ZMUD Tell Trigger

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Valyn
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ZMUD Tell Trigger

Post by Valyn » Tue Nov 25, 2014 2:09 am

Hi there,

I've heard lots of talk of this way of using a trigger to isolate a tell and move it to a non-combat window, but has anyone ever provided a way to do that?

I use ZMUD but I'm not sure how to do this - it would be great to pull these and other notifications to another window for usage, and a little sample script would help me and other players.

Could you please share yours?

Thanks!
Xryon
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Re: ZMUD Tell Trigger

Post by Xryon » Tue Nov 25, 2014 3:04 am

Took a little bit of digging, but I THINK this is what you're looking for:

CAPTURE example

#CAP: capture the last line from the MUD and copy it into the editor window.

#TRIGGER {tells you} {#CAP tell;#GAG}

When a line containing the string ‘tells you’ is received from the MUD, the capture command copies the line to the tell window, and then gags it from the current window.

Reference:

http://www.oocities.org/zistrosk/ZMUD_manual.html
Mele
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Re: ZMUD Tell Trigger

Post by Mele » Wed Nov 26, 2014 1:10 am

Beshaba potatoes.
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Valyn
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Re: ZMUD Tell Trigger

Post by Valyn » Wed Nov 26, 2014 10:49 pm

Thanks you two! Much appreciated.
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