Spellcraft

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Tazmin

Spellcraft

Post by Tazmin » Tue Aug 19, 2003 11:46 pm

I ran into a interesting situation sometime back. One of my wizards was in the square when change sex was cast on another char. Now this persons spell was apprently stilled and silenced, but my spellcraft kicked in and said you guess so and so is casting change sex. Now I figured my skill was an ic thing and called them on it. I was told after the fact that a stilled/silent spell could not be icly called in this matter.

Is this true? If so why does spellcraft activate when someone casts a spell with these two feats active? If said wizard can call them on it how can you tell someone is casting a spell when they are stilled/silenced?
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Possible code change and tricksy wizard

Post by Rorix » Wed Aug 20, 2003 7:42 am

I believe that if someone were to aquire both those feats and were using them that spellcraft should pick them up, as you would not hear them atal. I am curious to know if you saw the echo for the actual speach of the caster .. along with the 'you guess ..', as I have seen both several times. The skill spellcraft should not be a counter against this feat I believe, as you would be using the skill to detect it from actually hearing the caster or seeing them in action. Though I do disagree with the wizard, in that they should have rped it has the code happend (they did in fact get caught), this still should be looked into code wise. lateaz

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Post by Cret » Wed Aug 20, 2003 8:33 am

I would assume that if the person checking their spell craft skill were a magical inclined being (be it wizard, priest, even somt thieves - and races depending as well) that a sence of magical energies being gathered, moved, distributed would infact be noticed. Expecially if its a material required item. Silent and sill spell only remove the verbal and ?motions? of the spell being cast. Not remove the componets. That is why you can see items dissapering in a puff of smoke.

Now a non-magical inclined creature might be able to notice the componets being moved, unless there already being held by the caster. Else wize I dont think they should, But im biased.

Hope that helps a bit..
Tazmin

Post by Tazmin » Wed Aug 20, 2003 8:56 am

To answer the question no, I did not see anything but the you guess part. I just assumed as it triggered my skill I could call them on it. Call them a liar and such when they denied casting the spell at all. By what you have said it seems I can in fact call them on those spells. =)
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Spell pouches - look Mom .. no hands

Post by Rorix » Wed Aug 20, 2003 2:08 pm

In relation to the thought about spell components, don't the spell pouches give you that ability to cast a spell without actually holding it? I do believe that is in the text when you examine it. I could be wrong on how that works, but I'm pretty sure that you would not have to have the component in your hand .... making you, with both of those combat modes, completely undetectable. lateaz

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Post by Tempus » Wed Aug 20, 2003 2:50 pm

Spell pouches do not magically make the component appear in your inventory. They are used solely to cut out the massive amounts of spam spellcasting would generate, by simulating the taking out of a component before casting and replacing of a component after casting.

As such, it is to be assumed that those spells requiring a component will involve the caster making a suitable movement, whether or not he is using a spellpouch.
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Skill level of Spell Craft

Post by Cret » Tue Aug 26, 2003 7:08 am

I was wondering if it was possible to gain any skill in spell craft? Ive spent hours in rooms where people cast spells yet have seen no change in my abilities in spell craft on Cret, or any of my other characters.

Would Gming ancient/magical tongues help? Or is it not possilbe to raise?
Better yet, does it only check and raise when a PC casts?
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Mingus

Concentration and spellcraft

Post by Mingus » Wed Sep 24, 2003 7:48 am

Why would a fighter have or need spell craft or concentration in there skill list? Does concentration help in fighting some way? But spell craft has to be a mistake, even if it was trained to GM the fighter would still not be able to figure out what spell has been cast cause he doen't use or have any as a referance.
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Post by Tempus » Wed Sep 24, 2003 9:36 am

mingus wrote:Why would a fighter have or need spell craft or concentration in there skill list? Does concentration help in fighting some way? But spell craft has to be a mistake, even if it was trained to GM the fighter would still not be able to figure out what spell has been cast cause he doen't use or have any as a referance.
On the contrary, Concentration and Spellcraft are cross-class skills available to any class, as per the skill table in the 3rd edn PHB. If you do not think your fighter would use these skills, you are always free not to learn them.
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Post by Stayne » Wed Sep 24, 2003 1:49 pm

I felt we covered alot of this back in:
http://www.forgottenkingdoms.com/board/ ... .php?t=654

though my suggestion still stands. Even if a person learned in spellcraft detects the energies and realises what spell is been woven via the energies drawn, it should still not give them the name of who has done it if they person is silent and still, or if the are blind, etc.
Otherwise I see no real problem, and you can RP it as you choose.

Hope that helps
S
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