Fletching - key word issues
Fletching - key word issues
One problem I do gripe about fletching is the raw material used has the same descriptive words as the made product. This makes repeat useless, cause it takes a ready made arrow and uses it as raw material. Now creating an alias is fine but most often than not you en up with a quiver full of either arrowheads or peices of wood.(ebony pine hickory ext) The only raw material I have been able to find that isn't affect is the 'branch'. Though it is made of wood, "<repeate> fletch branch <bow>" works with out using the newly made arrows because the key word "branch" doesn't convey to the arrow in the fletching process. So would it be too much trouble to atleast give this extra descriptive word to the raw material the ardeep woodsman provides? And later change the others arounf the kingdom.
Oops problem solver already
Haven't fletched in awhile and I just assumed it was all the same. Now pieces of wood have the branch description on them too. Sorry...
Progression and rewards
As you progress through the craft, would it be reasonable to think your arrows are made better, resisting breakage, hit harder and fly farther. I don't know if this is how it is but maybe as added bonus this could be done. Where right now purchased arrows and amature made ones would in all likely hood break at impact, those of an adept would better resist. And maybe be driven a little deeper cause they don't break and fly a little straight(not miss as much too). With masters and grands able to make a quasimagical one. (+1, +2, ect) Not ture magic but of such quility they are just as good as magic. Also with the right ingredents in your inventory, arrows of biting with a vial of acid, poisoned quarrels with a vial of poison... maybe.(at gm of course)