Classes
Classes
Is there a breakdown of what classes the majority of players are playing? I'd like to hear some thoughts on what everyone else is doing.
I tend to enjoy fighters and clerics myself, and the subgroups of those classes. Seems like everyone I meet though is a cleric or a high level mage.
I tend to enjoy fighters and clerics myself, and the subgroups of those classes. Seems like everyone I meet though is a cleric or a high level mage.
- Rhangalas
- Sword Grand Master
- Posts: 374
- Joined: Tue Apr 26, 2011 12:51 pm
- Location: The Port of Shadows
Re: Classes
I would say that Clerics are the most played class. Wizards and Fighters are about evenly played. As for the others: Thief > Ranger > Druid > Bard > Paladin.
You will not see as many Bards or Paladins as the other classes, because both require an application and take a significant amount of dedicated RP to play. So if you want to play something not commonly seen, I would go with Paladin. Bard is also a good choice, but they are a difficult class to solo-play and probably aren't the best class to learn the game with.
I would probably go with a Kelemvorite Paladin if it were me.
You will not see as many Bards or Paladins as the other classes, because both require an application and take a significant amount of dedicated RP to play. So if you want to play something not commonly seen, I would go with Paladin. Bard is also a good choice, but they are a difficult class to solo-play and probably aren't the best class to learn the game with.
I would probably go with a Kelemvorite Paladin if it were me.
"I have a lot of beliefs... and I live by none of them."
- Louis C.K.
- Louis C.K.
Re: Classes
While it is clearly cool to be a paladin, I have enough self-knowledge at this point to realize that I lack the gravitas to pull it off.Rhangalas wrote:I would say that Clerics are the most played class. Wizards and Fighters are about evenly played. As for the others: Thief > Ranger > Druid > Bard > Paladin.
You will not see as many Bards or Paladins as the other classes, because both require an application and take a significant amount of dedicated RP to play. So if you want to play something not commonly seen, I would go with Paladin. Bard is also a good choice, but they are a difficult class to solo-play and probably aren't the best class to learn the game with.
I would probably go with a Kelemvorite Paladin if it were me.
Unless Harroghty will let me steal his horse this time.
Re: Classes
I think stealing horses would be a good indicator that you might not be ready to be a paladin. Just a theory, though.
Re: Classes
I would encourage you to give that a try.Rhangalas wrote:I would probably go with a Kelemvorite Paladin if it were me.
"The noir hero is a knight in blood caked armour. He's dirty and he does his best to deny the fact that he's a hero the whole time."
~Frank Miller
~Frank Miller
Re: Classes
I believe classes played sort of fluctuates much alike to the interest of deities. Priests and Fighters to me, seem most common. Though there will be times when a boom of wizards/rangers/bards, etc. come around. I've dabbled a bit in them all, priests and bards being my favorite to role-play. We could always use more bards!/end shameless plug. As for them being difficult to solo, they really shouldn't used for such. They are considered a supporting class in an adventure group and I believe would be great for learning.
Over all I would simply suggest to pick something you enjoy, even if it means trying out a few different classes until you find the perfect one. If you have fun playing, others will also benefit from this.
Levels have been brought up quite frequently lately and I just wanted to voice opinion that shouldn't be a deciding factor as to what you play or how you play. No matter the class or race or faith, you are only going to get out what you put into your character. If you are dedicated and put your heart and time into a character, you will be rewarded with a PC that you enjoy and can really immerse yourself into. One of my main characters, whom nears 2,000 hours is still only level 35, but I bet you wouldn't guess it. =)Seems like everyone I meet though is a cleric or a high level mage.
Over all I would simply suggest to pick something you enjoy, even if it means trying out a few different classes until you find the perfect one. If you have fun playing, others will also benefit from this.
Autumn is a second spring where every leaf has its turn to be a flower.
