Charge skill

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Telk
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Charge skill

Post by Telk » Sun Jun 12, 2005 1:45 am

Syntax: charge <character>

This skill would allow a opponent mounted on horseback, with a lance or spear and proficient in the mounted polearms category to 'charge' a opponent doing much damage and temporarily stunning them.

This skill could only be used if the character has initiative and can only be done once during a battle, and that is to initiate it.

Also the lance or spear would have a chance of damaging, snapping or dropping (when charging)

Any comments, suggestions?
Hviti
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Post by Hviti » Sun Jun 12, 2005 1:49 am

If you 'miss' on a charge, would you go flying past and not be able to turn around/attack for a round or two? Also, you wouldn't be able to charge on certain ground with a horse, like stony/hill/mountain...I could only see it on equivalents to that plains area in the map. Also, would this work somewhat differently with airborne pets (pegasi, griffons)?
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Post by Glim » Sun Jun 12, 2005 1:56 am

Hmm, this seems close to trample to me. Which, basically allows you to bash on horseback.

I would much prefer if you are mounted and have a mounted polearm, that polearm does double damage, or even perhaps 1.5. I beleive this is already done in D&D. A lance while mounted does double damage. I beleive that would increase the effectiveness of lances and such while mounted. Bashing could pretty much be the equivalent of a charge here.
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Argentia
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Post by Argentia » Sun Jun 12, 2005 2:04 am

Spirited Charge Feat
====================
With this feat you are trained at making a devastating mounted charge. When
mounted this feat allows you to deal double damage with your melee weapon.

This feat requires a skill in the melee weapon you are wielding. It requires
a knowledge of the mount skill. It also requires the mounted combat feat.


We already have it, except that it deals double damage the ENTIRE battle. Weeee for mounted combat! :D
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Telk
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Post by Telk » Sun Jun 12, 2005 4:19 am

Well I was just thinking a way for a horseman to charge with speed and do a large amount of damage moreso than in combat and temporarily stun them, not do the same damage the whole time, but just once do a lot of damage, then return to regular melee.

In response to Hviti's posts:
If you miss on a charge then it's that simple you miss and the battle continues on regularly.

The terrain I think would be up to the PC to RP accordingly.
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Andreas
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RE: Charge

Post by Andreas » Fri Jun 17, 2005 1:14 pm

I think the existing feats and skills in the game can simulate this without the need for an additional skill.
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