Lack of Understanding, and not letting it affect IC
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Lack of Understanding, and not letting it affect IC
Hey, since I threw one up in another thread lately, here's one more PSA just to put it out there: Just because you don't understand how a class works, that is not an excuse to behave in an un-IC way. Teleportation is a spell, as is healing, and doing either without bothering to waste spell slots for it is both extremely poor conduct, and unkind to the others you affect. Try to keep things in-character, first-and-foremost, and research later!
Thanks.
Thanks.
What are you talking about? What, that guy?
That was like that when I got here.
That was like that when I got here.
Re: Lack of Understanding, and not letting it affect IC
Maybe I am missing something here...But I do not understand what you mean. How would one teleport or heal without using a spell slot for these spell?
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Re: Lack of Understanding, and not letting it affect IC
It's a thing that happens often enough. Example: You're fighting somebody, and their friend is there. Both your opponent and their friend are Tempuran, and you've decided on a one-on-one duel. You manage to stun them, rather than kill them outright. Immediately upon their being stunned, you're in the middle of smoting something, and on your way to helping them up, or finishing them, or whatever you intend to do.. And the nearby friend just types 'aid X'.
That exact situation happened to me perhaps a few years ago, and it kind of left me a tad annoyed. I'm sure it was well-meaning, but it never makes any sense that you a. would be able to move to them in that blnk, from far enough away that you wouldn't be involved in the fight and b. are able to help them up so quickly and effectively with what is supposed to be you bandaging them up, not a shot of Wolverine's healing factor.
That exact situation happened to me perhaps a few years ago, and it kind of left me a tad annoyed. I'm sure it was well-meaning, but it never makes any sense that you a. would be able to move to them in that blnk, from far enough away that you wouldn't be involved in the fight and b. are able to help them up so quickly and effectively with what is supposed to be you bandaging them up, not a shot of Wolverine's healing factor.
What are you talking about? What, that guy?
That was like that when I got here.
That was like that when I got here.
Re: Lack of Understanding, and not letting it affect IC
I agree that that is poor form, but I still don't understand how you can teleport or heal with using a spell slot (unless you mean aid for heal?). Carrying out that kind of semi-rude action without giving anyone a chance to smote is something that people can learn not to do (hopefully!), but how does it have something to do with people not knowing how a class works?
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Re: Lack of Understanding, and not letting it affect IC
I think he means being able to rush forward and aid someone when your just a spectator must've taken some kind of heal spell to have done it quicker than the guy who just beat said victim into the dirt.Lirith wrote:I agree that that is poor form, but I still don't understand how you can teleport or heal with using a spell slot (unless you mean aid for heal?). Carrying out that kind of semi-rude action without giving anyone a chance to smote is something that people can learn not to do (hopefully!), but how does it have something to do with people not knowing how a class works?
I'd agree except there's no defined state for stunned so its left up to your imagination. As far as I've always rped it when your stunned your injured but not dying, especially in a sparring match where the mode denies dismembering and other roleplayable greiviousness. Most of the time the stunned party isn't even bleeding code wise, so I've always taken it as their actual gashes and bleeding wounds are superficial and they just need a slap round the face and a hand up to get onto their staggering feet.
At the end of the day people should take their abilities into consideration though and be wary of jumping the gun. Though as a note you have to realise that teleport spell also isn't always suitable when roleplaying and I personally wouldn't have an issue with a wizard roleplaying that he held said spell in readiness as if taking the prepare an action standard action. Infact I'd go so far as to encourage some forms of this as long as its done with common sense.
I often rp closing doors with mage handing an object to close it, or pulling on the door handle and such because there is no mage hand in game and it would be a waste of time for coders to include it when imagination is a thing.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Re: Lack of Understanding, and not letting it affect IC
As this is a Mud, and not tabletop, many exceptions have to be made for the game. Aid is based on stabilization, and using healing kits, which requires no spell, requires no prayer, requires no special class and is just a roll of the dice. We dont have "Standard Actions," "Reactions," "Move Actions" and whatnot here, so Aid does serve its purpose inside and outside of combat on the mud and certainly should not be shunned. However, It is in extremely bad form for anyone to aid the stunned person but the one that stunned them, unless some reasonable amount of time has passed. Things are still going on even after the fight has finished, especially if this is a duel and not an upteenth spar with the same person over and over. HOWEVER, you do have to take care when you stunned them with a spell, especailly an AOE spell. They seem to produce an invisbile bleeding of sorts and your stunned friend/foe has a real chance of dying within about 1 minute, even if they dont look like they are bleeding. Thus, many wizads will AID immediately after downing their victim(Erm Friend?) to protect from the inconvenience of death, but they often do it themselves when they have stunned the foe as they are usually quite aware of the effects.
