Dodge

For the discussion of general topics about the game.
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Selveem

Dodge vs Criticals

Post by Selveem » Sat Feb 28, 2004 5:21 pm

Alright, I have noticed a common trend around lately:

You score a critical hit!
*name of mob* dodges your attack.

It is my understanding in D&D that you cannot even score a critical hit
if you do not break the armor. The first may be a 20, but the second roll still has to break in order to successfully make a critical hit.

The same goes for parry. The mobs alternate that and dodge to avoid taking your critical blows. I am uncertain why, but it happens.

Is this the way that the skills are supposed to be used?

Every time our characters dodge or parry, are they _only_ dodging and parrying critical strikes?
Stayne
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Post by Stayne » Sun Feb 29, 2004 8:10 am

From my understanding, what you see is the way the code in the mud works, and I believe it is to hard to change (without a major rewrite). Basically what happens is the code makes the rolls against armour etc and a critical can be generated (and thus the echo generated), THEN it makes a check for the dodge or parry, when theoretically it should do that first (this gets back to the can't change the code part).
Basically you can dodge a critical hit, and so can MOBS. While this is not exactly like D&D, and it effects everyone equally, it doesn't seem to be much of a problem.

Hope that is correct and answers the question

-Stayne
Selveem

Ahh

Post by Selveem » Mon Mar 01, 2004 3:30 pm

That explains a lot. Thank you very very much. :)
Balek
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Dodging Kicks

Post by Balek » Sun Nov 07, 2004 3:20 am

I was wondering about the mechanics of the kick skill. When a player or mob tries to kick someone with dodge, is the dodge skill taken into account? I only ask because I've seen characters with very high level dodge get kicked repeatedly.
Telk
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Post by Telk » Sun Nov 07, 2004 7:38 pm

I do not believe it is, I think it is based solely on your dexterity.
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Post by Cret » Sun Nov 07, 2004 11:33 pm

I have to agree with telk. I have a character who is a GM in dodge, and with the use of others spells can get my Dex to about 22. Also using light armor to affect the skill even less. I get kicked 3 ouf ot 5 times.
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Gervas
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Dodge and parry

Post by Gervas » Thu Sep 15, 2005 10:16 pm

When I fight some mobs in the land (usually warriors, like kobold or orc warriors), I saw several times some of them could still parry and riposte, or dodge, after you stun or incapacitate them.

It seems a bit weird.

I was wondering if it was done or purpose, or if maybe it should be changed.
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