Extra descriptions

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Vaemar
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Joined: Fri Jun 05, 2015 11:21 am

Extra descriptions

Post by Vaemar » Mon Apr 25, 2016 10:46 am

Noob question:

If I want to add two extra descriptions in a room, how do I code it? I mean, in practice, do I have to repeat the "E"?

I take the example of the builders lessons:
#QQ15
Waterdeep Dungeon~
{80}In the corner is a pile of straw for you to sleep on. It is none too
clean and it looks to be rather damp. There is no windows and you are
somewhat below sea level as the walls are very damp. You see some
intriguing scratchings on the wall.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_ASTRAL|ROOM_NO_MAGIC|ROOM_NO_SUMMON|ROOM_NO_RECALL SECT_INSIDE 0 0 0
DDIR_UP
~
iron door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED QQ76 QQ14 0
E
scratch scratchings~
Darrak was here first!
~
S
If I want to add an extra description for the straw, should I do this way?
E
scratch scratchings~
Darrak was here first!
~
E
straw~
You see some dirty straw! The must be lice and fleas all over it!
~
S
Thanks in advance.
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Larethiel
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Location: Mt. Whateverest

Re: Extra descriptions

Post by Larethiel » Mon Apr 25, 2016 12:26 pm

Yeah, you can add extra descriptions for every keword you want to use that way.
Weit in der Champagne im Mittsommergrün,
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
Vaemar
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Posts: 665
Joined: Fri Jun 05, 2015 11:21 am

Re: Extra descriptions

Post by Vaemar » Mon Apr 25, 2016 1:32 pm

Oh, cool. Thank you, Larethiel. :)
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