice
First Wizard-advice
Starting my first wizard character and I was directed from the ask channel to here. Got any advice? Maybe the perks of being a General Mage over a Specialist Wizard? Helpful hints maybe?
~Duraiz of Tyr
~Malupo of Loviatar
~Drazad of Oghma
~Hilmeran of Tymora
~Naren of Tymora
~Malupo of Loviatar
~Drazad of Oghma
~Hilmeran of Tymora
~Naren of Tymora
Re: First Wizard-advice
I've played a transmuter for a while. In my opinion Transmuters were at one time the best wizard school to be in and quite possibly the most powerful characters in game. Something about polymorphing into marliths probably had something to do with it . Since the changes, transmuters have become a niche and are definitely harder to play because they lack defensive spells that are widely used by other schools. Plus there is no evil transmuter's school so you are confined to either good or neutral. You can also not cast abjuration or necro spells which doesn't sound bad, but there are couple powerful spells that would be nice to have from those schools. On the positive side, transmuters are an awesome addition to an adventuring group because the mass stat enhancing spells are in their sphere as well as a couple of great AoE spells and of course timestop. Soloing however, can be difficult, but this can be true for most wizards with low hours.
Out of any the schools available in game I would suggest mage. Especially for a first time wizard. Mages get all the right spells to make being a wizard as easy as possible. If you're looking for a more challenging school, I've heard that evocation and necromancy are pretty good as well.
Out of any the schools available in game I would suggest mage. Especially for a first time wizard. Mages get all the right spells to make being a wizard as easy as possible. If you're looking for a more challenging school, I've heard that evocation and necromancy are pretty good as well.
Re: First Wizard-advice
What type of Meta-magics feats would you advice being best? I was looking at some to increase the duratraion of my Protection spells, Shield,Armor, Stone SKin... etc
~Duraiz of Tyr
~Malupo of Loviatar
~Drazad of Oghma
~Hilmeran of Tymora
~Naren of Tymora
~Malupo of Loviatar
~Drazad of Oghma
~Hilmeran of Tymora
~Naren of Tymora
Re: First Wizard-advice
Some of that depends on your skill lvl with them. If you are apprentice at bulls strength it won't last as long as if you are adept at it. But the only duration enhancing one I would say is a must is extend spell. It's up to the type of wizard you want them to be. Just remember that a lot of those feats require spells slots higher than the spells lvl. For instance persistent spell requires a spell slot 6 higher than the actual spell lvl so you won't be able to use it as much as extend spell. For me persistent spell isn't that important especially since spells like dragonskin, heroism and armor last for quite a while without being enhanced anyway. And with extend spell most of the stat increasing spells will last you through most, and I emphasize most not all, dangerous areas anyway. That being said, I do use persistent spell on only a select few spells and prayers. It can be useful just like all the magic feats.
A lot of it depends on what spells you'll enjoy casting the most too. If you like ranged spells, you may want to invest in the enlarge spell feat. Twin spell I've only seen used rarely because it cannot be used with the higher level spells and it also requires you to know the enlarge spells feat. But if you want to shoot off two earth reavers at a time then go for it. If you think it would be a good idea for your wizard to be able to cast without gestures and chanting then still spell and silent spell are for you.
My advice would be to research these feats extensively before purchasing them and only purchase them if you know you will actually use them. Go out and ask some old Mystrans which they use the most and which they don't. No matter what though, you are going to have to compromise in some area or another. Just how the game works.
A lot of it depends on what spells you'll enjoy casting the most too. If you like ranged spells, you may want to invest in the enlarge spell feat. Twin spell I've only seen used rarely because it cannot be used with the higher level spells and it also requires you to know the enlarge spells feat. But if you want to shoot off two earth reavers at a time then go for it. If you think it would be a good idea for your wizard to be able to cast without gestures and chanting then still spell and silent spell are for you.
My advice would be to research these feats extensively before purchasing them and only purchase them if you know you will actually use them. Go out and ask some old Mystrans which they use the most and which they don't. No matter what though, you are going to have to compromise in some area or another. Just how the game works.
Re: First Wizard-advice
There's some really good advice, here, but I would actually recommend, just playing the character to flesh out what he/she is going to become. Bear in mind that a LOT of what is being said here is perfectly acceptable information for an IC discussion. My own character takes immense pleasure from assisting young wizards with exactly these kinds of questions. That having been said, this does little for the "early character" feats, either of which I find highly useful. Either Mind over Body or spell-casting prodigy.
So...win!
Jeff/Elenthis.
So...win!
Jeff/Elenthis.
Far away and across the field, the tolling of the iron bell calls the faithful to their knees to hear the softly spoken magic spell.
Re: First Wizard-advice
I aim on him being more of the "let all hell break loose" type of attack wizard. I was thunking either Invoker or Mage.
~Duraiz of Tyr
~Malupo of Loviatar
~Drazad of Oghma
~Hilmeran of Tymora
~Naren of Tymora
~Malupo of Loviatar
~Drazad of Oghma
~Hilmeran of Tymora
~Naren of Tymora
- Rhangalas
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Re: First Wizard-advice
If you are going for a war wizard/battle mage:
OFFENSIVE
DEFENSIVE
MISCELLANEOUS
A decent trade off is to take the Mage class and use the above feats to focus on offensive spells to create a a battle mage. Doing this will give you access to more defensive spells, but since your skill levels will cap at master, you will not be able to do as much damage as an Invoker with the same build.
OFFENSIVE
- Empower Spell - [+2 slots] Effect: +1/2 of total damage/healing points dealt added to total damage/heal output
Maximize Spell - [+3 slots] Effect: Spells always deal maximum damage possible.
Spell Penetration I & II - [Passive] Effect: Increases the DC to resist spell damage.
DEFENSIVE
- Combat Casting - [Passive] Effect: Increases the DC to interrupt spell casting.
Extend Spell - [+1 slot] Effect: +1/2 of current duration (based on skill level) is added to duration timer.
Persistent Spell - [+6 slots] Effect: Personal spells last 24 hours.
MISCELLANEOUS
- Enlarge Spell - [+1 slot] Effect: +1 range to ranged spells.
Twin Spell - [+4 slots] Effect: Duplicates the spell.
A decent trade off is to take the Mage class and use the above feats to focus on offensive spells to create a a battle mage. Doing this will give you access to more defensive spells, but since your skill levels will cap at master, you will not be able to do as much damage as an Invoker with the same build.
"I have a lot of beliefs... and I live by none of them."
- Louis C.K.
- Louis C.K.
Re: First Wizard-advice
Well I end up soloing most if the time so im going to go Mage with the above mentioned feat though I had to use two feats just to get my wings as a assimar.
~Duraiz of Tyr
~Malupo of Loviatar
~Drazad of Oghma
~Hilmeran of Tymora
~Naren of Tymora
~Malupo of Loviatar
~Drazad of Oghma
~Hilmeran of Tymora
~Naren of Tymora