Stop following me
Stop following me
This may already be coded and i just dont know it. But could there be a skill that allowed you to cover your tracks? Preventing rangers and the likes from tracking you dont. Maybe it would be a Feat? I say it would take more mov rate and perhaps some lag (preventing people from doing it while running from battle, unless they got far away first). Anywho, any ideas on this?
Erm, I think that defeats the purpose of track and shouldn't really be done -- Perhaps some limitations on track, though, Im not sure how one should deal with it... However, I think a skill designed solely to prevent being tracked would indicate a problem with track, if a skill is needed to balance its use... Maybe theres a problem in how people are using it? *shrugs* Not saying htere is, as I just returned, but its a question...
of course it defeats the purpose, when you want to use it :P
I do not see how it 'defeats the purpose'. It is just as easy to have the ability to see that some one has been there, as if you did not want them to see that you were there. These two abilities would also require just about the same general knowlege. ie: you would need to know not to break branches, cover your tracks in snow etc. Maybe this new skill could also be less effective in a thick forest, or when the ground is snow covered. Hmmm .. I suppose that is making things quite complex since the track feat really does do, in code, what it is suppose to do. In any case. I really don't see to many priests taking on this ability any how. Most priests would not be attuined to such things as making it more difficult for trackers. I think the only priests, other than special cases, would be priests of Malar ... or .. maybe it could be given to people that were once hopefulls of Malar .. living that lifestyle. lateaz
Rad Adam - the Eye of the Storm
Rad Adam - the Eye of the Storm
I've seen a skill called 'conceal' on another mud, and to be quite honest, it's really pretty useless. It's an auto skill and it doesn't really work very well until it's fully trained, and even then, someone with track fully trained is likely to still be able to track, it's kind of just a waste of spent experience. However, abviously that is there, and here is here. :) Just thought I'd throw it out. :)
~Danica :D
~Danica :D
Another mud I play has a great tracking system, that it uses not the mob or PC name but the race. Type track by itself and you get all the mobs and PC that have passed through that room recently and how long ago.(ie 5 min, 2 hours, 1 day/ Rabbit, fox, bear, orc, elf, human ect) Also tracks there decay with time and weather. Type tracks <race> and you enter an automode where it starts to track that set and when you move to the next room it starts the process over again looking for that one set and ignoring the rest. It gets interesting when you want track bob the orc and there's five sets of tracks all leading in opposit directions, which one belongs to bob? But if you were already tracking bob and you come to those five sets you'd go through a more rigoress fail check, with a pass you keep tracking as usual; you do a fail check everytime you go into another room an look for tracks again.
No, but mind you I don't use it that offten, you actually track bob instead of track <race>. It could be either bob the mob or PC, and if PC last I checked(and it was quite a while ago) they don't have to greet you, just enough that you know their exact name. Hopefully this has been changed. And how track works now is more like picking up a branch and divining your way to them. So even if they went 1 west, 1 south, 1 west and then went 3 north, it would tell you they are towards the north west. You wouldn't follow their track exactly. The mud I was talking about is a PK mu, that is why that system is so intense. Here though, I would limit it to RP and not cause you want to pk some one rude. I've been in some bad RPs with track and I try not to use it anymore for PCs.