The one time this happened to me in the market, "aid" came to the rescue.Zethanon wrote:Con: Good luck healing while you bleed out cause heal doesn't work.
I still blame Kaden (not really).
The one time this happened to me in the market, "aid" came to the rescue.Zethanon wrote:Con: Good luck healing while you bleed out cause heal doesn't work.
Taking the replies in whole thus far, this pretty much sums up my conclusion on it. Not to be smartass-y or anything. But honestly, to echo Lorelie's sentament, IC actions do equal IC consequences. the one (yes, it's one) PC that I have who often partakes of magic has very, very, very good IC reason to do so based on lots of past experience. I guess if the community supports an environment where past IC experience doesn't influence a PC's mindset, well, alrighty then. It just makes zero sense to me why a wizard who's been actively hunted by more persons/groups than I can recall almost nonstop for the past X years of her life wouldn't get a little paranoid, and thus keep magic to protect her (and her friends) active as best she can. I see it no differently from all the fighters, clerics, and paladins who keep their full plate armors on 24/7, which funny enough, my fighters don't do because they also have no reason to be so paranoid as that. My other wizard doesn't keep her magic active, in part because she's a Mystran, and in other part because she's never had to deal with all the stuff Areia has.Yemin wrote: Also, I cast no less now than I ever have, feel free to suggest they put up wards wherever in public my casters Might be.
If you're only casting one spell, that's true. Any more and it's cheaper (in screen real estate) to walk outside.Areia wrote:Woohoo! I've been hoping to hear from more. Although I'm still disappointed not to see anyone answer my point about alternative behavior (i.e., walking out of the room and back when you're done doing your wizardly business) making no less spam for others.
That's kinda what I mean. Most everyone is only casting one thing now and again, but they have to deal with the restrictions too. To be honest, I don't think I often saw more than three spells going off at a time back when you could, and that was even a lot. So I'm still just not sure where the complaint comes from. The exception of course being when baddies were planted right there, which naturally meant you'd see more.Grenwyn wrote:If you're only casting one spell, that's true. Any more and it's cheaper (in screen real estate) to walk outside.
I'd be all for that, too, and for the social-type spells you mentioned earlier. Really, anything that gives more freedom to the folks who never did anything to deserve restriction in the first place is good in my view.Gwain wrote:Maybe change the wards to allow cure light spells for healing characters about to die otherwise? That way we can at least save them in the ms.
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My short answer: No. If you can't be considerate that is your own issue. I will not use triggers considering I have never had to in the several years I have played, and shouldn't have to because someone feels the need to prove a point? I will send in a complaint next time I see you casting in the market, and ask that anyone else that I have heard complain about your actions, do the same.
Not for important conversations, perhaps, but a market is a great place to meet people. Usually any important conversations that start here end up moving somewhere quieter.Yemin wrote:A facet of the reason I also started this thread is partly that the MKC due to game culture has become a central meeting place. Part of the environment there is not really condusive to what the room is being used for... It isn't normally where people would usually meet to talk for long stretches of time.
I don't really like the idea of gagging/muting spellcasting for a couple of reasons:Yemin wrote:I did then as I have in this thread offered a solution that would both make sense and solve our issues. Back then it was offereing to help the person figure out gag client commands, and now it is having the market simply mute casting.
Pretty much yes, Going elsewhere to sit around a table for a drink and chat is normally what people would do if they wanted to talk somewhere without having to raise their voice. If an area is too loud to meditate in then its probaby too loud to talk comfortably in as well since again you can meditate everywhere else in the game pretty much and its left to each individual to judge when and where their character could pheasably meditate, judging by how you're allowed to talk whilst doing it. Its left to you to judge how hard it is to do and your chars ability to do it with distractions about. I don't really know what you mean by snipe shots. My posts are what they are. They aren't accusing anyone of anything particularly violently offensive, just pointing out that its a situation similar to meditating infront of a guard after you've killed his budies a room away. Something I myself have done, if there are any shots being made, they're at myself.Althasizor wrote:I'd just like to point out how ridiculous the continued accusation that people who disagree just "aren't being IC enough" is. I personally don't think it's particularly un-IC to ignore a town crier's regularly delivered messages, and it doesn't do anything constructive when 80% of your posts are full of snide shots like that. I'm also not sure why you're trying to turn this into an IC vs. OOC debate, or why you keep ignoring that the wards exist ICly and aren't just some OOC bandaid, or insisting that they can't possibly be IC because it's not like there's a powerful archwizard sitting on Waterdeep's council of Lords or anything(Oh.)
So, to be clear: If people don't like spell spam, -they- should go somewhere else, rather than one person just walk a room away to spell up?