Clubs, Short, and Long Spikes
Clubs, Short, and Long Spikes
In game, I got myself a maul because mauls are awesome. I noticed that it was catagorized under the clubs. This made me question the weapons system.
I don't understand what short and long spikes mean. Does "short" and "long" refer to the length of the "spike" or the pole/handle of the weapon?
If it goes by length of spike:
SHORT SPIKES:
Maces (light and heavy), light hammers, mauls, warhammers (maybe...)
LONG SPIKES:
Picks, mattocks, gardening hoe
If it goes by length of pole/handle
SHORT SPIKES:
Light maces, light hammers,
LONG SPIKES:
Heavy maces, warhammes, mauls, mattocks, gardening hoe
I think clubs should remain clubs. They should be weapons you could see either a caveman or a policeman holding. I don't think a maul is a club.
I don't understand what short and long spikes mean. Does "short" and "long" refer to the length of the "spike" or the pole/handle of the weapon?
If it goes by length of spike:
SHORT SPIKES:
Maces (light and heavy), light hammers, mauls, warhammers (maybe...)
LONG SPIKES:
Picks, mattocks, gardening hoe
If it goes by length of pole/handle
SHORT SPIKES:
Light maces, light hammers,
LONG SPIKES:
Heavy maces, warhammes, mauls, mattocks, gardening hoe
I think clubs should remain clubs. They should be weapons you could see either a caveman or a policeman holding. I don't think a maul is a club.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
And cats. I love cats.
Re: Clubs, Short, and Long Spikes
A maul is traditionally this in appearance. So it has no spikes at all, thus it makes for a fine club. And, to be honest, if the only clubs you can wield are the stray knotted pieces of wood, you might as well remove the weapon type entirely, since I don't see people using it at that point
This is the kind of thing that makes the Gods think we're fools.
Caethos- Half-Elf Red Knight Cleric
Ithaca- Wild Elf Warrior
Plathine- Human Pirate
Schezalle- Drow Executioner Rogue
Caethos- Half-Elf Red Knight Cleric
Ithaca- Wild Elf Warrior
Plathine- Human Pirate
Schezalle- Drow Executioner Rogue
Re: Clubs, Short, and Long Spikes
Personally, I have seen people using clubs. And keep in mind, it is not only PCs that wield weapons and there are countless NPCs out there wielding clubs and weapon types not so popular with some players.
PS: There never was such a thing as a caveman. A caveman as referring to early hominids and humans.
PS: There never was such a thing as a caveman. A caveman as referring to early hominids and humans.
Last edited by Larethiel on Sat Jul 25, 2015 12:08 pm, edited 1 time in total.
Weit in der Champagne im Mittsommergrün,
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
Re: Clubs, Short, and Long Spikes
I'm gonna post twice because quoting twice in one post is too hard.
Is that a good description? I don't know how else to describe it. Sorry if I'm not making any sense.
Edit: And don't fun of clubs. Clubs are awesome. I've actually got one lying around somewhere. It's actually a branch that fell out of a tree, that I whittled a little and stuck a few nails through. It's horrifying. I shouldn't have this thing in my room.
Awesome maul you got there. I know the thing is suppose to look like a sledgehammer who spent too much time the gym. The "spike" is kinda the striking surface. Same goes fo warhammers. Some maces don't have "spikes" either, being just a metal ball, or a flanges acting as striking surfaces. Short spikes, if "short" refers to length of spike, would include these weapons, as the distance between the striking surface and the weapon pole is short.Maetha wrote:A maul is traditionally this in appearance. So it has no spikes at all, thus it makes for a fine club. And, to be honest, if the only clubs you can wield are the stray knotted pieces of wood, you might as well remove the weapon type entirely, since I don't see people using it at that point
Is that a good description? I don't know how else to describe it. Sorry if I'm not making any sense.
Edit: And don't fun of clubs. Clubs are awesome. I've actually got one lying around somewhere. It's actually a branch that fell out of a tree, that I whittled a little and stuck a few nails through. It's horrifying. I shouldn't have this thing in my room.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
And cats. I love cats.
