Ore finder

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Gratey
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Ore finder

Post by Gratey » Sun Dec 12, 2004 10:30 pm

I was thinking about it and decided to post it, What if a High level priest of Moradin could cast a spell of "Find ore" like detect buried but you can see the ore that is possible to get there and have a better chance to retreive it. Just wanted to put it out there.
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Post by Belose » Mon Dec 13, 2004 8:23 am

You know.. there are times when I can't get online and I get soooo bored I sit down with my AD&D Core Rules 2.0 Cd and bring up the DM's Tool Kit and go roll up lots of treasure, just to see what comes up... LOTS of magical items... I love some of the strange things that pop up from random rolls... the magic weapons that have abilities with intelligence and can talk and such.. my favorite ability they put on them is being able to know all gems, and kinds and where they are in a 20 ft. radius....or be able to detect sloping passages and large traps in a 10 ft. radius... chaotic good helps.. hehehe...but what I've learned about enchanting weapons or armours, I always understood you have to know the spells or prayers you're putting into the enchantments... so they've got to be out there, but probably not coded...I bet there aren't any talking swords out there like that..could make a great new way for IMM's to pop in...hehehe RP! Let's have people arguing with their weapons!!!! 8)
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Post by Glim » Mon Dec 13, 2004 5:37 pm

How about if the spell merely detects what ore the room is set to at the moment and if the room is set yet? I agree, with the spell the mining chance should be higher.

Mebbe the ore in the surrounding rooms too maybe?

(Priests of Garl should get it too ;) )
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Post by Gratey » Mon Dec 13, 2004 6:05 pm

I like the Idea Glim, Dont know how many times I walk through the Halls and find ore that is higher than me
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Post by Gwain » Mon Dec 13, 2004 10:02 pm

I wonder if this is possible codewise, is the ore generated by the successful mining function or does it exist in the room already like buried items?
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Post by Glim » Mon Dec 13, 2004 10:31 pm

Basically, I beleive that when the rooms are reset, the first person to mine in that room sets what ore that rooms mines. So a miner with a high level in mining has a chance of setting it to anywhere from tin to titanium. While a character with a lower level would have less metals that they can mine and such can only set it at lower metals, but until the next crash or reboot, that room will only mine up to that certain metal. (which is why they ask experienced miners to go deeper so they dont accidentally set the safe newbie mining areas to really high metals, thus being unfair to the lower level miners)

So basically, perhaps the spell responses could be.

If the room isnt flagged as underground:
You are not far enough beneath the earth to detect any ore.

If room hasnt been set yet:
You cannot detect any major veins of ore in the area.

If it has been set:
You detect a large vein of <metal type> ore in the surrounding earth.

Now, improving your chance of mining is a stretch perhaps, but (I know nothing about coding so forgive me if im wrong) it doesnt sound like it would be very hard to code.
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Post by Gratey » Mon Dec 13, 2004 10:46 pm

Thank you Glim, I just didnt know how to word it and you took the words right out of my mouth
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Post by Ursan » Mon Dec 13, 2004 10:54 pm

A prayer which lets a miner know what has been mined in that area, or if it is as yet unmined...

A good idea, though I think the idea that it should improve mining skill as well is a little too much.

Mining improves mining skill... it is a long and sometimes tedious process, but the best way to truly appreciate the dwarven roleplaying experience

The only concerns which I have about such a prayer would be
- someone using the spell in every square in an area to determine the boundaries...
- the reduction in interaction and roleplay between dwarves. If no priest had to ask what veins of ore had been struck, things would get very quiet in the Halls
- it also gives a further advantage to a class which already has many trade related advantages over non-priests.

Previous posts under 'Mining responsibly' have talked over this subject, I'd be inclined to say we should work at it with RP before resorting to code

Mark finds... so others know what is there
Leave find markers alone... so others know what is there
Speak with other miners, talk about your finds...so others know what is there
Venture outside of the Halls and prospect other mines and tunnels (there are as many again, places outside the Halls to mine as there are in it), relay that back to the Halls...so others kn... :lol: You get the idea I hope

And above everything else.... bear in mind that any dwarves who have achieved any degree of skill in mining have all gone through what you are going through now.
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Post by Legault » Sat Feb 26, 2005 7:58 am

I think that all dwarves are in need of finding ore, weather or not they are a follower of moradin. so, like with drow, they all start out knowing Faerie fire, then I think all dwarves should start with that
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Post by Zilvryn » Sat Feb 26, 2005 1:52 pm

The flaw in that logic being drow are inherently magical (faerie fire being the one CODED ability they get) and dwarves having an aversion to magic and average dwarfs having about as much magical ability as your average house brick...
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Post by Nysan » Sun Feb 27, 2005 4:58 am

Yes, but the average dwarf would likely be taught from the moment he/she had their first mug of ale how to read a tunnel. Identifying characteristics and such common to areas where this ore or that ore would likely be found. Heck, I can do that myself in real life to a degree. Rock color, density, depth, ect. ect. ect. all give hints as to what is likely to be found with a bit of digging.

Maybe not a spell or prayer for dwarves to be considered, but I've read enough books where a dwarf knows theres something worth digging for here or there. They don't just say, "Well, lets just build a mine here cause I like the scenary." They can tell whats there usually. Its in their blood. :)

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Post by Gwain » Sun Feb 27, 2005 5:08 pm

So the skill should not be magic based but racially based? Maybe relying on stamina like dig?
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Post by Telk » Sun Feb 27, 2005 10:30 pm

I like this idea, but I think that it should be a skill, that is learned when the dwarf learns how to mine. Perhaps prospect? I think that it would make much more sense to have it a skill than a spell as a dwarf would probably be able to examine the rock a little, and detect what the vein is.
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Post by Gwain » Sun Feb 27, 2005 11:30 pm

Maybe a trade. It seems like something one would need to learn by undertaking a quest.
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Post by Nysan » Mon Feb 28, 2005 1:52 am

My suggestion as to what it should be would have to be a racial skill. Inept at start and with no trainers of the skill in the game. Allow it to drain a little from stamina because wandering around examining rock styles and such would drain a bit. Also, put a timer on it like mining, smithing, ect has because it would take a minute or two to study the rocks.
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Post by Elwin » Mon Feb 28, 2005 3:32 am

I was going to suggest that too, Nysan. Make it like Discern is for Half-elves. A skill that you get at a set level. But, I would say put trainers in that train it by teaching how to read caves and rock better. But, yeah, that sounds good.
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Post by Zilvryn » Mon Feb 28, 2005 10:40 am

Yeh, sorry, i`m not knocking the skill, I just didn`t think it should be magically inherent like faerie fire is for drow..

As Elwin said, make it racial like discern for halfelves, sneak for elves, etc
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Post by Helm » Mon Feb 28, 2005 7:10 pm

Well once you have a significant level in mining you can spend a few tries and find out what is in the area. I don't see the need for a new skill or trade. The only thing that would make sense is if you are talking about being able to change what is already set to the area.
Otherwise swing the pick a few times and you have the same answer.
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