Question about Tree Striding

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Aysa
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Question about Tree Striding

Post by Aysa » Mon Sep 21, 2015 2:56 am

I have noticed that so far I can only cast 'Tree Stride' successfully if the target in question is in the same forest as me. Is this a skill level dependency? (ie... as I grow in power of the spell, the range of the spell increases) Or am I just unlucky enough to fail when I try "long distance" tree stride? Or is the spell only limited to tree striding the same forest, rather than one forest to another forest?

Please advise. Thanks!
Mele
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Re: Question about Tree Striding

Post by Mele » Mon Sep 21, 2015 3:02 am

Tree stride has a rather short travel distance. It is not like pass plant, which has a much larger one.
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Aysa
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Re: Question about Tree Striding

Post by Aysa » Mon Sep 21, 2015 3:28 am

Huh... not that much of a useful spell, then. Other than saving a little bit of time and a little bit of energy to cover the short distance quickly, it doesn't grant rangers the ability to jump from one forest to another quickly. Hm.

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Re: Question about Tree Striding

Post by Beskytter » Mon Sep 21, 2015 5:06 am

I've noticed this incredibly short distance issue too. It took a long time to find the teacher and then learn the spell (Special thanks to Nearraba for helping point me in the right direction with this), and I rarely use it. Seems like rangers are more likely to get a boost from pathfinding rather than tree stride, which is odd given its spell level for rangers.

I suppose it's just one of those nifty flavoring spells rather than utility spell for rangers. How do others use the spell? Are you trying to make it utility or do you pepper your RP with other forest people by adding in the jumps within the forest. Personally I have my ranger pop about the same forest as though he's on "patrol".
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Aysa
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Re: Question about Tree Striding

Post by Aysa » Mon Sep 21, 2015 6:48 pm

The one use I have found so far is that it's a "Hyper-space" jump to avoid those Imperial cruisers when doing the Kessel Run...

ie... you're battling a foe in a forest, and you know there's an NPC nearby in the same forest... you can get yourself out of a jam by 'jumping'. But you're only teleporting yourself, so you'd be leaving your fellow folk behind -- if you're in a group of people (which may violate the tenets of the Ranger philosophy).

Otherwise, you'd run to the edge of the forest where a friend may be in need, and then once at the edge of the forest, you could jump directly to them without trying to do a 'track' search for them. So in a sense, it could be a good thing. This becomes tricky if they die before you can make the jump to light (tree?) speed. It's not like dusting crops, boy.

It's just not as friendly as I'd like it to be -- as pointed out, the 6th lvl spell of Pass Plant (though that's only for Druids).

So there are some limitations that changes the 'viewing' of this spell, but I suppose it's better than nothing.
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Re: Question about Tree Striding

Post by Larethiel » Tue Sep 22, 2015 6:07 am

http://www.dandwiki.com/wiki/SRD:Tree_Stride

The distances crossable with that spell don't seem to be really long. It seems to be more the thing to use, as a ranger, to cross environmental obstacles such as gorges or maybe rivers or getting behind an enemy for an ambush, or seeing as its duration is tagged 1hour/level it seems great to use for sniping/hiding/crossing distances by jumping from tree to tree etc. Though, these are things not really applicable on FK, it is just a nice thing for rangers to have but seeing as it is a level 4 ranger spell, it shouldn't be anywhere comparative to a real teleportation spell/prayer. I personally loved hopping around in trees to mobs and PCs on my ranger :)
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Re: Question about Tree Striding

Post by Yemin » Tue Sep 22, 2015 6:18 am

Wouldn't a more accurate translation of the spell into FK's environment be that for a long duration, such as heroism, You can teleport 3 - 4 rooms in a given direction with a given command. ie.e
Cast tree stride
Echo: You feel a supernatural attunement to the wood
Command: stride east

And while in a wood you would literally just poof 3 rooms east? Is That possible?

It would combo nicely with a long bow.
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Re: Question about Tree Striding

Post by Aysa » Tue Sep 22, 2015 1:30 pm

Yea, I suspect that the issue will be 'setting the target'... it'd be cool if I could micro-jump (as long as the duration was set for a longer period of time, rather than instanteous). But for now, I view it as an escape plan as long as there's a mob close by. (North end of High Forest, trying to 'tree stride' down to the south end of High Forest to the ranger encampment is out of its range).
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Re: Question about Tree Striding

Post by Yemin » Tue Sep 22, 2015 1:45 pm

Could make you IM Invis for a second and move you 3 rooms in the indicated direction without the usual delay in walking on the wilderness map temp disabled? and no stamina drain So technically its not a jump, just a really really fast zip with nothing IC able to see you've gone past?

Dunno, just throwing ideas at this point.

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I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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Re: Question about Tree Striding

Post by Beskytter » Wed Sep 23, 2015 2:18 am

I rather like Yemin's idea about it being a fast movement spell. Right now it's sort of a rangeresque version of Dimension Door with leafy flair.

It would be rather useful to allow a ranger to enter hyper-sap and move an any of the eight directions a number of rooms per movement or put us IMM Dark like he suggested next. Either way, tree stride is a bit costly for a ranger when we have limited 4th level spell slots.
I'm a raptor, doin' what I can, gonna eat everything till he appearance of man. Yo yo see me, I'm living below the soil. I'll be back, but I'm comin' as oil.
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