Parry vs. Unarmed Attacks

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Balek
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Parry vs. Unarmed Attacks

Post by Balek » Sun Nov 07, 2004 3:55 am

Is it possible to enable parrying against enemies that are not using weapons. After all, I think that if a character is able to effectively parry a sword, a fist would really be easier to intercept. After all, they're generally moving more slowly.
Cret
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Post by Cret » Sun Nov 07, 2004 6:03 am

I recently asked this over question and was gifted with the response, "No you do not parry agaist unarmmed opponets"

Perhaps the help file could be alterd to clarify this?
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Cyric
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Post by Cyric » Sun Nov 07, 2004 7:01 am

Codewise, you are unable to parry an unarmed attack.

Balek is suggesting would it be plausible and possible to enable one to do so.
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Telk
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Post by Telk » Sun Nov 07, 2004 7:37 pm

I like this idea a lot, and think that ICly it is extremely possible. Because a part of fist fighting is also blocking an enemies incoming blows, perhaps if this was coded to where you would parry an enemies blows if you were also brawling?
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Algon
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Post by Algon » Mon Nov 08, 2004 2:35 pm

I would say that it would be best if this were done where you could block an unarmed attack only if you were also unarmed. Because if I am holding a sword and someone is trying to hit me with their fist and I have the ablitliy to block it....I am gonna chop there hand off. then not have to worry about it anymore. SO that would not really be a parry skill.
Though both opponents being unarmed, and can see where you could BLOCK an oncoming fist and COUNTERPUCH, instead of Riposte.
My thoughts.
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Telk
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Post by Telk » Mon Nov 08, 2004 4:19 pm

What I was saying exactly Algon! Thanks for putting it in better words, the counterpunch would also be very plausible instead of riposte. And I agree you would chop their hand off which you could easily do ICly. What about when you hit someone without a helm in the head with a sharp pick? ICly they would fall to the ground dead, but codewise that wouldn't be all too fair.
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Post by Tretch » Wed Nov 10, 2004 4:44 pm

Ooooh, I do like the idea of a block/counterpunch combo for unarmed fighting. Then again, I like anything resembling a monk. :P That is a long ways away thought I believe(if ever)....monks that is. Solid idea though, might be tough to do.


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Post by Travis » Wed Nov 16, 2005 6:17 am

The way I see it, whether you're armed or not, there are always going to be ways that you can block incoming attacks rather than just dodging them. It's my opinion that parry should be a skill used nearly as much as dodging, rather than a parry to every tenth dodge, especially if a player is fighting in a defensive stance.
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