Monks and Psionists?

For the discussion of general topics about the game.
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Talos
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Post by Talos » Mon Apr 11, 2005 5:19 am

I'd say the main problem with psionicists is that it's not only another class to balance, but a whole new set of powers. This is why I've never used it in a campaign. Not only do you have to consider spells and swords in planning your adventures, but psionics as well. That said, FK uses a bit more generic rules sets than tabletop, and so the adaptation might be easier. Sort of just spells by another name. Mental resistance would take on a whole new urgency of importance. Still would take time though. Precious time.
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Kregor
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Monks and Psionists?

Post by Kregor » Mon Apr 11, 2005 6:14 am

Isolrem wrote:Well, Issy thinks that the game is not based after the caimpagn setting...
Actually, I think the admins and the builders of FK have gone through some intense effort in making this MUD very closely flavored to the Forgotten Realms setting. The entire continent of Faerun is being coded with an eye to a faithful interpretation (with house rules, as the DMs see fit) of the setting, for nothing more than the satisfaction of a labor of love.

In addition to that, it takes more than coding and class and guild files to give the MUD the FR flavor, it has taken dedicated imms and players who color the MUD through their RP, because good RP will go leaps and bounds further to giving this MUD the image of Faerun than any coded spell, skill, feat or class will. There are many players here who have read and RPed extensively for years on the ecologies of Faerun, and have even used careful research to back up and flesh out their RP for everything from their hometown and backstory, to how to RP Toril's races properly.

Citing the lack of the monk and psionicist, and then leading into a blanket statement that this game is not accurate to Forgotten Realms, in my opinion cheapens the effort that all of these people have put into this MUD literally for years. I am a little taken aback, and insulted by the statement, and I don't have even half the investment of time and effort that many here do.
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Tyr
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Post by Tyr » Mon Apr 11, 2005 2:48 pm

Although we have nothing against Monks or even Psionic classes in general, they are not likely to be added to FK.

Monks especially for example have very little code support as it stands now. They would require a whole new set of skills written for them. Their combat style would require a lot of coding to make work as well.

Psionics again would need a whole set of spells written for them even if you assume they would use the current mana casting system.


On the other hand one class that will likely be added is Sorcerer. This class already has all the spells it needs available and besides what is required to make any new class only needs a minor tweak to casting to make the class work.

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Post by Talamar » Mon Apr 11, 2005 3:28 pm

Sorcerors added!? YAY!!!!!

Ahem.

Pardon. Following Psionics, love Sorcerors next best.

Thank you and Goodnight.
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