Weapon Finesse Feat - Which weapons?

For the discussion of general topics about the game.
Post Reply
Ungtar
Sword Grand Master
Sword Grand Master
Posts: 478
Joined: Sat Sep 27, 2014 7:28 pm

Weapon Finesse Feat - Which weapons?

Post by Ungtar » Mon Oct 27, 2014 12:51 am

Weapon Finesse Feat
===================
Syntax: Automatic

Prerequisites: 16 Dexterity, base attack bonus of at least 1

With a light weapon, rapier, or whip made for a creature of your size
category, you may use your dexterity modifier instead of your strength
modifier on your attack ("to hit") rolls.


---

What does this mean by "light weapon"? A weapon that I've made smaller at a smith so that it feels "nice and light" in my hands? Or only a handful of specific weapons. The rapier and whip I understand, but what about a cut-down spear?
User avatar
Hrosskell
Staff
Staff
Posts: 599
Joined: Wed Jun 30, 2004 9:14 pm
Location: Silverymoon

Re: Weapon Finesse Feat - Which weapons?

Post by Hrosskell » Mon Oct 27, 2014 4:41 am

Light weapons are described in the SRD as follows:

Code: Select all

Simple:
Dagger (also punching dagger)
Spiked Gauntlet
Light Mace
Sickle

Martial:
Throwing Axe
Light Hammer
Handaxe
Kukri
Light Pick
Sap
Light Shield
Spiked Armor
Spiked Shield
Short Sword

Exotic:
Kama
Nunchaku
Sai
Siangham
Pretty sure FK adheres to that pretty faithfully; a side note--a lot of things that can't be found directly in the FK help files or seem obscure are usually fleshed out in the SRD (located at d20srd.org).
Jamais arriere.
Ungtar
Sword Grand Master
Sword Grand Master
Posts: 478
Joined: Sat Sep 27, 2014 7:28 pm

Re: Weapon Finesse Feat - Which weapons?

Post by Ungtar » Mon Oct 27, 2014 1:35 pm

Thanks for the info and the reference! I'll go check it out.

It's been probably 30 years since I played D&D tabletop. I'm a bit rusty on the rulesets. :)
User avatar
Gwain
Sword Grand Master
Sword Grand Master
Posts: 2354
Joined: Tue Nov 01, 2005 9:25 pm
Location: Waterdeep

Re: Weapon Finesse Feat - Which weapons?

Post by Gwain » Mon Oct 27, 2014 2:06 pm

The ones actually coded as light in game are found in this helpfile in the weaponsmithing entry.
List of Craftable Weapons
=========================
What follows is a complete list of the weapons that may be produced by
player characters using the weaponsmithing (and sometimes other) trade(s):

Light (can be used in the off hand when dual wielding):
Knife, Dagger, Dirk, Handaxe, Mace, Main gauche, Short sword, Light Hammer
Sickle, Blackjack, Nunchaku, Tonfa


One handed:
Battle axe, Cutlass, Flail, Foil, Halfspear, Long sword, Morning star, Pick,
Rapier, Sabre, Scimitar, Warhammer, Club, Jo

Bastard (if properly sized, can be wielded with either one or two hands):
Bastard Sword, Broad Sword, Katana

Two-handed:
Fullblade, Falchion, Halberd, Lance, Naginata, Trident, Greatsword, Scythe,
Greatclub, Quarterstaff, Lance

Ranged (require ammunition):
Short Bow, Long bow, Composite Bow, Light Crossbow, Heavy Crossbow, Sling,
Staff Sling

Throwing:
Bola, Boomerang, Shuriken, Dart, Javelin, Pilum, Harpoon

Ammunition:
Arrowheads, Bullets

* Craftable weapons require different raw materials and trades expertise
to produce, which you will have to learn of and obtain ICly.

* Arrows for bows and crossbow bolts (quarrels) can be made from arrowheads
by those skilled in the fletching trade.

(A) Woodworking

(-) Return to Weaponsmithing
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
Post Reply