Re: Clubs, Short, and Long Spikes
*blink*Larethiel wrote:PS: There never was such a thing as a caveman.
What?
Wikipedia says on her "Caveman" article,
Then I searched for "Troglodyte" on the Forgotten Realms Wikia.A caveman or troglodyte is a stock character based upon widespread concepts of the way in which Neanderthals or early humans...
http://forgottenrealms.wikia.com/wiki/Troglodyte
They aren't what I thought they looked like, but they do exist. They're like stinky lizardmen, the size of kobolds. I guess they used clubs... I don't even know what I'm arguing at this point.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
And cats. I love cats.
Re: Clubs, Short, and Long Spikes
Bigger than Kobolds, by a whole size category.
"The noir hero is a knight in blood caked armour. He's dirty and he does his best to deny the fact that he's a hero the whole time."
~Frank Miller
~Frank Miller
Re: Clubs, Short, and Long Spikes
Right. Sorry 'bout that. I've always thought kobolds were vicious dog-goblins, just a step away from gnolls, until very recently when I read the wikia more carefully. It never occured to me that they were halfling sized and kinda cute in a weird lizardy way. Looking back on ye olden days, I probably looked a lot less badass than I thought when I challanged four kobolds at once.Alitar wrote:Bigger than Kobolds, by a whole size category.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
And cats. I love cats.
Re: Clubs, Short, and Long Spikes
I deny. MORE DOUBLESWORDS, MORE DIRE FLAILS!Larethiel wrote:Personally, I have seen people using clubs. And keep in mind, it is not only PCs that wield weapons and there are countless NPCs out there wielding clubs and weapon types not so popular with some players.
SNIP.
This is the kind of thing that makes the Gods think we're fools.
Caethos- Half-Elf Red Knight Cleric
Ithaca- Wild Elf Warrior
Plathine- Human Pirate
Schezalle- Drow Executioner Rogue
Caethos- Half-Elf Red Knight Cleric
Ithaca- Wild Elf Warrior
Plathine- Human Pirate
Schezalle- Drow Executioner Rogue
Re: Clubs, Short, and Long Spikes
Mauls should stay as great clubs, its better for use in this game world. You can always claim its something else though.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Re: Clubs, Short, and Long Spikes
But what about everything else? The organizing doesn't make sense right now, and it's slowly driving me nuts.
I propose ditching the 'clubs' weapon type and reorganizing,
Smashers: Mauls, heavy and light maces, clubs
Spikes (combined long and short): Picks, mattock, gardening hoe
The warhammer becomes a variable weapon. You get to choose to use it as a smashing weapon or a spike.
I also have a seperate question. Is the FR wikia a reliable source for FK? The page on "morningstar" claims that the weapon is a large spiked mace, not a ball on a chain. It the wikia is to be trusted, morningstar would go under "Smashers", and the original ball on a chain would go under chains. We might as well combine the "Chains" and "Great chains" at this point.
I propose ditching the 'clubs' weapon type and reorganizing,
Smashers: Mauls, heavy and light maces, clubs
Spikes (combined long and short): Picks, mattock, gardening hoe
The warhammer becomes a variable weapon. You get to choose to use it as a smashing weapon or a spike.
I also have a seperate question. Is the FR wikia a reliable source for FK? The page on "morningstar" claims that the weapon is a large spiked mace, not a ball on a chain. It the wikia is to be trusted, morningstar would go under "Smashers", and the original ball on a chain would go under chains. We might as well combine the "Chains" and "Great chains" at this point.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
And cats. I love cats.
Re: Clubs, Short, and Long Spikes
It's a lot of work that I genuinely don't see any pay off for.
"The noir hero is a knight in blood caked armour. He's dirty and he does his best to deny the fact that he's a hero the whole time."
~Frank Miller
~Frank Miller
Re: Clubs, Short, and Long Spikes
Now that you mention that, it does seem kind of petty. It's really just for more realistic organization purposes. I'll throw this thread into my time capsule and dig it up again in four or five years to see how we feel about it then.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
And cats. I love cats.