Seek ye victory? Ye shall eventually find defeat.
Seek ye defeat? Ye shall most certainly find it.
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Re: Lack of Understanding, and not letting it affect IC
In a situation like you described, though, is there really a need to get code get in the way of RP? So the other guy typed in the aid command, and you're in the middle of a smote. Just finish the smote and for the sake of flavor and continuity, go with what you were intending while possibly incorporating the action of the other player.
Bob goes to stun. You're in the process of smoting helping him sit up and giving him a swig of wine, while Joe the spectator just types aid. So you finish your smote and if it's appropriate for the situation, work out that Joe came rushing to Bob's side as well as he saw his friend getting torn a new one. Role play is the central feature of the MUD, not the code. It's there to be used and followed, but it's a mechanical tool and can be indiscriminate.
For example, a player whose character has been bound and gagged according to the continuum of role play could still smote his character as singing and dancing according to code. So in a case like this, does that make the code the rule that everyone has to follow? Sometimes players just don't understand what's going on in-character and make a bad call. It doesn't have to break the role play.
Bob goes to stun. You're in the process of smoting helping him sit up and giving him a swig of wine, while Joe the spectator just types aid. So you finish your smote and if it's appropriate for the situation, work out that Joe came rushing to Bob's side as well as he saw his friend getting torn a new one. Role play is the central feature of the MUD, not the code. It's there to be used and followed, but it's a mechanical tool and can be indiscriminate.
For example, a player whose character has been bound and gagged according to the continuum of role play could still smote his character as singing and dancing according to code. So in a case like this, does that make the code the rule that everyone has to follow? Sometimes players just don't understand what's going on in-character and make a bad call. It doesn't have to break the role play.
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Re: Lack of Understanding, and not letting it affect IC
The topic's a bit stale now, but to be clear: Yes, Tortus, it's an issue. When the person who was aided sees the message of their friend helping them up, and immediately begins casting prayers to heal, and get back up to fighting strength, it does have an affect on the game. This has -actually- happened before, and it's something that I've noted is quite common. When people get upset IRL, rather than walking away, they'll do nonsensical things with the commands code allows them.
Another example: Thieves can waste a feat point getting arterial strike, allowing them to deal bleeding wounds to opponents! Great! Ah, except those can be eliminated with aid. There you are going smote by smote, trying to duel with this other person, and one of the spectators insists on typing 'aid' immediately after your every attack, to eliminate the bleed because they, from a purely OOC standpoint, consider your class ability 'unfair'.
It makes little sense to watch a duel, and decide that you need to step in because someone is bleeding. That's meant to happen, and we RP it happening to our characters all the time; Bob clutches his side as blood, and other liquids ooze out between his fingers. With a wince, he rushes in again, bringing his blade in for an underarm sweep across Joe's chest. But the same spectators, when they see the [Bleeding] code affect on someone...
I'm not calling out names here, but that has also happened to me before. It's not fun, it doesn't make sense, and intentionally abusing the fact that aid is instantaneous to eliminate someone else's class abiltiy without bothering to RP it out strikes me rather clearly as code abuse.
When I said 'teleport' and 'heal' without using spell slots, I meant a propensity for people to 'godmode' their characters. That is, ignore all logical RP and do whatever the heck they want their character to do. Yet another example: You're standing in market square, trying to RP out a conflict. Your foe's heavily armoured, you're playing a quick, lithe rogue dancing about the market, around the fountain, and keeping a good distance(By SRD, even, heavily armoured opponents receive a speed penalty). They, being a very PK-heavy individual, decide to just 'murder [you]' anyway.
Perhaps that in particular belongs in a different thread completely, but it's just another of example of a thing that actually happened. My original point in this thread, which was admittedly quite poorly conveyed, was against these sort of 'instantaneous-without-RP' uses of commands, not that there's not ways to RP around it. There are, but when you have to start making concessions to RP -around- the things your fellow players are doing, something's wrong.
I will say now, though, that on the point of aiding a downed player I have few issues so long as it's not also accompanied with poor form, like having your friend immediately use aid on you as soon as you go down, just so you can heal/buff up and come at the enemy again. That seems like an inherently game-y way to use the command.
So, Tortus: I mostly agree with your arguments of RP > Code. This thread was (naive, stupidly worded, lacking in proper explanation...)more for the benefit of those who don't.
