Roaming merchants

For builders to discuss and ask building questions.
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Velsavius
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Joined: Tue Apr 19, 2005 9:43 am
Location: Northlands?? then Waterdeep
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Roaming merchants

Post by Velsavius » Fri May 27, 2005 2:35 pm

Hey there I'm porbably making more of this than need be but, just a quick question more to sort things out in my own head than anything else

This is taken from the builders lessons

Our shop-keeper is flagged sentinel so that he will remain in the room that is his shop. If he was a wandering merchant we would not put the sentinel flag on him and allow him to wander the area. If you wanted the shop to only wander a particular sector type then you would use ACT_NOWANDER, and if you wanted him to stay within your area you would use ACT_STAY_AREA.

With ACT_NOWANDER does this mean a merchant will stick only to SECT_CITY and ignore other zones such as SECT_INSIDE etc, where as if I were to use ACT_STAY_AREA the same merchant would enter all areas including underground sectors..
Another thought is it recommended to put a NO_MOB flag on the entrance to your area....
In advance thanks for your help
Adam
Velsavius
Sword Novice
Sword Novice
Posts: 45
Joined: Tue Apr 19, 2005 9:43 am
Location: Northlands?? then Waterdeep
Contact:

Post by Velsavius » Fri May 27, 2005 3:15 pm

So if I use the ACT_NOWANDER on a merchant where it stays all depends upon what sector type you have him originally coded to?
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