I have created a weapon that I made weapon_type_pilum. When wielded it is a polearm, but the weapon type allows it to be thrown. (It doubles as a form of spear so this was intentional). I have tested throwing the weapon and while that works fine, the weapon scraps straight away (Like an arrow does).
This defeats the purpose of the weapon and to me, makes little sense. A metal javelin or spear that is hurled rarely is destroyed (even a wooden one would survive most times), even if it does miss. To avoid this problem is there a weapon_type I should be using instead of pilum? Or is there any other suggestions for a way around this problem?
Thankfs for your help
S.
Weapon scrapping problem
Most weaponsmiths should by now be aware that it is no longer possible to smith all forms of weapons. Some now require a smith to be competent in another trade in order to construct them.
In the polearm category, pilum is the only variant possible with just knowledge of weaponsmithing.
two things then ;
If you wish a thrown weapon that is more hardy, you may want to smith other weapons which are both melee and thrown capable. If you specifically wish to use a polearm in melee/ranged combinations then carry a lot of pilum or purchase/scavenge spears
(That said, it may actually be intentional for a pilum to scrap on use. Historically, that is exactly what was expected. A pilum had a soft metal head which would deform and bend when it struck something...usually an opponents shield. The fouled shield was useless and the foe had the choice of throwing it away or struggling with the top-heavy weight.
Although the shaft could be recovered, the thrower would amost always expect to have to replace the head.)
Hope that helps
In the polearm category, pilum is the only variant possible with just knowledge of weaponsmithing.
two things then ;
If you wish a thrown weapon that is more hardy, you may want to smith other weapons which are both melee and thrown capable. If you specifically wish to use a polearm in melee/ranged combinations then carry a lot of pilum or purchase/scavenge spears
(That said, it may actually be intentional for a pilum to scrap on use. Historically, that is exactly what was expected. A pilum had a soft metal head which would deform and bend when it struck something...usually an opponents shield. The fouled shield was useless and the foe had the choice of throwing it away or struggling with the top-heavy weight.
Although the shaft could be recovered, the thrower would amost always expect to have to replace the head.)
Hope that helps
Remember, should you encounter an angry Dragon and your only company is a Halfling...
...you do not need to run faster than the Dragon, only the halfling.
It's a wolverine, not a skunk... sheesh
...you do not need to run faster than the Dragon, only the halfling.
It's a wolverine, not a skunk... sheesh
That is a terrific example Ursan
Traditionally the Roman polearm the javelin was a special thing, unlike previous weapons that could be picked out of a shield after it was thrown and then tossed back at the enemy this one could not. It would basically break in the shield taking away the capabilities of being used again. I think this could be applied to polearms and might be an asset; no enemy could pick up your polearm after you toss it into them
Traditionally the Roman polearm the javelin was a special thing, unlike previous weapons that could be picked out of a shield after it was thrown and then tossed back at the enemy this one could not. It would basically break in the shield taking away the capabilities of being used again. I think this could be applied to polearms and might be an asset; no enemy could pick up your polearm after you toss it into them
The weapon I was trying to code was not a traditional form of Javelin or Pilum, but rather a Melee weapon that for all intesive purposes should be able to be thrown.
From what I have read in the builders lessons the only weapon_type able to be thrown that gets close to what I am trying to code is weapon_type_pilum (javelin and harpoon I figured were exactly the same. If not and one might work better, please let me know).
I do not wish the weapon to scrap upon being thrown. While I can accept the weapon getting damaged, the one I tested was thrown at a simple Mob with cloth armour. I am assuming therefore that the code for weapon_type_pilum forces the weapon to scrap when thrown, hence is not suitable for my purposes.
Is there another weapon type that can be used as such, or a way around this scrapping problem?
Thanks
S.
From what I have read in the builders lessons the only weapon_type able to be thrown that gets close to what I am trying to code is weapon_type_pilum (javelin and harpoon I figured were exactly the same. If not and one might work better, please let me know).
I do not wish the weapon to scrap upon being thrown. While I can accept the weapon getting damaged, the one I tested was thrown at a simple Mob with cloth armour. I am assuming therefore that the code for weapon_type_pilum forces the weapon to scrap when thrown, hence is not suitable for my purposes.
Is there another weapon type that can be used as such, or a way around this scrapping problem?
Thanks
S.