Another example: Thieves can waste a feat point getting arterial strike, allowing them to deal bleeding wounds to opponents! Great! Ah, except those can be eliminated with aid. There you are going smote by smote, trying to duel with this other person, and one of the spectators insists on typing 'aid' immediately after your every attack, to eliminate the bleed because they, from a purely OOC standpoint, consider your class ability 'unfair'.
It makes little sense to watch a duel, and decide that you need to step in because someone is bleeding. That's meant to happen, and we RP it happening to our characters all the time; Bob clutches his side as blood, and other liquids ooze out between his fingers. With a wince, he rushes in again, bringing his blade in for an underarm sweep across Joe's chest. But the same spectators, when they see the [Bleeding] code affect on someone...
I'm not calling out names here, but that has also happened to me before. It's not fun, it doesn't make sense, and intentionally abusing the fact that aid is instantaneous to eliminate someone else's class abiltiy without bothering to RP it out strikes me rather clearly as code abuse.
When I said 'teleport' and 'heal' without using spell slots, I meant a propensity for people to 'godmode' their characters. That is, ignore all logical RP and do whatever the heck they want their character to do. Yet another example: You're standing in market square, trying to RP out a conflict. Your foe's heavily armoured, you're playing a quick, lithe rogue dancing about the market, around the fountain, and keeping a good distance(By SRD, even, heavily armoured opponents receive a speed penalty). They, being a very PK-heavy individual, decide to just 'murder [you]' anyway.
Perhaps that in particular belongs in a different thread completely, but it's just another of example of a thing that actually happened. My original point in this thread, which was admittedly quite poorly conveyed, was against these sort of 'instantaneous-without-RP' uses of commands, not that there's not ways to RP around it. There are, but when you have to start making concessions to RP -around- the things your fellow players are doing, something's wrong.
I will say now, though, that on the point of aiding a downed player I have few issues so long as it's not also accompanied with poor form, like having your friend immediately use aid on you as soon as you go down, just so you can heal/buff up and come at the enemy again. That seems like an inherently game-y way to use the command.
So, Tortus: I mostly agree with your arguments of RP > Code. This thread was (naive, stupidly worded, lacking in proper explanation...)more for the benefit of those who don't.
What are you talking about? What, that guy?
That was like that when I got here.
That was like that when I got here.
Re: Lack of Understanding, and not letting it affect IC
Here's what I've found about FK ...
If someone is a jerk and I wouldn't want to adventure with them, then I don't want to PK with them either.
I have decided to save my PK time for fun roleplayers with whom it would be cool to have an epic story arc. Not just random encounters.
My suggestion would be for you to do the same.
If someone is a jerk and I wouldn't want to adventure with them, then I don't want to PK with them either.
I have decided to save my PK time for fun roleplayers with whom it would be cool to have an epic story arc. Not just random encounters.
My suggestion would be for you to do the same.
Re: Lack of Understanding, and not letting it affect IC
Ungtar wrote:Here's what I've found about FK ...
If someone is a jerk and I wouldn't want to adventure with them, then I don't want to PK with them either.
I have decided to save my PK time for fun roleplayers with whom it would be cool to have an epic story arc. Not just random encounters.
My suggestion would be for you to do the same.
Word, hommie. I like this.
For a wounded man shall say to his assailant, "If I die, you are forgiven. If I live, I will kill you."
Such is the rule of honor.
Such is the rule of honor.
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Re: Lack of Understanding, and not letting it affect IC
Ah god mode..., I miss you sorely, and bitterly these last few dozen or more years since I gained maturity in some small way as to not invoke thee.Althasizor wrote: I'm not calling out names here, but that has also happened to me before. It's not fun, it doesn't make sense, and intentionally abusing the fact that aid is instantaneous to eliminate someone else's class abiltiy without bothering to RP it out strikes me rather clearly as code abuse.
When I said 'teleport' and 'heal' without using spell slots, I meant a propensity for people to 'godmode' their characters. That is, ignore all logical RP and do whatever the heck they want their character to do. Yet another example: You're standing in market square, trying to RP out a conflict. Your foe's heavily armoured, you're playing a quick, lithe rogue dancing about the market, around the fountain, and keeping a good distance(By SRD, even, heavily armoured opponents receive a speed penalty). They, being a very PK-heavy individual, decide to just 'murder [you]' anyway.
I.e. Its a problem inherant in gaming worldwide. Just keep an eye out and log for complaints to the complaints board I'd say.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!