Invisibility from Undead

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Natasha
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Invisibility from Undead

Post by Natasha » Mon Nov 08, 2004 2:46 pm

I remember seeing in ADnD and maybe 3E as well a low-level evil Cleric and Necromancer spell called Invisibility from Undead which was just that... So any race types like Undead/Zombie etc would not be able to see the affected members. Any suggestions?

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Post by Elwin » Mon Nov 08, 2004 10:20 pm

This spell is really unneccesary. The spell invis already makes the caster invisible to anyone, and I believe all guilds get it. I'm a little tired right now so I'm not sure if they all get the spell, but reguardless, the invis spell works perfectly fine right now.
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Post by Natasha » Mon Nov 08, 2004 11:05 pm

Not all Guilds get Invis, nor do Priests such as Kelemvor etc get access to something that would give them an RP advantage as well as a code advantage in areas where it makes sense for them to have one (ie Areas with Undead.)
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Post by Nearraba » Thu Nov 11, 2004 4:02 pm

Im sure you already knew this but, if you don't wish to be seen and cannot make yours self invs there are bottles of the spell ivs inwhich you can buy and drink making you invs. As for the undead\zombie I really do not know. Though if they are zombies weither your evil or not wouldnt they still have somthing aginst you? Just a quick little question
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Post by Zilvryn » Thu Nov 11, 2004 7:01 pm

depends if you were manipulating them or not..
What matters the most is how well you walk through the fire.
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Post by Gwain » Thu Nov 11, 2004 7:19 pm

I don't think Kelemvorites would hide themselves from the undead. Death is never subtle or mysterious to them and they deal the return to death for the undead openly to show that all undeath shall return to Kelemvor and to let others know. Kelemvor is more open and less secretive than previous gods of death so I could see why his priests would lack invisibility.
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Post by Ilissa » Thu Nov 11, 2004 7:34 pm

I remember at one stage there was a "Protection from Undead" spell. While not making a player invisible to undead, It acted like a sanctuary (in mud terms) against lower level undead and a kind of bless style spell against all undead.
This type of spell to me would be a worthy addition to those who seek to destroy undead, as well as perhaps clerics in general, though I suspect its more a non-evil aligned spell since evil clerics would probably tend towards the control undead spell.

That being said, I have often wondered why Necromancers don't get the control undead spell in their lists.....

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Post by Natasha » Mon Dec 06, 2004 6:07 am

I second Ilissa's question of Control Undead. Our actual Necromancy spells don't have much to do with Necromancy as of right now.
Gwain

Post by Gwain » Mon Dec 06, 2004 6:30 am

well there is more to necromacy than controlling the dead. Many healing spells and other spells simmiliare deal in a wide variety of things. I look at it this way, if you only cater to the dead with your spells then their only affective against the dead and such. I think the focus is broadening and branching out. Though this can wait. Necromacy is a difficult class and there are many great rp'rs that work with what they have and become really great.
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Post by Natasha » Sun Dec 12, 2004 11:58 pm

My question is, what is there to Necromancy that other spellcaster guilds don't get aside from the two drain spells?
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Post by Zilvryn » Mon Dec 13, 2004 10:53 am

animate dead? *snigger* :wink:
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Post by Cyric » Mon Dec 13, 2004 7:04 pm

Efforts are being made to equalize the different guilds encompassed within the wizard class. Recently, several "Class Councils" were formed in order to target problem areas in each class. These councils consist of your peers in the playerbase, as they have more time than they Immortals to do actual physical player testing.

Also of note, the main goal of making these councils is not to "balance the classes". In no way do we claim that classes should be equal. BUT -- Classes should depend and rely on each other. A fighter shouldn't be able to total an entire area without the firepower of a wizard or physically damaging Sneak Attacks of a rogue. Likewise, a wizard or rogue should have a tough time in a 1 on 1 battle with a giant. So while uniqueness is a good thing to have, group-ability is what we strive for.

Suggestions are very helpful, and we thank you for them. However, Invis from Dead is sort of redundant (As there is an invis spell in the game, and a sanctuary for priests of Kelm). I am unsure why Necromancer's don't get the Invis spell, but I'm sure it's been brought up in the Wizard Class Council as a result of this post.
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Post by Zilvryn » Mon Dec 13, 2004 8:31 pm

As far as I am aware, necros dont get invisibility because it is from the opposing school of magic to necromancy..
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Post by Bugoron » Tue Dec 14, 2004 1:27 am

You make a good point. Wizards are allowed to cast spells outside of their major sphere of spellcasting, but are prohibited from those of an opposing sphere (as in this case, necromancers not getting illusion spells), so it would make sense why a necromancer would not get this spell.
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Ilissa

Post by Ilissa » Tue Dec 14, 2004 10:34 am

Cyric wrote:However, Invis from Dead is sort of redundant (As there is an invis spell in the game, and a sanctuary for priests of Kelm). I am unsure why Necromancer's don't get the Invis spell, but I'm sure it's been brought up in the Wizard Class Council as a result of this post.
I generally agree with this. I am fine with necromancers not getting opposing schools spells - thats how specialists should work, and as Cyric said, there are other IC ways to emulate the suggestion here.
If any spells were to be added, I would rather see such basic D&D Necro spells as spectral hand, spectral armour, finger of death, Banish, Wail of the Banshee, or even, Ressurection (the necro form of it ;)) and last but not least, my personal favourite, Horrid Wilting (yummy)!

Though as a suggestion that falls under the if possible area, could not some priest spells be added to mage schools, or some other spells be copied then have the echo's changed to suit the new guild.
For example weakness is a necromantic sphere priest spell is it not? If so it might make a fine addition to the Necro list?
Such spells as cause critical could be copied and have their echo's changed to be more necro-like or am I over simplifing the code?
This of course can be applied to all schools/guilds etc.

Just some idle thoughts
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Invisibility from Undead

Post by Natasha » Tue Dec 21, 2004 10:14 pm

Zilvryn says:
As far as I am aware, necros dont get invisibility because it is from the opposing school of magic to necromancy.


Necromancer's opposing school of magic is Divination, though, is it not?

Schools go as follows, in opposites, I thought?

Necromancy and Divination
Illusion and Enchantment
Evocation and Transmutation
Conjuration and Abjuration

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Post by Zilvryn » Tue Dec 21, 2004 11:42 pm

*shrug* I was always under that Illusion was the necromacer opposing sphere, but I haven`t got any source books here to back that up.
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Post by Natasha » Wed Dec 22, 2004 12:09 am

I'm going by Neverwinter Nights, which generally sticks as close to 3E DnD as possible.

Natasha
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