Hi there,
I've heard lots of talk of this way of using a trigger to isolate a tell and move it to a non-combat window, but has anyone ever provided a way to do that?
I use ZMUD but I'm not sure how to do this - it would be great to pull these and other notifications to another window for usage, and a little sample script would help me and other players.
Could you please share yours?
Thanks!
ZMUD Tell Trigger
Re: ZMUD Tell Trigger
Took a little bit of digging, but I THINK this is what you're looking for:
CAPTURE example
#CAP: capture the last line from the MUD and copy it into the editor window.
#TRIGGER {tells you} {#CAP tell;#GAG}
When a line containing the string ‘tells you’ is received from the MUD, the capture command copies the line to the tell window, and then gags it from the current window.
Reference:
http://www.oocities.org/zistrosk/ZMUD_manual.html
CAPTURE example
#CAP: capture the last line from the MUD and copy it into the editor window.
#TRIGGER {tells you} {#CAP tell;#GAG}
When a line containing the string ‘tells you’ is received from the MUD, the capture command copies the line to the tell window, and then gags it from the current window.
Reference:
http://www.oocities.org/zistrosk/ZMUD_manual.html
Re: ZMUD Tell Trigger
Thanks you two! Much appreciated.