So I've read the help file, I've visited multiple sites on 3.5 (d20 is my fav), and I just would like someone to clarify how critical hits work in this game.
Scenario is:
1d4+5 dmg -- 19-20 x4
Does the damage come out to:
a.) 24-36 (1d4+5 x4)
b.) 9-21 (1d4x4 +5 mod)
c.) something else?
Any clarification would be appreciated. Also, it is my understanding that on a natural 20, you always hit, but if your critical hit threat range is 19-20, and you roll a 19, you don't always hit, but it counts as a crit as far as dmg goes if you do hit? Any help would be appreciated. Thanks!
Critical Hits
Re: Critical Hits
Alright, so here's a quick breakdown of it for you.
Threat ranges can be:
20 (19-20 if keen/improved critical)
19-20 (17-20 if keen/improved critical)
18-20 (15-20 if keen/improved critical)
So, you roll the d20 to see if you hit. On a 20, it is an automatic hit, and a chance for a critical. The crit chance applies to any of the numbers within your crit range. So if you roll a 19 on an 18-20 weapon, *if* a 19 would hit, you have a chance for a critical. That means you roll a d20 again, and add the same modifier, and if it would hit, then you have successfully landed a critical hit.
For example, Steve has an 18 strength, and a base attack bonus of +4. So he is rolling with an attack modifier of +8 (+4 for strength, +4 from BAB). He's using a longsword, which has a critical range of 19-20 x2. He rolls a 20 for his first attack. Automatic hit! So he rolls again for his second attack. He rolls a 12, which brings his attack to a 20 (12 + , but unfortunately his opponent's AC is 21. So he hits, but he does not land a critical strike. If he had rolled a 13, and thus confirmed his hit, he would roll twice his normal damage (the x2 from 19-20/ x2).
Any straight bonus to damage is multiplied, but additional dice are never multiplied. So sneak attack, for example, is not multiplied on a crit.
So, Steve's strength is an 18, and he has a mundane longsword. So he is normally dealing 1d8 + 4. On a crit, he would deal 2d8 + 8. If he used an axe, dealing 1d8 (20/x3), he would deal 3d8 + 12 damage.
I hope that makes sense.
Threat ranges can be:
20 (19-20 if keen/improved critical)
19-20 (17-20 if keen/improved critical)
18-20 (15-20 if keen/improved critical)
So, you roll the d20 to see if you hit. On a 20, it is an automatic hit, and a chance for a critical. The crit chance applies to any of the numbers within your crit range. So if you roll a 19 on an 18-20 weapon, *if* a 19 would hit, you have a chance for a critical. That means you roll a d20 again, and add the same modifier, and if it would hit, then you have successfully landed a critical hit.
For example, Steve has an 18 strength, and a base attack bonus of +4. So he is rolling with an attack modifier of +8 (+4 for strength, +4 from BAB). He's using a longsword, which has a critical range of 19-20 x2. He rolls a 20 for his first attack. Automatic hit! So he rolls again for his second attack. He rolls a 12, which brings his attack to a 20 (12 + , but unfortunately his opponent's AC is 21. So he hits, but he does not land a critical strike. If he had rolled a 13, and thus confirmed his hit, he would roll twice his normal damage (the x2 from 19-20/ x2).
Any straight bonus to damage is multiplied, but additional dice are never multiplied. So sneak attack, for example, is not multiplied on a crit.
So, Steve's strength is an 18, and he has a mundane longsword. So he is normally dealing 1d8 + 4. On a crit, he would deal 2d8 + 8. If he used an axe, dealing 1d8 (20/x3), he would deal 3d8 + 12 damage.
I hope that makes sense.
Benorf the Stout, Axe of Torm
Formyndare Mastare, Horn Guard of Yondalla
Thaien Ellbrecht, Planar Interviewer
Formyndare Mastare, Horn Guard of Yondalla
Thaien Ellbrecht, Planar Interviewer
Re: Critical Hits
Ah excellent. It's not the exact way I thought it went, but it still ends with the same result.
What I thought:
1d4+8 (+2 str mod, +6 power attack) with x4 crit, would do 9*4 - 12*4 = 36-48 dmg on a crit
What you stated:
1d4+8 (+2 str mod, +6 power attack) with x4 crit, would do 4d4+8*4= 4d4+32 = 36-48
Thanks for taking the time to clarify how the crit system works.
What I thought:
1d4+8 (+2 str mod, +6 power attack) with x4 crit, would do 9*4 - 12*4 = 36-48 dmg on a crit
What you stated:
1d4+8 (+2 str mod, +6 power attack) with x4 crit, would do 4d4+8*4= 4d4+32 = 36-48
Thanks for taking the time to clarify how the crit system works.