A prog that details the color options:
Code: Select all
>speech_prog pack packs pouch pouches spellpouch spellpouches~
if questr(8400, 20, 1, $n) == 0
smote steps back and points to his table.
sayto $n I sell all manner of pouches and packs.
pause 1
sayto $n Two gold coins will buy you one in the color of your choosing.
smote looks @$N over.
pause 1
else
if questr(8400, 20, 1, $n) == 1
smote nods to @$N.
sayto $n Which did you say that you wanted?
pause 1
endif
endif
mpechoat $n {B0}OOC {F0}To order:
mpechoat $n {F0}1. Pay Koogan two gold.
mpechoat $n {F0}2. Select a type of container: pack, pouch, spellpouch, moneypouch
mpechoat $n {F0}3. Select a color:
mpechoat $n {00}..{10}ochre{00}..{20}green{00}..{30}brown{00}..{40}navy{00}..{50}purple{00}..{60}turquoise{00}..{70}gray{00}..{80}black{00}..{90}red{00}..
mpechoat $n {00}..{A0}lime{00}..{B0}yellow{00}..{C0}ultramarine{00}..{D0}violet{00}..{E0}cyan{00}..{F0}white{00}..
mpechoat $n {00}.
mpechoat $n {00}..{F0}order3 type color
mpechoat $n {00}..{F0}e.g. {90}order3 pouch red{F0} or {20}order3 pack green
~
Code: Select all
>intercept_prog order3~
if questr(8400, 20, 1, $n) == 1
smote nods to @$N and fetches an item from his table.
sayto $n Come again if you have a need.
if string($1) == pouch
or string($1) == spellpouch
or string($1) == moneypouch
or string($1) == pack
if string($2) == ochre
mpforce $n convertorder3 $1 {10}
else
if string($2) == green
mpforce $n convertorder3 $1 {20}
else
if string($2) == brown
mpforce $n convertorder3 $1 {30}
else
if string($2) == navy
mpforce $n convertorder3 $1 {40}
else
if string($2) == purple
mpforce $n convertorder3 $1 {50}
else
if string($2) == turquoise
mpforce $n convertorder3 $1 {60}
else
if string($2) == gray
mpforce $n convertorder3 $1 {70}
else
if string($2) == black
mpforce $n convertorder3 $1 {80}
else
if string($2) == red
mpforce $n convertorder3 $1 {90}
else
if string($2) == lime
mpforce $n convertorder3 $1 {A0}
else
if string($2) == yellow
mpforce $n convertorder3 $1 {B0}
else
if string($2) == ultramarine
mpforce $n convertorder3 $1 {C0}
else
if string($2) == violet
mpforce $n convertorder3 $1 {D0}
else
if string($2) == cyan
mpforce $n convertorder3 $1 {E0}
else
if string($2) == white
mpforce $n convertorder3 $1 {F0}
else
mpechoat $n {90}That is not a valid color option.
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
else
mpechoat $n {90}That is not a valid choice.
endif
else
smote shakes his head from side to side.
sayto $n You need to pay first.
endif
~
Code: Select all
>intercept_prog convertorder3~
if questr(8400, 20, 1, $n) == 1
if string($1) == pouch
mpjunk all.i8414
mpoload 8414
mposet i8414 name i8414 leather pouch
mposet i8414 short $2a leather pouch
mposet i8414 long $2A leather pouch lies here.
mpmset $n questr 8400 20 1 0
mpgive $1 $n
else
if string($1) == spellpouch
mpjunk all.i68
mpoload 68
mposet i68 name i68 leather spell pouch spellpouch
mposet i68 short $2a leather spell pouch
mposet i68 long $2A leather spell pouch lies here.
mpmset $n questr 8400 20 1 0
mpgive $1 $n
else
if string($1)== moneypouch
mpjunk all.i8132
mpoload 8132
mposet i8132 name i8132 leather money pouch moneypouch
mposet i8132 short $2a leather money pouch
mposet i8132 long $2A leather money pouch lies here.
mpmset $n questr 8400 20 1 0
mpgive $1 $n
else
if string($1)== pack
mpjunk all.i8036
mpoload 8036
mposet i8036 name i8036 leather pack
mposet i8036 short $2a leather pack
mposet i8036 long $2A leather pack lies here.
mpmset $n questr 8400 20 1 0
mpgive $1 $n
endif
endif
endif
endif
endif
~