Purse

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Lyndin
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Purse

Post by Lyndin » Thu Jun 08, 2017 2:55 pm

I can't be the first one to have thought of this: it would be nice to have a purse object similar to a spell component pouch, which holds money for the use of purchases. Even if change from a transaction went to the character's inventory rather than directly to the purse, that reduces the number of commands by at least one and streamlines transactions a great deal.

Beyond simple convenience, it also helps clear up some IC-ly absurd edge cases with the way money and containers work. For an example, the scenario that gave me the idea:

Lyndin was in pretty bad shape, one arm missing and the other busted up to uselessness, but managed to limp to a temple. Unfortunately, the healer NPC there was going to watch him die because he couldn't pull the coins out of his pack. I find that... extremely silly. (Now, as it turns out, this was all for the best because his rescuer was Velara, but the mechanical issue is still absurd.)
Vaemar
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Re: Purse

Post by Vaemar » Thu Jun 08, 2017 3:29 pm

In this cases there are various solutions. Your best bet is to have some 10 plats in the bank and head there withdrawing some money. This will place it directly in inventory.

Another alternative is having a minion or one of the slaves or servants available from purchase from pet shops (or even an animated zombie for that matter). Those can be ordered to take money from your containers and give it to you, so you can use the healer.

I think this is to some extent intentional though, as in being wanted to avoid people taking fights too lightly.

P.S.
I was also reading the builder's lessons the other day and it seems that the money pouch should, at least according to those lessons, work like that. I don't recall it working that way, personally, but it might be worth checking.
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Aldren
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Re: Purse

Post by Aldren » Thu Jun 08, 2017 4:10 pm

Money pouches used to function like this. I'm not sure why the functionality was removed. I would support something similar to this, any day.
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Gwain
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Re: Purse

Post by Gwain » Thu Jun 08, 2017 4:20 pm

I think I think they used to spill out their contents into your inv after every transaction or something.
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Lorelie
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Re: Purse

Post by Lorelie » Thu Jun 08, 2017 5:04 pm

Gwain is correct, they never worked properly so the code was disabled.
Areia
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Re: Purse

Post by Areia » Thu Jun 08, 2017 7:27 pm

This obviously won't help in the situation where the PC has no arms, but as for the concern regarding the need for a lot of commands...

Code: Select all

alias buyitem get all.coin pack & buy % & put all.coin pack
Voila! One command to buy anything you like and handle all the money without extra effort. One would need to change the two instances of pack in the alias to whatever container one keeps one's money in, but. Hope that helps. :)
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Lyndin
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Re: Purse

Post by Lyndin » Fri Jun 09, 2017 3:39 am

Thank you for the alias suggestion! Unfortunately, I must note that it doesn't work for anyone unfortunate enough to be born with DEX 10, as they can only have 5 items in their inventory at any given time. Lyndin is excessively physically unimposing, something I thought would be funny until I actually started to play it.
Thurgan
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Re: Purse

Post by Thurgan » Fri Jun 09, 2017 11:19 am

You can always set up for for something like , get 'gold coin' pack , get all.plat etc , just pick whatever coin your most likely to have on hand until your item restriction goes up (which it will a little as you level regardless of your dex). If you want to use an alias similar to Areia's then just play with so so your getting the coin you need but not taking out your copper coins etc unless you want to
Vaemar
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Re: Purse

Post by Vaemar » Fri Jun 09, 2017 12:34 pm

Also it must be noted that every 5 levels you will gain an inventory slot, though with 10 dexterity you will need to be level 30 to get the first extra inventory slot.

The formula for inventory slots is: (dexterity-10) + (level/5) - number of items wielded

5 is the minimum possible number of inventory slots, so even if you are level 1, with 10 dexterity and wielding something in both hands, you still have 5 inventory slots.

So eventually even with 10 dexterity your character will get some 8-10 slots, depending on what he wields.

If you have any doubt about game mechanics you can also ask for info on the ask channel, there are often players online who will be glad to clear any point that can be difficult to get the hang with as a new player, or give you tips on how to deal with problematic situations.
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