- Albert Camus
- Albert Camus
Re: Classes
Can just second Alitar's encouragement
Weit in der Champagne im Mittsommergrün,
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
Re: Classes
I would have to agree with this statement. My first character was a wizard -- which is very hard to level, especially if going solo. Death was a common occurance, but I played her because she was fun and entertaining. I had a couple of other misfires with "alts", and overall they became tedious and less fun to play. Now, I'm playing another character -- that costs a lot of Kismet to play, is in an area that's dangerous and lots of death will be involved (hello, Underdark) -- and I'm playing her because of the ROLEPLAY that can be had as that character.Nearraba wrote:Levels have been brought up quite frequently lately and I just wanted to voice opinion that shouldn't be a deciding factor as to what you play or how you play. No matter the class or race or faith, you are only going to get out what you put into your character. If you are dedicated and put your heart and time into a character, you will be rewarded with a PC that you enjoy and can really immerse yourself into. One of my main characters, whom nears 2,000 hours is still only level 35, but I bet you wouldn't guess it. =)
Over all I would simply suggest to pick something you enjoy, even if it means trying out a few different classes until you find the perfect one. If you have fun playing, others will also benefit from this.
Anyway, that's my two cents.
Re: Classes
Echoing these two statements, and going to say my first character was a wizard as well. I was telling another player over OOC that it takes RL years to build a good wizard. They start out so squishy too, I myself have a cleric I love more than anything but my favorite class is the Thief class. I have many different types of thieves with different stories. But echoing another player, that said Bards are hard to solo this goes with thieves as well. Anyhow just play a character you can build a story into the world, it is a living game with the lore changing with the stories.Aysa wrote:I would have to agree with this statement. My first character was a wizard -- which is very hard to level, especially if going solo.Nearraba wrote:Over all I would simply suggest to pick something you enjoy, even if it means trying out a few different classes until you find the perfect one. If you have fun playing, others will also benefit from this.
The belief in a supernatural evil is not necessary;
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Re: Classes
I believe that everyone has a class which aligns with their natural fantasy. You probably play this class most often and will, time to time, play another as a specific challenge.
From an objective perspective, clerics and fighters are plentiful because these are the apex of their respective types (spell casting or not) in the terms of being self-sufficient. Fighters can endure much and clerics can heal much; the other classes have their own strengths, but in terms of going it on your own, these are the two which offer the most. They are also the ones with the most coded support. Here's my take:
From an objective perspective, clerics and fighters are plentiful because these are the apex of their respective types (spell casting or not) in the terms of being self-sufficient. Fighters can endure much and clerics can heal much; the other classes have their own strengths, but in terms of going it on your own, these are the two which offer the most. They are also the ones with the most coded support. Here's my take:
Clerics/Druids: huge support in trainers and stores from temples
Wizards: guilds can be tricky depending on your druthers of specialization
Fighters: guilds of varying depth world-wide (many of which are exclusive of the others)
Rangers: lack support for other races/alignments
Paladins: one existing school only
Thieves: some guilds around, but limited support in terms of code
Bards: want for both guilds and coded support (also suffer from a transitioning publishing system)
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Classes
Coded support means a lot.
If I can mold my character's roleplay and career without having to completely ingratiate myself towards other people then it helps with the general reclusive anarchist types I generally play.
If I can mold my character's roleplay and career without having to completely ingratiate myself towards other people then it helps with the general reclusive anarchist types I generally play.
Re: Classes
I don't think the life of a secluded anarchist is meant to be an easy one. Maybe group and find aid now and become a nomad later at a sufficient level?
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Re: Classes
Oh no, I love to group.Gwain wrote:I don't think the life of a secluded anarchist is meant to be an easy one. Maybe group and find aid now and become a nomad later at a sufficient level?
It's the "have to go find other players and prove yourself to them before you can perform some of your most basic class functions" that I sometimes find frustrating.
It's hit or miss though on that. Sometimes you can have two well-meaning people whose characters have 100% incompatible roleplay.